Ody is back from capitalism, let's play ball.
@Mr. Ite your biggest concern with the remake, at least going by your initial response, is that it will supersede the original game in the eyes of the general public. You don't like that because of how substantially different the remake is, and that those differences are things you generally don't like, am I right? Well here's the thing, the fact it's so different and people like you being afraid of the remake replacing the original is ironically exactly why it won't happen. The stigma of it being different will follow this game forever, it's not like a OOT3D or the RE2 remake which just generally improve on the original. The fact it's different will make it distinct, just like Tres said, and people will inevitably want to check out the original to see what the big deal is, it's already happening. The legacy of the remake will be different from the original, one won't just replace the other.
What do you mean, “make sense”? Like, do I know why the thing I was looking at was made the way that it was? Of course I did. Does it make sense? Fuck no. I knew what those whispy fuckers were here to do from the moment they steamrolled over Aeris’s introduction. They served the double purpose of providing an exciting final boss gauntlet and to allow the writers to “get creative” with their story, now that they’re forced to tell it again. It still doesn’t make sense that they chose to get creative in that way, when their other expansions: Johnny, the trio, Marle, Roche, had already fulfilled the quota of exciting returning fans.
Alright I should have chosen my words better. I'll leave it up to the viewer if the whisper's "make sense" or not, but that isn't what I was talking about. I meant "structurally" the way the remake ends makes more sense from the perspective of it being the final act of a 40 hour RPG, not the first act of one. It's this stuff:
Before leaving Midgar, you reverse a friend’s death, then kill the god of time and his agents (the time travelling remnants of the villains from the sequel movie), altering both the future and the past, forging a new path beyond destiny.
You say "before you leave Midgar," clearly from the vantage point that Midgar is the early part of the story and all the crazy stuff shouldn't be happening yet, but that's not the case in the Remake. The whisper harbinger is to the remake what Safer Sephiroth is to the original, the big fuck-off final boss where you beat up God. Within the structure of the original having that stuff would be nonsense so early, but as they've said in interviews, each part of the remake is essentially going to be the equivalent of a full FF entry. This was the big dumb Square Enix climax of this stand-alone FF entry. I'm not saying you have to like it, I'm just saying that it makes sense when viewing the remake as it's own game.
Related to this, let's talk about the whispers. They set a precedent for the remake, a lot of them really, but the one I'm talking about isn't what you might think. There's all the meta-narrative stuff, but even beyond that the set a precedent for future remake parts. What do they do for this first entry in the remake? "Ruin it-" no shut up. What they do is they give this first part of the story it's own self-contained narrative. They serve as a mystery that drives parts of the plot, they create conflict at multiple points that the party needs to deal with, and then they are ultimately confronted and defeated at the end of the game, probably never to be seen again. They give the first part of the remake its own story removed from the larger story of FF7 as a whole, and I get the feeling all the parts are going to be this way. Each part will have some new plot element that serves to give the games a self-contained conflict that coincides with the plot beats from the original. Will those new plots take the form of SPOOKY GHOSTS? Hopefully not, but they'll be something new at the very least. FF7 past Midgar doesn't have enough story to prop up an entire game when split into chunks. People theorize that the next part will end at the cargo ship, or gongaga, and that seems ridiculous to me because in the events of the original the story barely progresses during that time and it's mostly just the party wandering around aimlessly, but if they made
probablan all new story to fill the void it could work. That's why I think it's the "unknown journey" from here on, because the plot beats of the original will be backed up by a whole load of new stuff, with the whispers as a
probably unnecesary justification for why all this new stuff is happening. Every single bit of the original will be there, but it will be backed up by loads of new stories too. Which get's us to
But if the sense that I’m supposed to make comes from the realization that FF7R is — as you say — not FF7, then I dare say I’ve been falsely advertised to.
Okay this will sound really fucking stupid but bear with me. It
is FF7, but it
isn't, but it
is. There will be a lot of new stuff, to the point where it might supersede the stuff from the original sometimes, but the original game will still be there. The over all plot and plotpoint from the original will all happen, but a lot of other things will also happen, that's what I'm thinking. Maybe you do feel cheated by that, and I guess that's fair, but I don't think it's unreasonable for them to do.
FF7R makes tension by not letting the audience know what is going on so everything is a surprise. It's just different methods of telling a story and concealing/revealing information not everyone in the story knows, but one gives me a lot more confidence in the people telling the story than the other does.
That's fair, I'm not about to tell anybody to trust the remake team given their track record, but I know that Nomura somehow never forgets things, and I think at least in his mind he knows what he's doing for better or worse. I guess we'll see.