Absolutely gonna happen imo.
http://www.siliconera.com/2017/01/3...ht-take-final-fantasy-xv/#z33XlHp1sEy9PMMa.99
(He might not be talking about console generations, but let's face it, that's what's gonna happen
)
They will probably stay true to their words: Part one will likely be out late 2017 or mid 2018, and part two I will bet money will be out within a year of part one. They'll finish by 2020 on the PS4, then turn right around and port it all in a Complete edition with extra bells and whistles on the PS5, to distract gamers from the inevitably wait for a Final Fantasy XVI on the PS5.
I'd expect part one to be out 2019 at the earliest to be honest. With two years at least in between following installments. Shit's gonna take forever.
I'm very much there with Tetsujin. I do admit though that ChipNoir's arguments are on a solid basis. Would you care to give your take on why FFXV took almost 10 years to finish and why the new KH game is coming out so slowly ? SE really seems to have a problem with trying to give a cutting edge graphic experience, which is extremely time consuming and imo, will eventually get their original timetables shot behind the barn. This part in particular really strikes to my eyes and gives me a reason to believe we could be in for another 10 year wait, until the remake is finished:
Famitsu: What’s the progress condition for Final Fantasy VII Remake looking like?
Yoshinori Kitase, Producer: We’re currently brushing up the scene from the announcement trailer. We can now see the line of quality that we’re aiming for more clearly, but there’s still a ways to go.
We're never really going to know, but on the surface
1. Final Fantasy Versus was announced just too damned soon. Like, nothing was actually in production. It was basically a concept. FFXIII was doing well enough financially, but it was a huge struggle and Square was well aware they were releasing a flawed concept. So they wanted a new game out to save the Fabula ship from sinking like the titanic. The company just wasn't ready yet to undertake another huge game especially one as ambitious as Versus.
2. XIV DID sink like the titanic, and it's on open record that they cannibalized everything else to make sure that game didn't damage their reputation and take a huge chunk of money with it as an abandoned failure. I recall an open statement on their end-year summary that all HD projects had definitely been delayed because people were being moved to the XIV-Reborn teams. That was three years or so of hard work
3. Crystal Tools and Luminous Engine are not easy things to work with. The PS3 is not an easy thing to work with. There's a reason why the "Top PS3" gaming list is so much smaller than Microsoft or Nintendo's lists, the system is just a nightmare to work with. So much so that they moved Nomura off the XV project to supervise his co-directed Yasue as they moved KH3 over to the Unreal engine.
4. They ran out of time. After a point there's just no hope of selling a game like XV on the PS3. They saw in at least some advance that the whole thing needed to be moved onto the PS4. KH3 was being rebuilt on Unreal, so they had absolutely nothing flag-ship to kick off the new gen. Either they redid it for the PS4 or it would crash and burn. So of course that means everything had to be reshuffled to get into the new console. Thankfully unlike point 3, the PS4 has been commented as a hell of a lot easier to develop for.
5. Wada is an idiot. Ever since he moved into place as company president, he's been very wrong minded, from his insistence on trying to make XIII a marketable brand, to his whole "FFXV must be better than VII" paranoia (Which is a whole other essay i could write). Its no surprise he was strong armed into resigning, and since that point, the company has improved.
On the flip side, none of these situations can possibly happen again. They're working with Unreal, have no lack of support from CC2, have a much clearer release table, and are working with a really good system. All and all a four year cycle seems to be pretty much the norm we can return to. It's not as amazing as PS1 days, but I'll take it.
That aside again, who knows what was happening behind closed doors. I know historically that Square has never gotten their games out ontime. FFIV was meant to be on the NES, V ran out of time to translate, VII has barely half the intended content, IX was on a dying system, XII took three times longer than any previous FF, and XIII was supposed to be a PS2 game, costing them over a year's of progress.
The big difference is that we do have these glaringly early reveals, and we're constantly tapped in. Until the end of the PS2 era, the internet wasn't this huge bastion of insider interviews and stuff. We got an article in EGM/PSM/Whatever, and a review, and that was kinda it. We're a little too informed, but we assume because of that we know everything, and Square still keeps a lot of it's secrets close to it's vest. An unfortunate Japanese industry style, but eh, what can you do?