FFShinra
Sharp Shinra Shill
I think they have iteratively. But 16 is the first clean sheet project to have come after the chaos of the PS3 and early PS4 development cycle to really show whether they have learned their lesson from the get go or not.
Also, I actually think they might want 7R hype to cool a little bit. Not too much, mind, but enough that they feel like they have time to finish without rushing and/or fan pressure. It explains why they allowed 16 to kick off at all, even though they could have gotten away with keeping the mainline series on ice until the 7R parts were finished.
If they stagger development, they avoid long gaps in releases, and also take the focus off of the team that has more to still finish by focusing on the hype of the product coming out sooner.
It helps that Yoshi P has earned a lot of goodwill with the gaming public. And if it succeeds, I'd not be surprised if he became overall shotcaller for the IP. Final Fantasy certainly needs it.
Also, I actually think they might want 7R hype to cool a little bit. Not too much, mind, but enough that they feel like they have time to finish without rushing and/or fan pressure. It explains why they allowed 16 to kick off at all, even though they could have gotten away with keeping the mainline series on ice until the 7R parts were finished.
If they stagger development, they avoid long gaps in releases, and also take the focus off of the team that has more to still finish by focusing on the hype of the product coming out sooner.
It helps that Yoshi P has earned a lot of goodwill with the gaming public. And if it succeeds, I'd not be surprised if he became overall shotcaller for the IP. Final Fantasy certainly needs it.