Resident Evil Series

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
Oh God, that's fucking great.

They should've had shit like this as unlockables on the game itself. ROFL.

This alone validates RE5's existence.
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
Hey Mako, Tet. Remember that RE5 concept art I linked you to that was full of awesome scenarios and designs? Guess what? WE MISSED OUT ON EVEN MORE.

One of the members of neogaf took this from the english version of the artbook.

* It was indeed originally a 1 player game with Chris as the main character. Sheva was an NPC you would meet later in the game and instead of a BSAA agent, she was originally part of a local militia. She was changed to a BSAA agent when co-op was brought in.

* Chris has ridiculously big muscles because he has been training hard for his eventual confrontation with Wesker.

* Sheva's breasts are slightly smaller than Jill's. She is not muscley because the developers wanted her to look sexy. Her tattoo 'Shujaa' means 'hero' in Swahili.

* Wesker kept his Samurai Edge as it was deemed he would only use his super strength against 'worthy' opponents. Originally, he was to have no gun as the developers thought he wouldn't need one due to his powers. His coat is made of special material that can deflect shrapnel and other common shards.

*Jill's control mechanism was originally to be on her head but the project leader said "If we put it on her chest, we can open up her chest area and it'd be sexy." No one on the development team argued with that.

*Excella was originally a secretary to the male CEO of Tricell. Wesker becomes intimate with her to gain access into Tricell. Thier relationship is strengthened by what they believe they can gain by manipulating each other. When the male CEO idea was scrapped and Excella was put in charge, her character was changed to a more elegant celebrity type, and again the developers worked hard to ensure her breasts were always on show in the cutscenes.

*Instead of Las Plagas, the T-Virus was to be used. The public assembly stage would have had zombies and so the level map would have been three times larger than the final game. The PA stage was eventually redone three times.

* Jill 'dying' was always in the story. However, there was a time where there was a branch in the scenario where she would die for real depending on how the story progressed.

*The Executioner was originally just a chainsaw majini with a large axe, but it didn't look right, so a bigger enemy was created.

*There were running zombies, though its not stated if they were a new breed or crimson heads.

*The scene with Kirk's crash and the Kiepepeos was originally a spectacular cutscene to demonstrate the first appearance of the creature. But it was dropped in favour of introducing the Kiepepeos in the sewers and the helicopter crash was done in real-time.

*Chris began the game on his own, but at one stage Jill was leading a team of BSAA agents who Chris presumably met up with. Pg 74 has a shot of Jill being attacked by biker Majini.

*Kijuju originally had a night level which included a large tower in the centre of town. The player could go up this and from the top could see across the whole of Kijuju.

*Irving was originally an experiment himself and had a bar code on the back of his neck to identify him. Originally you were still in the city when you fought him.

*The scene were Chris and Sheva were seperated in the Ndipaya kingdom was originally Chris falling down a large pit. He falls into a waste management building for the Umbrella Africa lab and had to fight his way through that alone. Sheva entered the African lab alone and found Jill's test tube and this time she was still in it.

*When the game was single player, the Ndipaya levels were a lot more adventurous. When co-op was added, they had to reduce the number of tricks and traps.

*The Ndipaya valued the Ndipaya flower for its medicinal purposes, but its overuse eventually ended up wiping out the entire civilization.

*The Progenitor flower was originally an aquatic flower.

*Wesker originally died by simply falling into the lava without mutating. This was then changed to him dying via rocket launcher as a homage to the earlier games.

*The volcano and erupting lava location was chosen to emphasise that this truly was the end for Wesker. {Ironic given all the 'Wesker still lives, the rockets missed him!' threads.}

*Wesker could originally control Uroboros with his mind.

*Originally the final battle was a full on raw fight between Chris and Wesker but this was changed with co-op when it became 2 on 1.

*Development on the game began in 2004.

*The weapons Merchant was brought back after RE4.

*Originally there was a huge level that was just desert. But since there was no cover available they would have to resort to enemies popping up out of the sand so it was dropped. This level also contained the wreckage of a ship on a long dried out lake. A weapons merchant had set up shop here.

*At one stage the timed level where you have to survive for a set period of time until the helicopter arrives to rescue you was a night stage and the enemies were all Lickers.

*Originally when the game was 1 player it began with a battle against an Uroboros {which at this stage was just another BOW} in the streets of town. Secretary Excella and Irving are looking on from a safe distance. Cameras have been set up all over town and they are being monitored by the male Tricell CEO.

*Eventually, Sheva got separated from Chris and was captured by Excella and her men. After she is rescued, we see her shaking hands with Jill.

*The CEO character is betrayed by Wesker and Excella and is murdered in cold-blood.

*There was a Tyrant in the game, and it killed Excella under orders from Wesker.

*In the first battle between Chris and Wesker, Chris is beaten to within an inch of his life until Jill rescues him.

*When Jill fell with Wesker at the Spencer Estate, she stabbed him in the right eye with a knife. As a result, Wesker had a glass eye in his right socket which was to be his one true weakness.

*The final battle ended with Wesker still human but knee deep in rising lava. Chris was about to go under but a jet arrives piloted by Sheva and Jill. Chris jumps onto the wing and the player fires the rockets, killing Wesker. The game ends with the players getting out of the jet and walking away.

*The first city section had a train full of zombies that derailed in front of the player

*The weapons merchants had shops in town. But the player has to rip down barricades to get to the door as the merchant has been protecting himself from the zombies. You then pressed the action button to knock on the door The merchant then peeks through a viewing slit where the scene switches to first person. He asks if you are friend or foe and if there are any zombies around.

*One scene involved the players jumping off a second floor balcony onto a set of unstable pillars. Lots of zombies would be milling around on the floor below and the player had to jump from one pillar to the next while the zombies shook them trying to make the player fall.

*There was a night level where there is a car crash and there were a lot of local NPCs trying to protect the barricades, fighting back the zombies with primitive weapons. Chris and his partner which at this stage was undecided between Jill or BARRY {!} would have to stop and help out for a predetermined amount of time.

*One level had a set of tacked drum cans which would fall and the zombies would try and crawl over thema nd one another to get to the player.

*There was once a massive fortress siege scene. The majini were firing bows and arrows. Chris would be assisted by 12 allies in this scene.

*Like the scene where you have to protect Josh as he works the elevator, there was a similar one where you had to protect Jill from an El Gigante as she worked the power supply unit.

*You had to fight 10-15 El Gigantes at the same time.

*The zombies were changed to Majini because the developers believed another zombie-filled game might not be able to hold it's own through to the very end. Group attacks and organized assaults would not have been possible with zombies.

*{RE3.5 ALERT} One unused enemy design was a creature that attacked by creating hallucinations to confuse their pray. They would emit a fine mist of gaseous substance from their body, and if Chris were to inhale any of it, the screen would switch to a distorted thermal view. Upon review, this whole process didn't fit into the game very well, so it was dropped.

*The Tyrant was cut out because the staff felt it messed with the whole Wesker - Uroboros angle.

*When Uroboros was just a standard BOW, they were called U-9 and U-11. One was to get so large it would consume a whole train and chase Chris as he ran along the top of the carriages.

*You could explore the merchants shop and actually steal weapons and ammo from him.

*The Tyrant design included tube-like protrusions on its back {think Giger's Alien} that spewed out smoke. It uses these tubes to take in vast amounts of oxygen at once to instantly enhance his physical capabilities. He also has massive veins all over his body. Both his arms were to have claws and his entire arm extended with the claws. At one stage he also had a cluster of spikes on his upper left chest area that would be all closed up but would suddenly spring open like a venus-fly trap.

*Other levels included an abandoned fort and a shopping district.

*One reason why they changed it to Wesker mutating at the end is that they wanted to change him enough to see his internal struggle exposed. Wesker had always been a bit lofty and arrogant, smugly secure in his superiority. But now, possibly for the first time ever, he feels seriously threatened and maybe even desperate, and the developers wanted to portray this. But they wanted him to be still recognisable as Wesker and not be completely taken over like past human enemies

*For the reaper, the artists orders were to design "a really Resident Evilish enemy for the laboratory area." The reason it is so durable is because it only appears in the latter part of the game and the player would therefore have access to advanced, upgraded weaponry.

*The Tanker stage was originally supposed to be completely open so that the player would be able to explore every inch of it.

*The ruins also contained 'an ancient BOW' that was re-activated by the progenitor flower.

*Chris originally fought Wesker in the sun garden. Wesker gets the upper hand then three NPCs turn up to help Chris and Wesker leaves. This triggers the 'ancient BOW' boss fight.

Oh my god fuck you capcom. We missed out on an awesome game because you wanted to make a shitty co-op rehash of Re4 that was completely uninspired.
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
I'll be back to bitch about everything in that post so don't you worry
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
Yeah I read this earlier today. It's pretty fucking stupid. We bought a hollowed out shell of a game.

I hope for the next game they either perfect their gipped co-op mechanic so they can allow for better gameplay and content, or scrap it all together. Because I do NOT want to miss out on a good single player experience to play with some stupid wanker during what should be a solid single player adventure. It's just stupid.

They dropped the ball hard on this game, sadly.
 

Tetsujin

he/they
AKA
Tets
* It was indeed originally a 1 player game with Chris as the main character. Sheva was an NPC you would meet later in the game and instead of a BSAA agent, she was originally part of a local militia. She was changed to a BSAA agent when co-op was brought in.

It would've been fine like this imo D<

* Chris has ridiculously big muscles because he has been training hard for his eventual confrontation with Wesker.

*cue training montage*

*Jill's control mechanism was originally to be on her head but the project leader said "If we put it on her chest, we can open up her chest area and it'd be sexy." No one on the development team argued with that.

Yeah, seeing a veiny chest area with holes was totally sexy. Ew. =(

*Instead of Las Plagas, the T-Virus was to be used. The public assembly stage would have had zombies and so the level map would have been three times larger than the final game. The PA stage was eventually redone three times.

Zombies, Majini, I don't care eitherway. But I would've liked a bigger assembly area.

* Jill 'dying' was always in the story. However, there was a time where there was a branch in the scenario where she would die for real depending on how the story progressed.

I kinda miss the whole multiple ending thing in a way. It would've been nice to have it back.

*Chris began the game on his own, but at one stage Jill was leading a team of BSAA agents who Chris presumably met up with. Pg 74 has a shot of Jill being attacked by biker Majini.

A scenario I would've preferred. Jill being a protagonist instead of wearing a silly Nina Williams suit and then taking a backseat. =/

*Kijuju originally had a night level which included a large tower in the centre of town. The player could go up this and from the top could see across the whole of Kijuju.

Sounds cool to me. RE5 was severely lacking in the night level department. =/

*When the game was single player, the Ndipaya levels were a lot more adventurous. When co-op was added, they had to reduce the number of tricks and traps.

Oh fuck you, Capcom. WHYYYYY? D:

*Wesker could originally control Uroboros with his mind.

I wonder what kind of shit he could have pulled off with that. :monster:

*Originally the final battle was a full on raw fight between Chris and Wesker but this was changed with co-op when it became 2 on 1.

Man, I would've loved this. =/
Unless they gave us Jill for the final battle. If anyone deserves to team up with Chris to take on Wesker, it would've been her.

*The weapons Merchant was brought back after RE4.

Despite the merchant not making any sense at all...he had more charm than just a menu screen. =(

*Originally there was a huge level that was just desert. But since there was no cover available they would have to resort to enemies popping up out of the sand so it was dropped. This level also contained the wreckage of a ship on a long dried out lake. A weapons merchant had set up shop here.

Desert level with a ship wreckage? That sounds kinda nice tbh D:

*At one stage the timed level where you have to survive for a set period of time until the helicopter arrives to rescue you was a night stage and the enemies were all Lickers.

And you took that out...why? D:

*In the first battle between Chris and Wesker, Chris is beaten to within an inch of his life until Jill rescues him.

Again a scenario I probably would've preferred. =/

*When Jill fell with Wesker at the Spencer Estate, she stabbed him in the right eye with a knife. As a result, Wesker had a glass eye in his right socket which was to be his one true weakness.

...a glass eye as his weakness? That's...really odd. o.O

*The final battle ended with Wesker still human but knee deep in rising lava. Chris was about to go under but a jet arrives piloted by Sheva and Jill. Chris jumps onto the wing and the player fires the rockets, killing Wesker. The game ends with the players getting out of the jet and walking away
.

..there's no kill like overkill. =P

*The first city section had a train full of zombies that derailed in front of the player

...awesome.

...goddamn you, Capcom.

*The weapons merchants had shops in town. But the player has to rip down barricades to get to the door as the merchant has been protecting himself from the zombies. You then pressed the action button to knock on the door The merchant then peeks through a viewing slit where the scene switches to first person. He asks if you are friend or foe and if there are any zombies around.

I like that idea. :monster:

*There was a night level where there is a car crash and there were a lot of local NPCs trying to protect the barricades, fighting back the zombies with primitive weapons. Chris and his partner which at this stage was undecided between Jill or BARRY {!} would have to stop and help out for a predetermined amount of time.

They considered Barry friggin Burton? D:
I thought they had forgotten about him by now =P

*You had to fight 10-15 El Gigantes at the same time.

Holy shit, how would that have worked out? D:

*The zombies were changed to Majini because the developers believed another zombie-filled game might not be able to hold it's own through to the very end. Group attacks and organized assaults would not have been possible with zombies.

Tbh, the Majini never struck me as particularly organized in-game...:monster:

*You could explore the merchants shop and actually steal weapons and ammo from him.

...however, he would kill you for that and you'd be permanently renamed to THIEF.

*The Tyrant design included tube-like protrusions on its back {think Giger's Alien} that spewed out smoke. It uses these tubes to take in vast amounts of oxygen at once to instantly enhance his physical capabilities. He also has massive veins all over his body. Both his arms were to have claws and his entire arm extended with the claws. At one stage he also had a cluster of spikes on his upper left chest area that would be all closed up but would suddenly spring open like a venus-fly trap.

Would've liked to see that Tyrant, too. =/

*The Tanker stage was originally supposed to be completely open so that the player would be able to explore every inch of it.

More missed awesomeness.

*The ruins also contained 'an ancient BOW' that was re-activated by the progenitor flower.

..."ancient BOW"...?
Ah well, I thought they kinda lost it already when they introduced ancient fucking lasers.
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
* It was indeed originally a 1 player game with Chris as the main character. Sheva was an NPC you would meet later in the game and instead of a BSAA agent, she was originally part of a local militia. She was changed to a BSAA agent when co-op was brought in.
Hey guys, remember all that bullshit Capcom
* Chris has ridiculously big muscles because he has been training hard for his eventual confrontation with Wesker.

Pretty sure most of us guessed this before the game even came out.
* Sheva's breasts are slightly smaller than Jill's. She is not muscley because the developers wanted her to look sexy.

Good thing they stayed on task and focused on the important things.

Her tattoo 'Shujaa' means 'hero' in Swahili.

Really? It should mean herp I'm a derp given Sheva's terrible AI.

* Wesker kept his Samurai Edge as it was deemed he would only use his super strength against 'worthy' opponents. Originally, he was to have no gun as the developers thought he wouldn't need one due to his powers. His coat is made of special material that can deflect shrapnel and other common shards.

They forgot to mention that it was made in the matrix.
*Jill's control mechanism was originally to be on her head but the project leader said "If we put it on her chest, we can open up her chest area and it'd be sexy." No one on the development team argued with that.

I don't get it. What was sexy about seeing the mutilated chest of one of my favorite characters?
*Excella was originally a secretary to the male CEO of Tricell. Wesker becomes intimate with her to gain access into Tricell. Thier relationship is strengthened by what they believe they can gain by manipulating each other. When the male CEO idea was scrapped and Excella was put in charge, her character was changed to a more elegant celebrity type, and again the developers worked hard to ensure her breasts were always on show in the cutscenes.

So. They just decided to say "fuck it" to any kind of plot depth.

*Instead of Las Plagas, the T-Virus was to be used. The public assembly stage would have had zombies and so the level map would have been three times larger than the final game. The PA stage was eventually redone three times.

Fuuuuuuuuuuuuuuck yes. That would have been so awesome. Being chased by an insane horde of ravenous monsters with the taste for human flesh with a deficit of ammo would have been amazing.
* Jill 'dying' was always in the story. However, there was a time where there was a branch in the scenario where she would die for real depending on how the story progressed.

So they ditched the original RE style plot progression too? FUCK YOU.
*The Executioner was originally just a chainsaw majini with a large axe, but it didn't look right, so a bigger enemy was created.

He still looks retarded.
*There were running zombies, though its not stated if they were a new breed or crimson heads.

Why would they need to? Have these people seen ANY modern zombie films?
*The scene with Kirk's crash and the Kiepepeos was originally a spectacular cutscene to demonstrate the first appearance of the creature. But it was dropped in favour of introducing the Kiepepeos in the sewers and the helicopter crash was done in real-time.

Meh. They were completely unimpressive tbh.
*Chris began the game on his own, but at one stage Jill was leading a team of BSAA agents who Chris presumably met up with. Pg 74 has a shot of Jill being attacked by biker Majini.

I am ok with this.
*Kijuju originally had a night level which included a large tower in the centre of town. The player could go up this and from the top could see across the whole of Kijuju.

That would have been so awesome. This implies a scale that an RE game never really has had before.
*Irving was originally an experiment himself and had a bar code on the back of his neck to identify him. Originally you were still in the city when you fought him.

So he wasn't some stupid fish thing?
*When the game was single player, the Ndipaya levels were a lot more adventurous. When co-op was added, they had to reduce the number of tricks and traps.

Yeah because what a co-op game really needs is to be bland and simple.
*Originally the final battle was a full on raw fight between Chris and Wesker but this was changed with co-op when it became 2 on 1.

I would really have preferred this to the asinine mutation boss fight. Even in co-op they still could have had this. Just have player 2 fight a different enemy in another location instead of being stuck under Chris' balls all the time.
*Development on the game began in 2004.

lol.
*The weapons Merchant was brought back after RE4.

:[

*Originally there was a huge level that was just desert. But since there was no cover available they would have to resort to enemies popping up out of the sand so it was dropped. This level also contained the wreckage of a ship on a long dried out lake. A weapons merchant had set up shop here.

Holy shit. That was their big reason for omitting this? I think I hate these people.
*At one stage the timed level where you have to survive for a set period of time until the helicopter arrives to rescue you was a night stage and the enemies were all Lickers.

Suspense in an RE game? MADNESS.

*The CEO character is betrayed by Wesker and Excella and is murdered in cold-blood.


This is exactly the kind of crap Wesker would do. Double crossing EVERYONE.
*There was a Tyrant in the game, and it killed Excella under orders from Wesker.

Holy shit.
*In the first battle between Chris and Wesker, Chris is beaten to within an inch of his life until Jill rescues him.

This is more like it. Fuck that damsel in distress shit.

*When Jill fell with Wesker at the Spencer Estate, she stabbed him in the right eye with a knife. As a result, Wesker had a glass eye in his right socket which was to be his one true weakness.

lolwut.

*The final battle ended with Wesker still human but knee deep in rising lava. Chris was about to go under but a jet arrives piloted by Sheva and Jill. Chris jumps onto the wing and the player fires the rockets, killing Wesker. The game ends with the players getting out of the jet and walking away.

What was so wrong with this?

*The first city section had a train full of zombies that derailed in front of the player

YAY ZOMBIES.
*The weapons merchants had shops in town. But the player has to rip down barricades to get to the door as the merchant has been protecting himself from the zombies. You then pressed the action button to knock on the door The merchant then peeks through a viewing slit where the scene switches to first person. He asks if you are friend or foe and if there are any zombies around.

Depth the to the weapons management system? WHO WOULDA THUNK IT.
*One scene involved the players jumping off a second floor balcony onto a set of unstable pillars. Lots of zombies would be milling around on the floor below and the player had to jump from one pillar to the next while the zombies shook them trying to make the player fall.

I love claustrophobic shit like this in horror games.
*There was a night level where there is a car crash and there were a lot of local NPCs trying to protect the barricades, fighting back the zombies with primitive weapons. Chris and his partner which at this stage was undecided between Jill or BARRY {!} would have to stop and help out for a predetermined amount of time.

Instead they just decided to pretend one of the most popular characters in RE didn't exist and was completely irrelevant to the fall of Umbrella. Fuck we never even found out if his family really survived did we?
*There was once a massive fortress siege scene. The majini were firing bows and arrows. Chris would be assisted by 12 allies in this scene.

Fucking helms deep with zombies and monsters?

OH.

MY.

GOD.

HNNNNNNNNNNNNNNNNNNNNGH.
*Like the scene where you have to protect Josh as he works the elevator, there was a similar one where you had to protect Jill from an El Gigante as she worked the power supply unit.

*You had to fight 10-15 El Gigantes at the same time.

I so would have taken this over shit on rails turret scenes.
*The zombies were changed to Majini because the developers believed another zombie-filled game might not be able to hold it's own through to the very end. Group attacks and organized assaults would not have been possible with zombies.

What fucking organized assaults? They ran around yelling at you and throwing things. What the fuck was organized about this shit?

*{RE3.5 ALERT} One unused enemy design was a creature that attacked by creating hallucinations to confuse their pray. They would emit a fine mist of gaseous substance from their body, and if Chris were to inhale any of it, the screen would switch to a distorted thermal view. Upon review, this whole process didn't fit into the game very well, so it was dropped.

Instead we get a bunch of boss fights with no real unique hooks at all.
*The Tyrant was cut out because the staff felt it messed with the whole Wesker - Uroboros angle.

Who gives a shit about Uroboros? The Tyrant is a fucking RE legacy.
*When Uroboros was just a standard BOW, they were called U-9 and U-11. One was to get so large it would consume a whole train and chase Chris as he ran along the top of the carriages.

See, this harkens back to the whole horror aspect they completely abandoned.
*You could explore the merchants shop and actually steal weapons and ammo from him.

Lol AWESOME. Nice Zelda reference btw Tet.
*The Tyrant design included tube-like protrusions on its back {think Giger's Alien} that spewed out smoke. It uses these tubes to take in vast amounts of oxygen at once to instantly enhance his physical capabilities. He also has massive veins all over his body. Both his arms were to have claws and his entire arm extended with the claws. At one stage he also had a cluster of spikes on his upper left chest area that would be all closed up but would suddenly spring open like a venus-fly trap.

The Tyrant being this hulking mass of grotesque muscle slowly stalking you and shrugging off bullets was one of the most tense moments I've had in video games.
*Other levels included an abandoned fort and a shopping district.

The boring and completely unmemorable environments were a big tick against RE5 for me.
*One reason why they changed it to Wesker mutating at the end is that they wanted to change him enough to see his internal struggle exposed. Wesker had always been a bit lofty and arrogant, smugly secure in his superiority. But now, possibly for the first time ever, he feels seriously threatened and maybe even desperate, and the developers wanted to portray this. But they wanted him to be still recognisable as Wesker and not be completely taken over like past human enemies

Oh yeah? Well they fucking failed miserably. I like how there's no mention of them ripping MGS4 off with the whole stabbing an enemy with a syringe to make them weak enough to defeat.
*The Tanker stage was originally supposed to be completely open so that the player would be able to explore every inch of it.

Big surprise.
*The ruins also contained 'an ancient BOW' that was re-activated by the progenitor flower.

And this is less believable that giant fucking sun lasers?
*Chris originally fought Wesker in the sun garden. Wesker gets the upper hand then three NPCs turn up to help Chris and Wesker leaves. This triggers the 'ancient BOW' boss fight.

You know, this really just points out to me how they failed to personalize the conflict between Wesker and Chris.

There was just no real animosity between the two beyond them both seeing each other as obstacles.
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
:awesome:

Goddamn. So many missed moments of awesome. Why did they have to try out this co-op thing on Resident Evil, of all franchises?

Bleh.


Why were they stupid enough to think they couldn't have co-op and all this awesome? Are they really so talentless? Or was it all just about getting a quick cash in?
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
Supposedly.

I'm less than thrilled :/
 
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Strangelove

AI Researcher
AKA
hitoshura
tl;dr: the developers really like tits and ways to show them off and co-op shits over everything you love.
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
I don't see why we can't have the tits AND actual enjoyable gameplay. :monster:
 

Strangelove

AI Researcher
AKA
hitoshura
All those massive action-packed, exciting maps obviously would have used up too many valuable titty polygons.

 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
I swear Bayonetta is the least attractive character I've seen in a japanese game.
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
GOD COULD YOU BE ANYMORE OF A GRUMPY BASTARD?

She's hot and anyone with a pulse agrees, damnit.
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
YOU'RE GROSS. ENJOY FAPPING TO HOPE WHILE I MASTURBATE TO ALL MY BAYONETTA PORN!

THATS WHY IM A WINNER AND YOU'RE NOT.
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
GOD COULD YOU BE ANYMORE OF A GRUMPY BASTARD?

She's hot and anyone with a pulse agrees, damnit.

No she's not. She has retarded proportions, a tiny head, the WORST fashion sense ever, and I dunno wtf to even say about that hair.
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
Her hair is one of her best assets.

HER HAIR IS HER CLOTHES! HOW AWESOME IS THAT?!?! SHE'S BASICALLY NAKED ALL THE TIME! AND SHE WEARS GLASSES! AND USES GUNS!
 

Alex

alex is dead
AKA
Alex, Ashes, Pennywise, Bill Weasley, Jack's Smirking Revenge, Sterling Archer
God fucking damn it. This is just depressing. It's like they took everything people would have wanted from RE5 and just removed it from the game.

Fuck you Capcom, fuck you.


His coat is made of special material that can deflect shrapnel and other common shards.
AT LEAST THEY KEPT THIS GOLD MEDAL WINNING IDEA THOUGH.
 
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