Of course. There's occasions where this hasn't been done when it should have -- for example, the invasion of Midgar in Dirge of Cerberus. I can even think of some examples in FFXIII -- one not unlike the highway chase from VII, actually.
Just following up on what I said earlier with this comment from the
Kotaku review:
Tim Rogers said:
Anyway, we go into videogames because we want to "do cool stuff" or "see cool stuff", right? And while Final Fantasy XIII shows you plenty of cool stuff, it doesn't really let you do a lot of it. There's the should-be-infamous scene early on where two characters spy a parked sky-motorcycle in a cut-scene. Then the player is given control. You approach the motorcycles. A cut-scene starts. Your dudes get on and then fly away. They look like they're having a lot of fun! Too bad we can't have that fun!
...
When a player sees something happening in your videogame and says "Man, that would be kind of cool to do in a videogame", the ghost is basically given up.
This is pretty much the kind of thing I believe Mako's talking about, and I don't disagree.
There's that scene and at least three others I can think of where the player should have had control. There's awesome-looking cutscenes that could have probably made for great fun if translated to gameplay, but they just remained awesome-looking cutscenes.
Still, while I see what Mako's talking about and appreciate his concern, I can't help but feel that FFXIII has won me over in spite of it all.
Oh, by the way, there's this too:
Tim Rogers said:
The "Crystarium" (Sphere Board / License Board / Materia rolled into one) is so drab and linear: you just choose the next ability in line until your points are gone. A couple battles later, you open the menu again, spend all your points, close it, and go back to The Road. Your characters have two pieces of equipment: weapon and accessory. They have attack and magic attack in their status menu, and that's it.
Moving on:
Like Vines said:
I guess my point is just "they're all different". If it's badly received (which it very well could be, if it's as linear as some people claim it is I know some people will be EXTREMELY disappointed), Square will change their ways for the next game, just like they did with Dirge of Cerberus.
Post thanked.
Mako Eyes said:
Okay, you're trying to be positive and see the glass as half full. I getcha.
Problem is, its only 1/4th full.
Ah, see, it's exactly the opposite for me. I'd say 3/4 full. The gameplay makes up that other 1/4 of an RPG experience for me.
Mako Eyes said:
You're a cheeky bugger, aren't you?
Somebody's got to let you know when you're wrong.
Mako Eyes said:
And well that's good. Glad there's a wonderful story. Guess I'll just youtube it or rent it then. Since apparently the player isn't good enough in terms of interacting with the super sexy characters.
I think maybe you should just rent it or YouTube it, honestly. Knowing your gaming preferences, I feel like you're going to be pissed if you don't.
My advice is rent it.
When you say "interacting with the super sexy characters," I know you were hoping for a massage mini-game a la FFX-2 with Lightning.
Or possibly a Hot Coffee?
Mako Eyes said:
You get too forgiving and you're gonna end up with shit on your plate when you're expecting your order of a porter house steak. Being forgiving is one thing, but there's a limit on how much should be forgiven. Why the fuck should they not be called out for their bullshit and suffer the consequences?
...
You think they're gonna learn anything and make better games if everyone keeps forgiving them and not calling them out if they make a mistake?
That's exactly the argument I've been making about continuity and storytelling since my return from exile. I think you may be starting to get it, just in a different area.
You vote with your wallet, and if continuity catastrofucks like Before Crisis, Last Order and Crisis Core aren't met with the derision and ostracism they deserve, they'll become the standard of the times. As far as competent, coherent, cohesive storytelling goes, I feel that the only parts of the Compilation of FFVII to measure up are Advent Children (Complete) and most of the On the Way to a Smile stories (not Case of Yuffie or Case of Nanaki, though).
Some days I even feel like Dirge of Cerberus comes close -- but that's just my love of Shelke and the soundtrack talking. As a whole, the game is a disaster, right in the same class with BC, CC and LO.
So, what's the solution to our dilemmas? Vote, sir! Vote!
If you don't think FFXIII sounds like something you would support, then don't buy it. Rent it at most and find out.
I didn't buy Crisis Core, and I didn't have to regret anything. If I wasn't buying Dirge of Cerberus for somebody else, I'd have never even payed for that.
This is a fun discussion for me. It's inspiring to
finally see somebody else around here get as pissed as I was when the fourth version of the Nibelheim Incident rolled around -- I even did something similar to you, Mako, in that I wrote an editorial ranting about it in my school's paper.
Though it turned more into a rant about continuity in general, artistic integrity, and the pervasive sequel crisis in film and gaming.
Mako Eyes said:
FFIX had a few problems with its gameplay (its battle system being an example) but I've got to wholeheartedly disagree with you saying its story wasn't that good. It was one of the best, I'd say. Very emotional and balanced in terms of its presentation.
The most interesting character in the game other than Vivi is one we barely get to control, and don't follow for much of the game. I'm, of course, talking about Beatrix.
Everybody else did nothing for me. Kuja and Mikoto were more interesting than the rest of the main cast. I had more emotional involvement with Mikoto than, say, Amarant, Eiko or Steiner.
Mako Eyes said:
And how was it not immersive?
Was talking about the apparent status of XIII's gameplay. IX, despite its numerous problems, was certainly immersive. I don't disagree with that.
Mako Eyes said:
The reason I believe CC was so much better as a game than DC ...
:failsafe: