The way I see it, great part of an RPG is about exploration. Visiting different locations, talking with NPCs, going back to these locations, etc.
A game that doesn't permit you to explore, and is completely linear by making you go through chapters, is not an RPG IMO.
OWA-2 said:Let me preface this by stating that by no means, do I want my own opinion and conclusion to have a negative effect on how anyone perceives this game. I want people to play this and/or look at the facts on their own with an open mind. I am by no means, trying to tell people what to think or ruin this experience for them.
And really no. You shouldn't forgive FFXIII. In fact, you should be even more upset considering from your perspective, they didn't learn from their mistake regarding FFIX.
Yeah let's not give things a chance, let's just assume they suck without even trying them.
You guys are really being stupid.
Mako just because one analogy works on something, doesn't mean it will always work.
Drake is right, every FF IS different whether you like it or not. I really don't see the problem with trying the game out before making your final decision. Tres and Hito both like it so far. Just because YOU think the game will suck doesn't mean it will and doesn't mean anyone who says it might not is wrong.
Yeah, the whole 'everyone's a special little snowflake' approach to videogames doesn't help anyone. Some things just suck ass and there's no two ways about it.
But none of those videogames are numbered Final Fantasy games.
Numbered Final Fantasy games almost always appeal to SOMEONE. This game obviously doesn't suck SO MUCH ASS it's UNBEARABLE, because it's already gotten plenty of decent reviews.
Some do though, so it does appeal to some people. It's fine if you don't like it, really I don't have a problem with that, in fact I agree about what you and Mog said about not wanting to WATCH games, but wanting to PLAY them.And people don't like the text.
If the Final Fantasy series is not about making games now (which is news to me)
The franchise is gonna rot, and creativity and gameplay innovation will devolve.
asldjasf ahahahha dude, were you not around for Cloud perfume?
Were you not around for Dirge of Cerberus and Crisis Core?
If I order a New York Strawberry Cheesecake, and I'm given a coconut cream pie (and I hate coconut because it tastes like poo) why the hell does one need to eat the coconut cream pie, in order to be sure they will hate it? If it's already committed the sin of being made of coconut, and there is no conceivable way I will ever enjoy the taste of coconut, why even bother subjecting myself to it?
Mako Eyes said:I ask you this then, why the hell are you playing it as a game?
Mako Eyes said:You keep taking whatever stuff they make ...
Mako Eyes said:... and in a few years, a reckoning like Spirits Within will happen.
Mako Eyes said:Because all the other developers out there are in the business of making games, and doing new shit. And if a company doesn't keep up with the pack, it'll get eaten. And the only way it'll know it needs to keep up, is if its told to do so.
You argument seems to revolve around creativity and innovation; Crisis Core was lacking in both. Weak character development, weak plot, weak dialogue. And what about rehashing the reactor incident for the third? fourth? time is innovative and creative?
Uhmyeah.
Anyway, I think someone brought this up in the thread already, but if XIII is truly horrible, then it'll go the way of DoC and end up for $14.99 on the used games rack. Simple as that!
You can bash CC's story as much as you want, but at least it makes for a good GAME. A game that can't even make itself a good, entertaining game in terms of its mechanics is like a cake made out of plaster and clay. Sure it looks good, but you sure as hell can't eat it and feel satisfied.
Zee said:You argument seems to revolve around creativity and innovation; Crisis Core was lacking in both. Weak character development, weak plot, weak dialogue. And what about rehashing the reactor incident for the third? fourth? time is innovative and creative?
Zee said:This is actually the first Final Fantasy I've been excited for since IX. My biggest issue with the FFs I didn't like was the character development. If I don't give a shit about the characters, then why bother playing at all? So far, from what I've seen, the cast of FFXIII is one I can actually get invested in. Seriously, I don't even remember the last time I was this excited over a new FF installment, so I'm happy.
Zee said:And they, if there are people out there who can find something to like about FF8, I'm sure there's going to be something we can find to like 13.
That's funny you say that about CC because again. FFXIII sure did take a lot out of CC's handbook.
Chapter format. Linear level design and plot progression. Limited character customization and stat development. Inability to back track towards locations. No means of actual exploration outside of combat. Letting you redo mission battles from the beginning with full HP. Being able to shop and get items wherever you are....
FFXIII definitely learned a lot from CC, in terms of game design.
Mako Eyes said:You can bash CC's story as much as you want ...
Mako Eyes said:... but at least it makes for a good GAME.
So wait, you are bashing FFXIII before you've played it in it's entirety, but then compare it to CC, which you thought had good gameplay, and...what is this i don't even
I can bash CC all I want, because I've actually played it! : )
And, what? So as long as the gameplay's fun, the story can be as shitty as it wants? How about, y'know, wanting some sort of balance? I'll take a hit for gameplay (again: I did it for the Trance system, which was kinda annoying) if the story and characters are engrossing enough.
Honestly, I haven't played the game, so I'm not going to pass judgement on how much I like or dislike character customization, battle system, etc. Everyone is different, and what's too little for one is just enough for another. I'm actually going to experience it for myself before calling it shit.
You argument seems to revolve around creativity and innovation; Crisis Core was lacking in both. Weak character development, weak plot, weak dialogue. And what about rehashing the reactor incident for the third? fourth? time is innovative and creative?
What it was is become the incident that pushed me over the edge in terms of accepting "what the developers say goes" for canon. They couldn't keep shit as simple as that straight while we can?
Bullshit. That's lazy and a slap in the face to fans.
Loxetta said:While I agree with you, you make it sound like everyone is going to suck Sqex' balls and pass off FF13's flaws becuse of it's name, or some shit like that. If FF13 is truly that bad, and it sucks, then people will bitch about it. It happened with Dirge of Cerberus, which had a big name on it. The game was more or less an experiment, and the expeiment failed. The game sucked. The players bitched. Square-Enix heard them. And Square-Enix took note. A company can't maintain the status quo forever and still expect to grow and evolve with the times. Innovation is a trial-and-error process, and you have to step outside the lines once in a while to see if there's something new and possibly better to bring to the table.