Rydeen
In-KWEH-dible
Feel free to move this thread if you feel I've put it in an inappropriate location.
I wanted to post this thread as a companion to the Remake Frustration Thread. Many of us have been fans of this franchise for so long that we've immortalized the OG and ignore its faults and the ways in which it aged poorly, holding the remake to a double standard (myself included, at times). Not to mention, the graphical limitations and the lack of development of certain characters/arcs have resulted in staunch but disparate headcanons in much of the fanbase. The only people who really know how things were "supposed" to be, if anyone, are the original developers. I wanted to compile a list of things that annoy me about the OG (I still don't love it any less), and what I perceive to be improvements the remake made upon these blind spots.
I wanted to post this thread as a companion to the Remake Frustration Thread. Many of us have been fans of this franchise for so long that we've immortalized the OG and ignore its faults and the ways in which it aged poorly, holding the remake to a double standard (myself included, at times). Not to mention, the graphical limitations and the lack of development of certain characters/arcs have resulted in staunch but disparate headcanons in much of the fanbase. The only people who really know how things were "supposed" to be, if anyone, are the original developers. I wanted to compile a list of things that annoy me about the OG (I still don't love it any less), and what I perceive to be improvements the remake made upon these blind spots.
- Biggest complaint: the combat aged very poorly. Although the materia system is still interesting, very little strategizing is required, and classing your characters is unnecessary. Random encounters and high rates thereof are intolerable to me now, to the point where I actually can't play these kinds of games anymore. The gameplay is simultaneously annoying and too easy. From this era, gameplay like that of Chrono Trigger and even FFVI have stood the test of time better. FFVII was not groundbreaking in this arena. FFVIIR's battle system is very unique, strategic, and quite challenging at times, and I expect it to stand tall as the years go by.
- Although the poor translation was very endearing/hilarious at times, it also resulted in OOC moments (eg. "Will you stop being a retard and climb!?") and instances where the dialog was more cryptic than it needed to be in an already cryptic game. The English "localization" team was one poor fellow.
- Regardless of what one thinks about the remake Shinra building,
it was handled in a much more believable (and I would argue funner) way in the remake.
- The pacing/sidequests of the remake got under my skin tremendously, and while it was worse than the OG simply by virtue of being so expanded, it's not like the OG didn't have you taking detours to tediously breed chocobos while a meteor was raging in the skin. Worst sidequest in history.
- Sure, the ending was very jarring, but isn't also the fact that an ultimania was required to explain the convoluted (but still lovable) plot of the OG? When I think about it, this really isn't a "compilation" thing.
- It always irked me how there was never a flashback of Cloud and Zack interacting as normal.
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As someone who prefers the OG's plate drop, the remake spent way more time establishing a connection with the NPCs than the OG did. The characters were very much expendable to most people, unlike, say Remake Wedge, who seems to have died. This is me trying to play devil's advocate for the sake of the remake.
- OG President Shinra is a cartoonish villain. It's fine and perfectly realistic to have some of those, but almost everyone in Shinra is rather one dimensional. President Shinra, The Turks, and even Hojo are all way more nuanced in the compilation/remake, which makes them more compelling to me.
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