ForceStealer
Double Growth
I like the quests having to do with your character. It was pretty dumb that you could become the Archmage with a character that literally knows nothing about magic. (Likewise a mage leading Fighter's Guild)
I like the quests having to do with your character. It was pretty dumb that you could become the Archmage with a character that literally knows nothing about magic. (Likewise a mage leading Fighter's Guild)
This so much. What would be nice is even if there is something like the mages guild (he mages guild we are familiar with won't be there as it was destroyed long before this game starts) your advancement should be determined by skill and power. I don't care how many quests you do, if you're overall ability as a mage is limited to a journeymen level, you should have a rank in the guild appropriate to that skill level. Same with other guilds.
@Dacon:To be fair, the graphics of Oblivion were quite good when the game came out, its just the character models that sucked.
The player, as one of the dragonborn, is called upon to stop the prophetic return of the dragons.
the person you’re talking to will do things such as walk around, perform tasks whilst in conversation, glance at you every now and then, etc.
To better suit the player, quests will be modified depending on what you’ve done
I hope I don't have to chase anyone around while trying to talk. I liked the zoom and that the NPC stayed put.
Just hoping they aren't going to do half a game and bring out the rest as DLC.
Dwarves? Did they existed in TES games. Sorry, I haven't played the two first games, so I don't know, but I recall that the closes thing to "Dwarves" were the "Dwemer".Highlights of the game:
- Before Skyrim development started, Bethesda considered to wait for the next generation of consoles. Instead, they chose to reboot the visuals and gameplay and rewrite the engine (now called Creation Engine).
- The province of Skyrim is about the size of Cyrodiil. There’s five big cities and at least 130 dungeons and other points of interest. Skyrim is inhabited by Nords and dwarves.
- Your character Dragonborn has a dragon soul, which allows you to use dragon shouts. Dragon shouts can be learned by reading them from walls and consist of up to three words, the shouts will get more powerful when you learn more words. You’ll meet dragons regularly while playing Skyrim.
- Unlike Oblivion, Skyrim’s main quest isn’t featured by huge hell gates in the landscape. Instead, there is a less obvious division between main and side quests. There’s “hundreds of hours” of quests in Skyrim, the main quest is twenty hours.
- Enemies don’t level endlessly with you anymore. The moment you enter a dungeon, the level of the enemies in it is fixed at your level at that time.
- Dungeons feature more puzzles and booby traps than in Oblivion.
- Active blocking means that melee gets more interesting to play. All melee weapons have special perks (Fallout-style).
- Skyrim is still meant to play in first person view, but third person view should now look a lot better.
- The interface shows every inventory item in 3D.
- There’s eighteen skills, divided in warrior, thief and mage categories. You can mix and match them in the game’s nebula skill interface.
"There's an all new face system we did. On the one hand you have less control than you had in Oblivion, but what you're doing looks cool. Our joke was Oblivion would have been better if the Random button was renamed the Ugly button on the face creator. So we've redone that completely with really, really nice results. Something simple like a nose, we have a lot of prebuilt shapes you can pick from, and then you can adjust the size and position of that, as opposed to lots of fiddly sliders. It lets us hand craft a lot of options that you can mess with. If you just start messing around, you're not going to end up with something that looks bad."