We'll see,
.
I'm pretty sure that company earned a boatload of money off of their previous games (and the various HD re-releases), fired everyone but the core team (management and game designers, few artists), and lived comfortably off of all the monies. The profit margins on good video games are huge, and the expenses for those can drop off to very low once you fire the 'grunt workers', which is quite common especially in the US after finishing a game - unless it's one of those factory-produced games like CoD or AssCreed, where the next one is already halfway in development before the previous one is done, and there's a fuckton of DLC to churn out too.