Is X-2 a sequel of part of the same game? Because I feel that they want to touch the battle system, yes, but only to tweak it, to allow for combos and stuff like that. I don't get the feeling that they especially want to redo the whole system from their interviews, maybe to give some sort of linearity to the game. After all, it is the same story, not a sequel.
he next game must be a new challenge for them as they have the world map to think about, but once it's done, they'll have most of the map done and I expect the following games to get released swifter than that, because they will have nearly all the assets they need. So I'm kind of expecting 2023 for a Nibelheim to Nibelheim, then 2025 (Northern Crater) then 2027 (end). Something like that.
I've said this before, but God of War Ragnarok is in a similar boat as Remake part 2 in that one might expect a quicker development cycle due to the reuse of assets (example assets being character/enemy models, animations, battle mechanics, menus, and "back-end" techniques like data streaming. The list is endless). However, Ragnarok will still take around 5 years to develop. I wouldn't expect the development time for any Remake part to be shorter than 4-5 years.
I can't remember where I watched it, but someone (Maximillian dood?) pointed out that Sonon's move set was similar to that of Cid, esp comparing the animations i.e. that move where Sonon throws Yuffie off from the spear is one that Cid does in Advent Children. They could have already started working on Cid.Eerie said:In the following games, the map will be done, and only one character - Cid - will be left
Yep. 2023, barring no unforeseen events. I believe this to be because of their CFO's statement in their investor's press con closing the financial period ending Mar 2021Roundhouse said:. I do agree that P2 will probably be 2023, although that's my optimistic prediction/the best case scenario
SquareEnix said:Q: You are guiding for net sales to be roughly flat YoY in FY2022/3, but you expect your profits to decline. If we assume that you do not anticipate any major YoY change in your stable recurring earnings and that the Amusement segment should pick up versus the previous fiscal year, does it mean that you expect only a limited earnings contribution from your new HD game titles given that the lineup will consist largely of new IP?
A: Our guidance assumes a certain amount of risk, based on the fact that our FY2022/3 HD game lineup consists largely of new IP.
FY2022/3 lineup will consist large of new IP, and we are working on developing major titles with target release dates in FY2023/3 and thereafter.
I worry about this too. The longer they drag it out, the less attractive their financial projections look like over the next 3 to 5 years. They have to secure assets (tech, manpower, marketing funds) well in advance to push their titles, and every year, if unutilized or delayed, these assets have to be written down and results in losses.Roundhouse said:I feel like they are in trouble, to be honest. There is a HUGE amount of story left to go through, and doing all of that, plus the extra twists and material they are inserting into remake, in multiple big budget games/parts...without some sort of streamlining/cutting, I don't see how the remake will be finished before 2030
G-Bike isn't "recent." That was back during 2014. If you look at their most recent mobile games, the ones still going and have recently ended, like Union X and Mobius, they've lasted 5 years or more. That's incredible for a mobile title series. G-Bike was the aberration. Their most popular mobile games have been alive for at least 4 years, going on five. They know what they're doing.
And I really don't understand this fear over the Remake series. We did this before. This is literally the same "fear" that was held about with Part 1, and they certainly didn't cut or "streamline/cut corners" with anything.
And we ended up getting a surprise significantly sized expansion DLC a year later. Between their statements and development precedent, no, I don't worry about them cutting anything or being unable to deliver. This is the tent pole product of S-E, how are they going to neglect it, quit it or cut it off? The assets are being made and the staff are already hired, I seriously doubt they are flying by the seat of their pants with this project. They're working far and ahead just like they've been doing. As for Ever Crisis, Square more than likely wrapped up their longest running mobile games specifically to devote resources and attention straight to this new game. It's meant to capitalize on the FFVII centering of the current era. It's certainly planned out that way.
Oh, of course they'd never abandon their tentpoles, that's for sure. They won't NOT launch what they promised.Makoeyes987 said:And I really don't understand this fear over the Remake series. We did this before. This is literally the same "fear" that was held about with Part 1, and they certainly didn't cut or "streamline/cut corners" with anything.
And we ended up getting a surprise significantly sized expansion DLC a year later. Between their statements and development precedent, no, I don't worry about them cutting anything or being unable to deliver. This is the tent pole product of S-E, how are they going to neglect it, quit it or cut it off? As for Ever Crisis, Square more than likely wrapped up their longest running mobile games specifically to devote resources and attention straight to this new game. It's meant to capitalize on the FFVII centering of the current era. It's certainly planned out that way.
I can't remember where I watched it, but someone (Maximillian dood?) pointed out that Sonon's move set was similar to that of Cid, esp comparing the animations i.e. that move where Sonon throws Yuffie off from the spear is one that Cid does in Advent Children. They could have already started working on Cid.
But Ody, what else will YouTubers make clickbait videos withI'll say, going down the hypothetical "what if _____" rabbit hole is a great way to stress yourself out.
I'm sure that they have internally the number of parts already worked out way back in like, 2015 or something.Roundhouse said:To be clear, I'm not worried about them cutting stuff....if anything it's the opposite, which in turn leads to the prospect of remake going on until the year 3000.
Sorry if I stress anyone out, part of my day job involves this kind of crystal balling. This guesswork and speculation is actually really fun for me, much more so than say, the LTDOdysseus said:I'll say, going down the hypothetical "what if _____" rabbit hole is a great way to stress yourself out.
I agree with this.I'm sure that they have internally the number of parts already worked out way back in like, 2015 or something.
Every part that they add beyond the initial scope is going to be more challenging because they need to get more marketing, developer manpower, tech assets, talent and motion actor contracts, legal, compliance, merchandising, publishing etc. well. That's going back to like, 10 different parties to say: Hey think you can work for another 2 to 3 more years cos we can't fit all this plot in? It's a huge risk, because middle parts of works tend not to do as well financially as the first and last titles, esp for projects that have a definitive "end". The more parts they add, the more risk they give themselves.
A lot of times, the creative guys want more. More cut scenes! More story! More fancy! More feels! But they can't - because they're constrained by the budget and they're already hurtling towards the impending crunch to deliver the sales they promised the company, because Sales and marketing have signed distribution contracts already.
Then you get a compilation that's, well...Advent Children-ed. Where all the nuance goes into the books, and the bare bone plot...but with FANCY EXPLOSIONS....go into the movie. That's more what I'm afraid of.
I'm sure that they have internally the number of parts already worked out way back in like, 2015 or something.
But...adding unplanned parts IS hard. And I worked for Disney (albeit a local office, not the team in Burbank) I could not even hire a Mickey or stormtrooper mascot for literally DISNEY in my own country because their strictness on rights usage. I'm well aware of what a beast the company isMakoeyes987 said:Those "10 parties" are all parties working for S-E getting a check from the same employer. If you think this is hard and some sort of challenge unique to the Remake, wait til I tell you about this crossover series they all worked on with a company called Disney
No, where did you get the idea that I suggest they keep hiring new people? That doesn't make sense. With a company as large as SE, their own departments probably planned their (human, monetary) resources in a way that is estimated based on the expected tentpole roll out. Anything that moves or prolongs their launches across multiple verticals requires hella re-coordination. Hence my comment was on tacking on additional parts (that was not initially planned) for a company of SE's size can be risky.Makoeyes987]What makes you think they're going to need to keep hiring newer and newer people for each Remake entry when they're pulling from the staff hired by Square Enix?
Since you brought up marketing, the team I was in had covered marketing, PR and Comms. We generally have fixed budgets year-on-year, expressed as a % of expected local revenue from the tentpoles. Our movie pipeline coming from global office gave us visibility of all the biggest titles 3-4 years in advance with the launches indicated by each quarter / season. I breakdown my yearly budget and assign a value to each tentpole. If say a new title suddenly popped up, I'd have to:Makoeyes987 said:Does Square Enix not have their own marketing department that exists to promote their IPs?
No new motion actors have to be HIRED. Note that I said motion actor CONTRACTS. These require contract extensions...again, in the context of added parts.Makoeyes987 said:how many more motion capture actors need to be hired?
Here is a recent hurdle that happened with Disney's own IP. Scar Jo slapped the global team with a law suit because they launched Black Widow on Disney+ the same day as the theatrical release. It would reduce her earnings originally negotiated on block buster ticketing. The contract was negotiated back in 2017 before D+ was launched.Makoeyes987 said:What new legal hurdles does S-E encounter working with their own IP?
I have no doubts that these men are the best and most experienced in the business and I clearly have no such experience. However, I do know that for multi-year creative projects, pitched concepts that managed to secure the funding, and what gets approved for onward production can be wildly scoped down. Even more so when the final cut goes out.Makoeyes987 said:This is literally what they all have done for a living for over 20 years, with every game they've developed. You really think this is a new concern for Kitase, Nojima, Nomura and Toriyama to consider? This is serial game development, the one thing they have the most experience with.
Guys, just remember this is the company that didn't tell Nomura he was going to direct Part 1, until the trailer was shown. He found out through the friggin trailer!
Stepping on Legos barefooted is more fun than the LTDThis guesswork and speculation is actually really fun for me, much more so than say, the LTD