Wait Guys, WE STILL WANT TO REMAKE IT

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ForceStealer

Double Growth
E.S.s in III. And the AGWS in I were not integral, but if you actually put the money into it, it was worth it. AGWS equipment were actually more customizable than the E.S.s since the E.S.s had story weight and appeared in cutscenes and stuff. Now E.S.s had customizable abilities which was also awesome, just saying.

And was Xenogears that fast paced? It was still turn based and you had 2 to 3 moves per turn. If you got good with boosting, Xenosaga could move pretty quickly.

As for making it a movie, that's just it though, you could never make a movie that long. But with a game you CAN do that level of exposition, and if the story's good, I have no problems with that.
I'm not saying every cutscene was fully necessary and flawless. They could have absolutely shaved some of those scenes off. But it wasn't anything that significantly hampered the experience for me because it was good.
 

Cat Rage Room

Great Old One
AKA
Mog
nd the AGWS in I were not integral, but if you actually put the money into it, it was worth it.

That's the problem. I shouldn't HAVE to put that much money into something to make it 'just worth it'. Sure, I don't mind putting in a lot of money to make something super awesome or for secret shit, but the AGWS were damn near useless UNLESS you sunk a fortune in them, which is dumb as hell. Balance that shit.

And was Xenogears that fast paced? It was still turn based and you had 2 to 3 moves per turn. If you got good with boosting, Xenosaga could move pretty quickly.

Xenogears was definitely, absolutely more fast paced than Xenosaga. I was mainly talking about the deathblows (i.e., Fei's deathblows and the general visual movement actually looked like fast paced fighting techniques, but Shion and co's visual movement and paced just looked like they were stumbling around or something). Even the menu transition in XG's battles were fast. DEATHBLOWNEXTMAGICNEXTDEATHBLOWNEXTENEMTTURNNEXT, but by comparison, XS's battle system was DEATHBLOW...1 SECOND...NEXT...ITEM...2 SECONDS...NEXT

As for making it a movie, that's just it though, you could never make a movie that long. But with a game you CAN do that level of exposition, and if the story's good, I have no problems with that.

Balance is all I'm asking for. If someone liked the story from jump street, sure, they'll put up with it, but I couldn't even get into the story because the cutscenes were just too long. I don't even know if the story was good or bad because it was just too damn talky and poorly balanced with the rest of the game.
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c

No fair, the events in Heavy Rain are still heavily influenced by character choice.

And it's not a 40 hour RPG. Heavy rain can be beaten in the average time of a lengthy film, like 3 hours.
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
Eh. Couldn't really get into it. Too much talking, and the gameplay wasn't good enough to make up for it. Xenosaga III was the best out of the lot, but the whole "80% of the game being in the past" was also dumb.

I don't have any problem with an abundance of talking as long as I'm interested in the conversations.

I am a big fan of Ghost in the Shell and Mass Effect after all. All Xenosaga games had better combat than FF7 btw :awesome:
 

ForceStealer

Double Growth
II didn't. II had some cool ideas but it was not implemented well.

III was kinda like every other JRPG and just gave bosses WAY TOO MUCH HP without being hard other than that. Every boss also got back up immediately after you won too, which robbed a lot of the sense of accomplishment.

In terms of the whole battle experience, I is the only one in the series that beats VII, imo.
And materia is better than all their ability systems, of course.
 

Cat Rage Room

Great Old One
AKA
Mog
And materia is better than all their ability systems, of course.

Bleh, Materia. Don't get me wrong, I like the idea, but it hasn't aged well. It wasn't implemented as well as they could have done it, in hindsight.

"LET'S MAKE ALL OF THE CHARACTERS EXACTLY THE SAME"
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
Materia is the only interesting aspect of VII's gameplay. The game can literally be boiled down to just repeatedly healing and using physical attacks until you limit shit to death.

There's only 3 enemies in the game I can think of that require any real strategy and only because they had stupidly high hp and attack power. VII's combat is nothing special at all. What made the game stand out was characters, art direction, and writing. If it was a game with a dull plot and characters, the combat would just be the cherry on the shit sundae.

X's feels similar, but just seems to do everything better imo. It's faster paced and more than a handful of enemies can pulverize you outside of beating you to death or outlasting you and that's not counting bosses.
 
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Cat Rage Room

Great Old One
AKA
Mog
Materia is the only interesting aspect of VII's gameplay. The game can literally be boiled down to just repeatedly healing and using physical attacks until you limit shit to death.

That's the thing. If the game had a higher difficulty, more distinction between characters (as in, have their stats actually mean something), and more uniqueness besides just their different limit breaks, the Materia system would have been a lot better.

I agree with the general gist of what you're saying, though.
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
I doubt it's going to be a popular opinion :monster:
 

Cat Rage Room

Great Old One
AKA
Mog
What, that FFVII should be more difficult and have more depth in its gameplay? I thought that was a rather popular opinion among the fans.
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
I can't say that from my experiences.
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
1266002966930.jpg
 

ForceStealer

Double Growth
I didn't claim VII's combat was indepth, I said it was more fun than XSs II and III.

And VII's character's stats mean a lot more than they do in VIII, and XII. Again, this is not really a praise of VII's system, but rather a critique of your statement, Mog. Although I can't remember if you like VIII and XII.
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
I didn't claim VII's combat was indepth, I said it was more fun than XSs II and III.

Can't even remotely see how.
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
I mean, I'm not trying to say my opinion is better or anything like that. I legitimately can't see what would make FF7's combat more entertaining, from any objective standpoint.

I'm just trying to understand here.
 

DLPB

Banned Flunky
AKA
Seifer Almasy, DanielReturns
That is the great thing about VII. We can alter it now and make it "better". 1 project is to make the game harder and arrange what is, a brilliant system. XII's system was utterly flawed and dumbed down. AI controlled characters...no thanks.
 

CK

buried but breathing
AKA
CK, 2D, wanker
Ok,first of all,
All I said is that I WISH they could give the project to the original staff and I KNOW that it's almost impossible for that to happen. (thanks for stating the obvious).
Second of all,you just didn't get what I wrote.Here's a tip,read again,get a dictionary,search the word "sarcasm".
That's all.You wrote all this because you didn't get I said.


Exactly.

I don't have any of my images on hand so... ENGLISH MOTHERFUCKER DO YOU SPEAK IT?
 

Cat Rage Room

Great Old One
AKA
Mog
And VII's character's stats mean a lot more than they do in VIII, and XII.

Yes, and both of those titles suffer from 'we're all the same-itis'. (Although the Junction system in FFVIII makes that example a bit different)

What I mean is that statwise, many of the characters in FFVII are extremely similar. While yeah, it's apparent that Aerith is a weakling physically and other extremes like that, there is no real difference statwise functionality between say, Cloud and Cid, or Yuffie and Red XIII.

I miss the days of FFIV, where every character had a rigid skillset and stat direction. While that would be old school now by itself, it would go great with a customizable Materia like system. Similar to FFT, its extremely fun having to be creative and working around stat and ability limitations to see what you can come up with, rather than a system where eventually everyone can do everything.
 
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looneymoon

they/them
AKA
Rishi
I always got super bored with materia. Other than the WEAPONs, I found the battles in FF7 to be extremely easy. I'm pretty sure I got through my first playthrough with just healing, 4xcut and limit breaking. Though to be quite frank, I never quite found turn-based games fun in the same sense I consider action/platform/shooter games fun. When it comes to turn-based RPGs, I find it's more about the compulsive need to dress up my characters in pretty things make them as badass as possible the quickest/easiest way possible :monster: I'm usually not really concerned with exploring the intracasies if the system. I think the only FF I really did have a shitton of fun just going around randomly killing crap (for non-granding purposes) was FF12.
 
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Cthulhu

Administrator
AKA
Yop
OMG! NO! IT'S NOT MY FIRST LANGUAGE!

I don't see how is that relevant at all? Maybe because English is not my first language.

Not a valid excuse, imho, it's not my first language either. Not even my second.

And @ subject, I kinda like not having to choose what direction to steer my character in, and prefer them to have a specific role. Not that I'd say no to a 'hardcore' mode where you can choose your path. Didn't they do this with XII in some advanced mode that I never bothered to play?
 
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