Final Fantasy IV.
Thoughts:
The Complete Edition version is better than the DS version but it still has its own flaws and idiosyncrasies. As with most pre-VII Final Fantasies, I found the encounter rate to be absurdly high. Sometimes I would take two steps and get two battles. I guess it's because there's a random chance of getting a battle on each tile, rather than a step counter. I also got an insane number of back attacks - at one point in the Lunar Subterrane, I counted seven
in a row. That was particularly frustrating since almost every enemy attack was a one-hit KO on my weaker party members, who ended up in the front row. I know people say the 2D versions of IV are quite easy, but that's not the case when you're severely underlevelled.
Actually, I thought it was a good, fair challenge for the most part - except for one boss, which I'll come to in a moment. I got a few game overs, but I always felt like I could come up with a better strategy and try again without needing to grind. I levelled up a bit before fighting the Archfiends inside the Giant but not excessively. It felt pretty satisfying to scrape through some of the tougher fights.
The fight which completely changed the game was, as you might have guessed, Zeromus. My character levels were in the high 30s when I got to him and they stood no chance - not a single one of them survived the first Big Bang, which seems to ignore protect, shell, defend and even Brace (I brought Yang with me since Rydia's HP was so pathetic). I levelled them up to about 45 - which unlocks Curaja - and tried again. Still no use: even though Yang, Cecil and Kain started to survive the opening Big Bang, at least occasionally, Edge and Rosa couldn't and I needed Rosa to cast Curaja because in this version of the game, Zeromus opens with
two Big Bangs.
I had to level Rosa up to 50 before she started consistently surviving the attack. Edge still snuffed it most of the time but at least I could use Cecil to throw a Phoenix Down and follow it up with Curaja. Even then, I had to try the battle a few times because of bad damage ranges. Since the nearest save point is some distance away and there's an extremely long cut-scene before the fight starts, that got very boring very quickly, and I resorted to using the emulator's speed-up function to skip the cut-scene. In the end, it took me
three and a half hours of in-game time to level up sufficiently.
I don't mind that Zeromus is difficult - most players will do sidequests, levelling up while getting Bahamut, Excalibur and so on, before fighting him - but he's a bit of a speed run destroyer in this version of the game. Even
this video which claims to be a world record (I don't doubt that it was, I just don't know if it's been beaten since) levels everyone except Cecil into the high 50s. The main difference is that the player in the video has a much better grinding strategy than mine, which was "play the game until it gets too hard and then fight things near a save point".
Still, now I can say I've completed Final Fantasy IV in a day.
My in-game time was
11:38 (at the post-credits save, I think most speed runners stop the clock when Zeromus is defeated) and it probably took me about 13 hours of real time, or 14 including breaks. I'm pretty sure I could knock a couple of hours off those figures if I played it again right now, and probably another couple if I actually did some research and made a proper plan. Not that I'm going to, though. Retrospective podcast spoilers: I still don't love the game.