Arkham Has Moved

Gym Leader Devil

True Master of the Dark-type (suck it Piers)
AKA
So many names
Y'know, I love these threads. I love the enthusiasm that X-Soldier and The Goddamn Batman bring to these, the info they gather that I cba to find myself. But fuck if it doesn't make me hate the fact that I lack a console of any kind at the moment and have more important things the money has to go to. But then, if I was in a situation where I could blow money on stuff I don't need, I'd be commissioning art right now so at least I'm not the only one suffering because of it.
 

Sheva Alomar

I'm Alive and on Fire
AKA
Adri, Sir Integra, Fiona, Sango
Now all they need to do is announce that Robin has been confirmed as a playable/co-op character.
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
Robin, Nightwing, Cassandra and Selina :monster:
 

Gym Leader Devil

True Master of the Dark-type (suck it Piers)
AKA
So many names
You saying those are all confirmed for co-op or what? And if so which Robin? My fingers are crossed for Tim personally.
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
That's just me hoping they're in it, which is probably hoping for too much.
 

Gym Leader Devil

True Master of the Dark-type (suck it Piers)
AKA
So many names
Figured so or you'd have posted your source, but it never hurts to check. Robin doesn't get enough love outside the comics. Course when he gets it it often gets horribly mishandled, but eh. That don't mean it can't be done right.

For that matter a lot of characters need more love. I wanna see that Deadshot stealth/sniper avoidance on the rooftops thing you were talking about, cause that sounds like it would complete the Batman experience.
 

X-SOLDIER

Harbinger O Great Justice
AKA
X
They're making a 6-issue prequel comic.

Batman: Arkham Asylum was one of the most successful video games of 2009, and earned a Guinness World Record for the “Most Critically Acclaimed Superhero Game Ever.” This May, find out what happened between Batman: Arkham Asylum and its highly anticipated sequel in BATMAN: ARKHAM CITY, a six-issue miniseries that bridges the gap between the two games, and leads into the game’s release this fall.

Written by Batman: The Animated Series writer Paul Dini (who also penned both Arkham games) and drawn by Batman: Arkham Asylum and Batman: Arkham City concept artist Carlos D’anda, BATMAN: ARKHAM CITY picks up one year after the original game, where former Arkham Warden turned newly elected Mayor of Gotham City Quincy Sharp has decided to close down the infamous institution. In its stead, he establishes “Arkham City,” the new maximum security “home” for all of Gotham City’s thugs, gangsters and insane criminal masterminds. Set inside the heavily fortified walls of a sprawling district in the heart of Gotham City, inmates can roam free and do whatever they want as long as they don’t try to escape. To run this urban prison, Sharp has appointed Dr. Hugo Strange, a man who knows that Bruce Wayne is Batman.

Each issue of the miniseries will be available day-and-date digitally worldwide for $2.99 each. These releases will alternate with 8-page digital-first interludes that will expand on the story included in the miniseries. Written by Dini and drawn by a variety of artists, these digital stories will focus on The Dark Knight’s many enemies as they vie for power in this new city within a city. Each eight-page digital-first interlude will be available for .99 cents, releasing in between issues of the miniseries, and will later be included in print in the BATMAN: ARKHAM CITY collected edition.

“The digital first stories offer a unique incentive for fans to experience interesting and exciting stories beyond the pages in the printed comic,” said Jim Lee, DC Comics Co-Publisher, “The additional pages will serve as interludes within the regular issues and won’t be necessary to follow the main story of the miniseries. Fans will also be able to read these interludes in print later, when we publish the collected edition.”

Read the comic before you play the game, and keep an eye out for the issue #1 variant cover, utilizing in-game graphics.

BATMAN: ARKHAM CITY will double-ship in its first month, with issues 1 & 2 landing in May.

arkhamcity1cover-675x1024.jpg


Joystiq said:
We look forward to the issue in which he's just sleeping, and Alfred takes the opportunity to do some Bat-laundry.


X :neo:
 

Russell

.. ? ..
AKA
King of the Potato People
There will be no multiplayer: http://www.escapistmagazine.com/new...ham-Citys-Multiplayer-Are-Greatly-Exaggerated

"There have been a number of rumors circulating about a multiplayer mode in Batman: Arkham City so let me start by saying, once and for all, that Batman: Arkham City is a 'single-player only' experience," Hill said.

Why abandon what could give the game significant replay value? "Our thought process behind this was fairly simple: when we investigated adding multiplayer we asked, 'If we use all of the energy that is required to create multiplayer and instead focus this on the single player, would that deliver a better overall game?'"
I always feel that when a game has multiplayer it means that the single player mode was neglected, or made short so the dev team could crowbar in multiplayer, this is good news IMO. Multiplayer could be added later via DLC maybe?

Thoughts? :huh:
 

X-SOLDIER

Harbinger O Great Justice
AKA
X
I just think that it depends on the title. Some are built around the idea of Multiplayer experiences being a part of what the game is about, whereas others are not. Arkham City is one of those games where I'm looking forward to the singleplayer, so not having mutliplayer is fine by me. As interesting as it is, I'd rather have them focus 100% on teh singleplayer and make it flawless, rather than have a singleplayer that's got some issue, but includes multiplayer. That being said, I think that there's still the possibility of having some characters act as allies in brief sections that might be interesting if they go that route. Catwoman is who could help you at some point, and then go off to her own business. If the image of Nightwing is legit, that'd be fairly interesting, though I'm not sure how they'd have him coming in and then leaving.

If they do some multiplayer missions via DLC like they've done with other games, I think it'd be something I'd look into getting.


X :neo:
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
Batman: Arkham City is developer Rocksteady Studios' follow-up to the mega-hit Batman: Arkham Asylum and puts players back in the Caped Crusader's boots for some third-person gameplay. It's also still months away, and that sucks because we have burning questions right now. What's up with Catwoman? Do these rumors of multiplayer mean Robin is in the game? What does Hugo Strange mean for the Dark Knight?

Well, we've let these questions eat away at us for long enough, and now it's time to put Rocksteady Studios Game Director Sefton Hill through the wringer to get some answers of our own.


Mr. J's seen better days.
IGN: First and foremost, how hard did you guys have to work to keep the warden's secret room a secret in Batman: Arkham Asylum? Were there company NDAs signed in blood? Were you checking the web every day to see if anyone had found it?

Sefton Hill: To be completely honest, I wasn't sure anyone would ever find it. It required 3 sets of explosive gel to be detonated in the same place (something you didn't have to do anywhere else in the game) and there was absolutely no hint that it was there. But it was kind of exciting knowing there was a big hint to the next game so close if only you knew where to look.

IGN: Were you a bit shocked by how well Arkham Asylum was received? You must've known it was good, but with people's distrust of comic games, were you worried?

Sefton Hill: Yes! I was incredibly proud of the game we made. We'd had lots of positive feedback during production, but I didn't really take it in until we released and the reviews started to hit. The awards and feedback from the public blew us away and it was immensely rewarding for the team who had poured so much of their heart and soul into the game.

IGN: Did work on Batman: Arkham City start as soon as Arkham Asylum was out the door? Before then?

Sefton Hill: We started to think in earnest about the story for Batman: Arkham City around the start of 2009. We'd been kicking around a number of possible ideas before then, but at that point we started to crystallize them and make sure they were woven into the fabric of the first game. Then, as soon as people finished off on Batman: Arkham Asylum they moved straight onto Arkham City, with our concept team working on the game as early as February 2009 before being slowly joined by the rest of the team over the following months.

IGN: How much did Arkham Asylum feedback shape Arkham City? Were there things you said you had to change based on fan reactions?

Sefton Hill: Honestly, the biggest message we received from people was, "keep doing what you're doing," which was great. I suppose in some respects the fact that there wasn't a single piece of unified feedback where everyone said "please add this one thing" was a testament to the first game, but it did make designing the sequel more challenging. However, I truly believe that if you want to make something that other people will be passionate about, then first and foremost you need to be passionate about it yourself. So we decided to focus on delivering one main promise: I want to be The Batman in Gotham.


He's probably not going to get the shot off.
IGN: Even though we really know next to nothing about Arkham City (thanks for that, by the way), some people openly complain about there being too many villains announced. What can you say to them right now? Is the story that much bigger this time around or do we have the wrong idea?

Sefton Hill: It was never about making a bigger game for us – just a better one. If we thought the best game featured just one villain then that's we'd do. Rest assured, we aren't putting villains into the game just to make up the numbers, we are choosing characters who we think have an interesting story to tell and who can challenge Batman in an original and exciting way. So it's true, there are more villains. A lot more villains. There will be more exciting announcements soon. (And many who we will never announce!)

IGN: Tell us about Hugo Strange's role in Arkham City.

Sefton Hill: We know Hugo Strange is going to be a completely new character to some players, but he was the perfect choice for the role of Warden of Arkham City. Hopefully the trailer at the end of last year has given you a few hints to his character and motivation. Strange makes the rules that all prisoners have to abide by. He enforces these rules with a zero tolerance policy through his Tyger security force, a force equally as fierce as the gangs the incarcerated criminal bosses have amassed. The walls and airspace are constantly patrolled by heavily armed Tyger guards who share Strange's contempt for criminals.

The other dimension to Hugo Strange is that he knows Batman's true identity, which massively raises the stakes for Bruce Wayne. By entering Arkham City, Batman is vulnerable and exposed in a way that he has never been before.

But don't worry if you've never even heard of Hugo Strange. Arkham City tells the story of the first time Batman has crossed swords with Strange, so you will know a lot more about him by the end of the evening.


IGN: What about Catwoman's role?

Sefton Hill: Catwoman is one of the most recent criminals to be incarcerated in Arkham City. She's independent, strong minded and not aligned with any of the existing super-criminals who are already inside. Batman's presence in Arkham City presents a very interesting dilemma for them both, not only because they have so much history, but also because they are both in an incredibly hostile environment with nowhere to hide in the middle of a brutal turf-war. Like I said before, we selected characters that would challenge Batman in an interesting way and Catwoman, always following her own agenda, is someone who really spices things up for him.


Gotham's lovely this time of year.
IGN: Is it easier working on Arkham City with the experience of Arkham Asylum under your belts or is it tougher because of the expectations on the game?

Sefton Hill: Batman: Arkham Asylum has given us a huge amount of confidence to try and take on technical and gameplay challenges we wouldn't have dreamt of attempting beforehand. There was never a thought of resting on our laurels because as soon as we'd chosen the ambitious setting of Arkham City, we knew we had a lot of work to do. I can honestly say that every department has worked harder and challenged themselves even more on Batman: Arkham City than we did on the first game.

We are also aware of the levels of expectation, but you have to try not to let it affect you too much because if you stop and think about it, it really is bloody terrifying. Then you can become too afraid to make the exciting decisions that made the first game a success.

However, we never lose sight of the position we are in. I can honestly say I feel honored and privileged every day for getting to work on a Batman game.


Sneaky-sneaky.
IGN: Now, give us a Valentine's Day gift and tell us SOMETHING about multiplayer. You know that the couple that plays together stays together – and that works for friends or significant others. What's going on with multiple players in Arkham City? Co-op? competitive? We must know!

Sefton Hill: There have been a number of rumors circulating about a multiplayer mode in Batman: Arkham City so let me start by saying, once and for all, that Batman: Arkham City is a "single-player only" experience.

Our thought process behind this was fairly simple: when we investigated adding multiplayer we asked, "If we use all of the energy that is required to create multiplayer and instead focus this on the single player, would that deliver a better overall game?"

With the game now coming to the final stages, I can honestly say it would not have been possible to deliver Arkham City the way we wanted to if we'd have added multiplayer.

So it might not be the fashionable choice, it might not get us an extra tick on the box, but we are convinced, and we hope that gamers will agree when they get to play the finished game, that we have made the right decision.

We hope that you love Arkham City. We're working as hard as we possibly can to deliver the game you want.

This is the actual interview from IGN. I'll let someone else post the new screens since I'm going so slow here.

Also, the belief that MP detracts from SP is a fallacy. You need only look at games like DS2 and U2.

http://ps3.ign.com/articles/114/1149377p2.html
 

X-SOLDIER

Harbinger O Great Justice
AKA
X
Images from the interview that Dacon posted above.

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batman-arkham-city-20110213101451963.jpg

•
batman-arkham-city-20110213101443682.jpg

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batman-arkham-city-20110213101454853.jpg

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batman-arkham-city-20110213101449119.jpg


X :neo:
 
Seriously? No multiplayer? I'm actually suspicious that he just said that to throw people off, tho thats probably just wishful thinking.
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
So it’s been a busy day for Batman: Arkham City, Rocksteady shown off a playable demo to a number of journalists at the recent Microsoft pre-Game Developers Conference showcase and there have been a tonne of previews. We’ve gathered what we think our the five biggest facts revealed today. Enjoy!

A St Patricks Holiday Crime

We’ve known for a while now that Calendar Man will be playing his part in Arkham City using IRL times as a dialogue trigger but the recent GDC preview has given us a glimpse of what exactly he’ll be talking about. It seems a visit to his cell on a holiday will spark a discussion on one of his crimes made that day. The demo saw him mumbling about St. Patrick's Day and his crime. Now we all know Rocksteady like to tease us with gradual info but this might be taking it too far, check back on March 17th 2012 to find out what Calendar Man really did that day! (Or have a fiddle with your systems date!)

Helicopter Grappling

“Nearby, a helicopter floats over a hotspot in the city. Batman seizes the opportunity to grapple up towards the helicopter and grab onto its landing struts. As the helicopter flies over Arkham City, you can use Batman's detective vision to look down and find other things to do whether it's finding more Riddler trophies (specifically designated enemies will reveal trophy locations if you are able to interrogate them) or saving innocent civilians that have somehow found their way into the madhouse.” - Gamespot



New Voice Actors

“Fans of Batman: The Animated Series may be disappointed to hear that neither Richard "Bull from Night Court" Moll nor Adrienne "That Girl From The Fog" Barbeau will be reprising their roles as Two-Face and Catwoman, respectively. Interestingly, Barbeau was in Arkham Asylum, as one of the asylum physicians Batman rescues.

Surprisingly, Arleen Sorkin did not provide the voice for Harley Quinn in the demo we saw, despite being in Arkham Asylum. When pressed, we were given a stone cold "no comment" on whether this would be true in the final game. The actress we heard was a pretty good imitation, but obviously not the real thing.” - 1UP



Answer Distress Signals

It wasn’t only Catwoman that needed saving during the demo playthrough, while exploring the city in detective mode you will occasionally receive a message claiming that a “Person in Distress” has been located. This could possibly be coming from your GCPD dispatch broadcast you now have access to. Accepting the distress call will open up a new quest path.

A GDC Suprise

“The Arkham City team is saving one surprise for Game Developers Conference next week. We don't know what it is, but we know that it involves radio frequencies. We were shown a hand-painted billboard in the game that provided a clue, and read as follows: Turn on and tune in before someone checks out: 275.00 325.00.” - 1UP

http://arkhamcity.co.uk/viewtopic.php?f=4&t=1613
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
So it’s been a busy day for Batman: Arkham City, Rocksteady shown off a playable demo to a number of journalists at the recent Microsoft pre-Game Developers Conference showcase and there have been a tonne of previews. We’ve gathered what we think our the five biggest facts revealed today. Enjoy!

A St Patricks Holiday Crime

We’ve known for a while now that Calendar Man will be playing his part in Arkham City using IRL times as a dialogue trigger but the recent GDC preview has given us a glimpse of what exactly he’ll be talking about. It seems a visit to his cell on a holiday will spark a discussion on one of his crimes made that day. The demo saw him mumbling about St. Patrick's Day and his crime. Now we all know Rocksteady like to tease us with gradual info but this might be taking it too far, check back on March 17th 2012 to find out what Calendar Man really did that day! (Or have a fiddle with your systems date!)

Helicopter Grappling

“Nearby, a helicopter floats over a hotspot in the city. Batman seizes the opportunity to grapple up towards the helicopter and grab onto its landing struts. As the helicopter flies over Arkham City, you can use Batman's detective vision to look down and find other things to do whether it's finding more Riddler trophies (specifically designated enemies will reveal trophy locations if you are able to interrogate them) or saving innocent civilians that have somehow found their way into the madhouse.” - Gamespot



New Voice Actors

“Fans of Batman: The Animated Series may be disappointed to hear that neither Richard "Bull from Night Court" Moll nor Adrienne "That Girl From The Fog" Barbeau will be reprising their roles as Two-Face and Catwoman, respectively. Interestingly, Barbeau was in Arkham Asylum, as one of the asylum physicians Batman rescues.

Surprisingly, Arleen Sorkin did not provide the voice for Harley Quinn in the demo we saw, despite being in Arkham Asylum. When pressed, we were given a stone cold "no comment" on whether this would be true in the final game. The actress we heard was a pretty good imitation, but obviously not the real thing.” - 1UP



Answer Distress Signals

It wasn’t only Catwoman that needed saving during the demo playthrough, while exploring the city in detective mode you will occasionally receive a message claiming that a “Person in Distress” has been located. This could possibly be coming from your GCPD dispatch broadcast you now have access to. Accepting the distress call will open up a new quest path.

A GDC Suprise

“The Arkham City team is saving one surprise for Game Developers Conference next week. We don't know what it is, but we know that it involves radio frequencies. We were shown a hand-painted billboard in the game that provided a clue, and read as follows: Turn on and tune in before someone checks out: 275.00 325.00.” - 1UP

http://arkhamcity.co.uk/viewtopic.php?f=4&t=1613
 

X-SOLDIER

Harbinger O Great Justice
AKA
X
It’s sounds like attribute to other Batman music to me:
0:39 - 0:46 sounds like the theme for the old Animated series,
(which itself was based on the music from the Tim Burton movies I think).

And 1:30 - 2:00 sounds like the Nolan movies soundtrack. :awesome:


http://www.youtube.com/watch?v=lEx9r5enZsk

Cartoons today are crap by comparison.

Agreed. I like the nostalgia factor a lot.

Cartoons are crap by comparison because of this.


NEW STUFF!!!

Have your voice heard by the developers!
(What kinds of things do you want to get rewarded for in Arkham City)
http://community.batmanarkhamcity.com/news/item/96-forums

GDC Coverage Roundup
http://community.batmanarkhamcity.com/news/latest/item/95-gdc-coverage-roundup



X :neo:
 
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