I've barely progressed in this game cause I'm spending all my time making deliveries to preppers and running around adding materials to everyone's structures.
There's nothing more satisfying to me too than running under a timefall shelter and getting those containers repaired.
I wonder how much my complicated network of ziplines and fully completed roads have degraded since I last touched this game...
I haven't played director's cut, but I think the only way I'd want to is if the map was expanded I genuinely loved playing this game so much that everything I didn't like about it gets swept under all the good feelings I remember it giving me.
It's crazy that DS2 will be Hideo Kojima's first REAL original sequel since METAL GEAR 2: SOLID SNAKE in 1990. METAL GEAR SOLID 2: SONS OF LIBERTY was actually the fourth game released in the MG franchise.
“I also realized that digital connections alone couldn’t satisfy human needs. We are inherently explorers. Right now, we’re dealing with seclusion and division, and the world is undergoing significant transformations. We can’t rewind to our pre-pandemic reality, so we’ve had to reassess the concept of ‘connection’.”
I think that this aspect definitely makes a HUGE impact on perspective differences in pre- and post-pandemic mindsets about our interconnected relationships to one another, and the extent to which we have a need for more than just a digital interconnection to one another. It'll be interesting to see how the sequel goes about exploring that, and while I'm curious what the original script for the game would have been, I doubt that that's something we'll ever get to find out.
I didn't realize just how much I had missed the weird, cinematic spectacle of Death Stranding trailers until seeing this. Really interested to see where they take this one, and was quite surprised to see George Miller (the director of Mad Max) showing up as the surgeon / captain dude – even though upon reflection it's exactly in line with how Guillermo Del Toro appeared in the first game.