Lulcielid
Eyes of the Lord
- AKA
- Lulcy
All the segments leading up to the Guard Scorpion battle.I hope they show something new that isn't from the Guard Scorpion battle.
All the segments leading up to the Guard Scorpion battle.I hope they show something new that isn't from the Guard Scorpion battle.
I hope they show something new that isn't from the Guard Scorpion battle.
I hope the trailer (if there is one) ends with "Coming [insert release date here]."
Not a prediction, rather a dream:
New trailer, then SHADOW DROP:
FFVII REMAKE EPISODE: BOMBING MISSION
AVAILABLE ON PSN NOW
He won't be, he's likely at the LA Kingdom Hearts Orchestra. Of course, he doesn't need to be in the E3 venue for Square to show trailers of his projects.
He won't be, he's likely at the LA Kingdom Hearts Orchestra. Of course, he doesn't need to be in the E3 venue for Square to show trailers of his projects.
Yeah, but I really wanted that big old information dump he promised to personally give us.
I hope the trailer (if there is one) ends with "Coming [insert release date here]."
I hope they show something new that isn't from the Guard Scorpion battle.
100% Agreed, it be nice to see some of it, but not for the focus to be on the bombing mission.
Hopefully the trailer might end with Aeirth saying "Hello?!" as she focuses into view, or Sephiroth.
Back in the days I was working on a home-brewed FF7:Remake (before the crash with reality that it would actually take me 60 years to make it ), I had drawn a concept of transportation lines between the zone of a segmented world map of FF7, following the various "areas" (like Kalm area, Grassland area, Corel area) of the original game. I also thought of handling the Highwind transportation by having the Highwind fly over a global world map, different from the one you travel on foot, and when you decide to take-off or land you have a 1:1 mapping between coordinates on the "ground level map" (depending on the zone you are located) and the global Highwind map ([insert fancy cutscene of take-off/landing to hide loading times]). We'll just have to see what they come up with.
You're description reminds me of clowd's post from last year.
OK, I figured out a way I'd like to see the world map done.
Split it into 'regions'. Each region is highly detailed with seamless towns and battles. Crossing from one region to another requires a loading screen.
Some areas cannot be directly accessed in a region. These places can be considered 'sub' regions. For example, after passing the Midgar Zolom, you'll see a cave entrance. Once entered there is a loading screen and you are transported to the Mythril Mines. At the other end of the Mythril mines is a cave exit that leads you to the region that has Fort Condor and Junon. So while you have these large 'regions' there can be entrances in them to more areas which are not restricted by geographical location or size.
Another example would be the Nibelheim Mountains. They won't have their own region, but that wont stop them from being expansive. Just like the original game, you enter in the Nibelheim region and come out in the Rocket Town region.
Highwind travel can be done by having it fly high in the sky over a map in the same style as the original game. But since you're so high you dont really notice the inferior graphics. If you settle over the chocobo farm and request to land, there will be a loading screen and you'll be dropped off at the exact location in the Chocobo Farm / Midgar region. Of course you can call the highwind to pick you up at anytime, as long as your not in a 'sub' region. This way you can experience the freedom, speed, and control the Highwind from the original game offered.
Though maybe making the Wutai continent into two segmented regions might be better if to make it seem less empty and/or small geographically.
Also perhaps separating the Kalm and the Midgar areas into two, same with Cosmo Canyon and Nibelheim (and Fort Condor and Junon), could increase the sense of intimacy for them.
Another thing I am wondering is how the Remake will handle the in-game inconsistency of how Corel's geography was portrayed in the OG. (the FFwiki summarizes what I mean)
FFwiki said:In the scene where Barret and Dyne look down from the mountain trail and see the village in flames, the village is located in a valley, with mountains looming close on all sides. Later in the game, Corel is actually located below Gold Saucer in a vast open desert area, and the mountains have moved to the far horizon. Also, Barret and Dyne are shown to be looking from North Corel to Old Corel, which is roughly one quarter the length of the continent.
Didn't Steve Burton say last month that he was doing some voice acting for Cloud?
I think there is a decent probability it was a trailer for e3, it cant have been kingdom hearts as we saw that yesterday as he wasn't in it, I also don't see where he would appear in the Square Enix presents line up unless he is in that trailer line up they have listed. Unless it was for something completely unrelated, I think there is a chance that the voice acting was for a e3 trailer.
Of course I'm probably just going to end up dissapointed. xd