E3 predictions

Unit-01

Might be around.
AKA
Sic, Anthony
I hope they show something new that isn't from the Guard Scorpion battle.

100% Agreed, it be nice to see some of it, but not for the focus to be on the bombing mission.

Hopefully the trailer might end with Aeirth saying "Hello?!" as she focuses into view, or Sephiroth.
 

Tetsujin

he/they
AKA
Tets
Not a prediction, rather a dream:

New trailer, then SHADOW DROP:

FFVII REMAKE EPISODE: BOMBING MISSION
AVAILABLE ON PSN NOW
 

ChipNoir

Pro Adventurer
Not a prediction, rather a dream:

New trailer, then SHADOW DROP:

FFVII REMAKE EPISODE: BOMBING MISSION
AVAILABLE ON PSN NOW

I don't even want to think about the uproar of misinterpretation that would plague the internet for a week if they released a demo. All the knee-jerk reactions of people confusing a demo for the real part one would drive me mad.

A rumor just came to my ear that Nomura may not be at E3 this year.

https://twitter.com/thegamersjoint/status/873177874387263489
 
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Ryuman

Pro Adventurer
AKA
Pointlessname, Pointer
He won't be, he's likely at the LA Kingdom Hearts Orchestra. Of course, he doesn't need to be in the E3 venue for Square to show trailers of his projects.
 

ChipNoir

Pro Adventurer
He won't be, he's likely at the LA Kingdom Hearts Orchestra. Of course, he doesn't need to be in the E3 venue for Square to show trailers of his projects.

Yeah, but I really wanted that big old information dump he promised to personally give us.
 

Tashasaurous

Tash for Short
AKA
Sailor Moon, Mini Moon, Hotaru, Cardcaptor Sakura, Meilin, Xion, Kairi, Aqua, Tifa, Aerith, Yuffie, Elena, Misty, May, Dawn, Casey, Fiona, Ellie
He won't be, he's likely at the LA Kingdom Hearts Orchestra. Of course, he doesn't need to be in the E3 venue for Square to show trailers of his projects.

Yeah, but I really wanted that big old information dump he promised to personally give us.

Does he ever tend to keep to his promises these days?:awesome:
 

Tashasaurous

Tash for Short
AKA
Sailor Moon, Mini Moon, Hotaru, Cardcaptor Sakura, Meilin, Xion, Kairi, Aqua, Tifa, Aerith, Yuffie, Elena, Misty, May, Dawn, Casey, Fiona, Ellie
Maybe three or four parts of FFVII Remake, if we're lucky.
 

Animexcel

Pro Adventurer
Since it's a prediction thread, I'd say that they'll announce it as a 3 parter.. not at E3 this year, but probably at PSX.
 

Channy

Bad Habit
AKA
Ruby Rose, Lucy
I hope they show something new that isn't from the Guard Scorpion battle.

100% Agreed, it be nice to see some of it, but not for the focus to be on the bombing mission.

Hopefully the trailer might end with Aeirth saying "Hello?!" as she focuses into view, or Sephiroth.

Yesssss.... especially if it ended with Cloud falling, black out, Aerith's voice "Hello?!" .. and fade in with an image of Sephiroth (in flames lol)
 

hian

Purist
If we're talking dreams, I'd like a trailer that opens with the FFVII main theme and Cloud and Co. running through the overworld (however they handle that) - because that's literally the make/break point for me and this game.

Like, story stuff? Don't really care to see that - I already know the story, and to the extent they change it, I don't want to know about it.

But if there's no freely flying Highwind in this game? No large open enviroments to enjoy riding Chocobos? No rendition of those big, open green fields that we always saw stretch til the horizon in the battle screens on the world map?
Then I'm officially out. Everything about this game, to me, rides on how they handle the world.

My dream is that they give me a trailer that establishes once and for all, in those terms, whether it's worth looking forward to this game or not.

Personally, I'm not looking for a dolled up FFVII with an action combat system set in a world conistsing of long hallways broken up by cutscenes - so they better given me something to suggest that's not going to be the case.
 

Lex

Administrator
I know I'm probably in the minority when I say this, but I don't care if it's not "open". Having seen what the gaming industry has done with open world games, and knowing how linear VII actually is, I don't care if it's fairly linear, I just want "wide-linear", and not chapter based. I hate how FF has become "chapterised" since XIII.

I still think they can work the Highwind and Chocobos into a linear game, I just need to ponder exactly how lol. VII was linear as fuck, it's about providing opportunities to go off and do stuff that isn't point B to the A you just completed. I'm not sure how they're going to do that when they can't provide the illusion of openness they did in the original game by having a "world map".
 

Tetsujin

he/they
AKA
Tets
Kinda too late for VIIR to not be chapterized what with it being split into multiple titles, no? :P
I get what you're saying though.

I hope it also doesn't have this trend of tons of throwaway MMO style sidequests like FFXV.

Also, for some reason mission/quest titles start irritating me.

No matter what you do, it's always

QUEST ACTIVATED!
INSERT MISSION TITLE HERE, OCCASIONALLY WITH A STUPID PUN

-INSERT MISSION DISCRIPTION HERE AKA GO THERE DO THAT THING IN CASE YOU DIDN'T PAY ATTENTION-
 

ChipNoir

Pro Adventurer
I find the whole need for 'exploration' in an FF game to be really, really alien. To me, airships and such are a convenience, not an amazing experience. Its going to be all about the narrative and immersion factor. I'm probably gonna itch out of my skin if there's any longer than 15 minutes between major locations.
 

Theozilla

Kaiju Member
The way I think the Highwind could/should be done in the Remake that would balance technological feasibility/fidelity with managing to keep suspension of disbelief that you're traversing an entire planet (and capturing the original feeling of exploration of the OG) would be to have a global "high-altitude" Highwind map that's flyable around and that can transition to coordinates in the main sectioned/zones areas that can have local flying and exploration in.

I actually remember discussing this about 6 months ago in more detail (and some visuals) in an older thread: (putting it in spoiler brackets for the length/size of the post)
Back in the days I was working on a home-brewed FF7:Remake (before the crash with reality that it would actually take me 60 years to make it :P ), I had drawn a concept of transportation lines between the zone of a segmented world map of FF7, following the various "areas" (like Kalm area, Grassland area, Corel area) of the original game. I also thought of handling the Highwind transportation by having the Highwind fly over a global world map, different from the one you travel on foot, and when you decide to take-off or land you have a 1:1 mapping between coordinates on the "ground level map" (depending on the zone you are located) and the global Highwind map ([insert fancy cutscene of take-off/landing to hide loading times]). We'll just have to see what they come up with.

You're description reminds me of clowd's post from last year.

OK, I figured out a way I'd like to see the world map done.

Split it into 'regions'. Each region is highly detailed with seamless towns and battles. Crossing from one region to another requires a loading screen.

Some areas cannot be directly accessed in a region. These places can be considered 'sub' regions. For example, after passing the Midgar Zolom, you'll see a cave entrance. Once entered there is a loading screen and you are transported to the Mythril Mines. At the other end of the Mythril mines is a cave exit that leads you to the region that has Fort Condor and Junon. So while you have these large 'regions' there can be entrances in them to more areas which are not restricted by geographical location or size.

Another example would be the Nibelheim Mountains. They won't have their own region, but that wont stop them from being expansive. Just like the original game, you enter in the Nibelheim region and come out in the Rocket Town region.

Highwind travel can be done by having it fly high in the sky over a map in the same style as the original game. But since you're so high you dont really notice the inferior graphics. If you settle over the chocobo farm and request to land, there will be a loading screen and you'll be dropped off at the exact location in the Chocobo Farm / Midgar region. Of course you can call the highwind to pick you up at anytime, as long as your not in a 'sub' region. This way you can experience the freedom, speed, and control the Highwind from the original game offered.

F5V4EjY.jpg

Though maybe making the Wutai continent into two segmented regions might be better if to make it seem less empty and/or small geographically.

Also perhaps separating the Kalm and the Midgar areas into two, same with Cosmo Canyon and Nibelheim (and Fort Condor and Junon), could increase the sense of intimacy for them.

Another thing I am wondering is how the Remake will handle the in-game inconsistency of how Corel's geography was portrayed in the OG. (the FFwiki summarizes what I mean)

FFwiki said:
In the scene where Barret and Dyne look down from the mountain trail and see the village in flames, the village is located in a valley, with mountains looming close on all sides. Later in the game, Corel is actually located below Gold Saucer in a vast open desert area, and the mountains have moved to the far horizon. Also, Barret and Dyne are shown to be looking from North Corel to Old Corel, which is roughly one quarter the length of the continent.
 

Ohzai

Rookie Adventurer
Didn't Steve Burton say last month that he was doing some voice acting for Cloud?
I think there is a decent probability it was a trailer for e3, it cant have been kingdom hearts as we saw that yesterday as he wasn't in it, I also don't see where he would appear in the Square Enix presents line up unless he is in that trailer line up they have listed. Unless it was for something completely unrelated, I think there is a chance that the voice acting was for a e3 trailer.

Of course I'm probably just going to end up dissapointed. xd
 

Tashasaurous

Tash for Short
AKA
Sailor Moon, Mini Moon, Hotaru, Cardcaptor Sakura, Meilin, Xion, Kairi, Aqua, Tifa, Aerith, Yuffie, Elena, Misty, May, Dawn, Casey, Fiona, Ellie
Didn't Steve Burton say last month that he was doing some voice acting for Cloud?
I think there is a decent probability it was a trailer for e3, it cant have been kingdom hearts as we saw that yesterday as he wasn't in it, I also don't see where he would appear in the Square Enix presents line up unless he is in that trailer line up they have listed. Unless it was for something completely unrelated, I think there is a chance that the voice acting was for a e3 trailer.

Of course I'm probably just going to end up dissapointed. xd

Maybe Cloud will still appear in KH3. We just won't be seeing him in any trailers for the time being. I mean, we haven't even seen Lea in KH3 trailer yet either or even heard about Quinton Flynn saying anything about reprising his roles as both Lea and Reno being confirmed this month either.
 
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