For all of its added content, Remake recreates the key plot moments very faithfully - even down to recreating some dialogue from the original. These moments, understandably, is when the game truly feels most like VII.
When thinking of Remake before it came out, I was thinking “The stair scene is so 1990s, would modern game designers really add it in?” And sure enough, yet again, they did. It’s another moment where before I was really hoping they’d do it - and it’s back in all of its blissful monotony. The dialogue was just as funny as it was in the original, some of it being line-for-line recreations, as mentioned. (Tifa’s “Why don’t you ask the stairs?” to Barret)
Thankfully, some of the dialogue did not come back.
The stairs are a great time to have your pedometer Materia equipped! I got exhausted just looking at them get worn out....
Shinra HQ is a good showcase of how Remake uses its dual contexts to good use (by that, I mean...being made from 90s source material within the context of 2020s society) Shinra HQ is modern, sleek, yet still industrial. They use futuristic modern tech (things people wouldn’t have known of in the 90s) to further emphasize the contrast with the rustic slums. Basically, the slums stays with how tech was depicted in the 90s, while the upper plates get technology based around our own modern ones. It’s interesting how this real-world meta knowledge can strengthen themes within the game.
All of the scenes with Reeve and the Shinra leadership are also very faithful. Good ol’ Reeves, being the only voice in the room with any humanity. Hojo makes my skin crawl in ways that are hard to imagine. It was impressive how Aeris was able to hide her blatant disgust so well. God, that scene was disgusting. Hojo’s facial expressions are so...gruesome. Mako put it well when he said “He looks like Jeff Goldblum after a bender”
Then there was another thing I was wondering how they’d execute...In the original, Hojo’s goal is to mate Red XIII and Aeris. In Remake, it appears he just wants to mate her with a SOLDIER (real SOLDIERS only, sorry Cloud), but his true plan is alluded to. As the party follows his trail while he’s returning to the lab, he exclaims “Oh, of course! Why didn’t I think of that sooner?” And sure enough, Red XIII and Aeris are stored in the same room, implying his plan in the OG dawns on him.
I always felt his original plan would be too vulgar and off-putting when presented with realistic people, but alluding to it is a surprisingly simple way to address that. At least, that’s what I think they’re alluding to.
Chapter 16 is where they’ve started to flesh out the “remixed” elements of the story, but to be honest? None of it contradicts the existing plot line, if anything, it just foreshadows them. The stunning scene of Midgar being destroyed by Meteor was very accurate to the source material, as was the shot of Aeris using Holy. Even if it’s new framing, the contents are still the exact same...And as long as it works within the same content, I’m happy no matter how they end up remixing it. As long as the individual components are accurate. One interesting factor though...Hojo already alluded to Cloud not being a real SOLDIER. I wonder what new players think of this? Either way, the holographic cutscene was lovely. Whenever the game loads a prerendered cutscene, I’m always blown away how good it looks - because a lot of the time I think the game itself looks prerendered, aha. Seeing the Cetra was so beautiful, and seeing Sephiroth interrupt it and kill everyone was... dark, huh? I wonder how new players also interpret this. Because the party members die, I assume they just view it as something meant to mess with Cloud, not something that actually happens (Meteor) I am curious why they added in the character deaths - is depicting the worst case scenario that could happen?
JENOVA was shown in her gruesome glory, with the iconic name plate above her. The scene with Cloud struggling with JENOVA with flashbacks to Nibelheim were very powerful. Being hit with both the Cetra holographic scene and the JENOVA section makes this one of the most powerful chapters in the game.
Gameplay-wise, this chapter was very exhilarating. The enemy designs in the two-staged armored shock trooper were exhilarating to fight. This is the first time in Remake where normal enemies had multiple stages, right? They’re really brutal, but if you exploit their weakness they’re manageable. I got my ass kicked the first time around, but the second time it was a breeze.
Also, I love scale environmental miniatures, so I was very happy to see the Midgar miniature return. Even without its corresponding puzzle.
The dialogue of all the Shinra employees is also good - the day-to-day workers, not the management, I mean. There’s clearly good people working for them without knowledge of the greater context. Barret’s speech overlooking the city about this was beautiful, and another highlight of the chapter.
Does anyone else think Red XIII’s voice is perfect? His wisdom bleeds through his voice acting.