LicoriceAllsorts
Donator
i don't know what that means.
Phew, well this is above my pay grade but I'll give it a guess. In game character are designed to work within the confines of the game engine (Unreal 4) but the pre-rendered scenes like the Cetra presentation in the tour in the Shinra building is made with more movie grade software capable of advanced rendering techniques and lighting. I guess they can't just import the in game models into the movie grade software so they have to be remade just for those scenes. Or something like that.Why don't they look the same? What's the technical reason?
I actually generally preferred the in-engine scenes, though obviously they tended only to use pre-rendered footage where doing it in-engine wouldn't be feasible, like the Cosmo Theater scene.Did anyone else think the in engine characters looked better than their pre-rendered counterparts?
Nope, it was because they used motion capture of each actor / model.Is that why Luna in Kingsglaive looked so different (and IMHO had a much more interesting face) than Luna in FFXV?
Only for the film.In the film but not in the game?
Yeah. I remember when I watched the movie Ardyn especially stuck out to me for some reason. He just looked different somehow.Off as in not matching their in-game selves?
they did for animations, but they copied real faces in the movie to give a realistic look compared to the game (more stylized).Okay so that's why everyone in Kingsglaive looked varying degrees of "off." Did they really not use motion capture for the game though? I thought that was pretty much just industry standard by now.
Okay so that's why everyone in Kingsglaive looked varying degrees of "off." Did they really not use motion capture for the game though? I thought that was pretty much just industry standard by now.
Luna in particular looks utterly different - that is, not even close to being the same person, as well as older - a grown woman instead of a girl in her late teens.
I think there are a lot of other factors. The big red flag is the development issues that the game increasingly has pretty much Chapter 17-18. The story changes also relate to that. If they were better done, would they still be questionable? They obviously tried to do something different, so calling out to the OG doesnt seem like a good choice. And some story changes are part of the overall mystery of the next parts. Explains why they are so vague about it. There is also the metanarrative imbued in them, which is always dissonant. It's part of "being meta".even if Kitase's words are to be taken for granted, the ending is still poorly paced and overdone, changes in the story are questionable at best and they didn't even bother to vaguely explain them or tie-in with FFVIIs lore (which is why they feel entirely random).
It's a black stain in our poor hearts and it will remain so.