That’s still just a fan theory though. The fact that the title of Remake is being confirmed to have additional meanings to it doesn’t confirm that the Remake project is a sequel.
Hi! Sorry to do this as the first post, as I’ve been mostly lurking these fascinating discussions for now but...
I was wondering why is this still being debated? Isn’t this purely about semantics now? I mean, the facts are that
1. The game is not the remake many fans expected, ie. something that would work as independent piece outside other FFVII lore (mainly the og), or as the definitive edition of the original game
2. The game’s major plot device, the fate dementors, depend entirely on the plot of the original to work and exist. Besides the whispers themselves, even the main characters (Aerith, Sephiroth, potentially Cloud) are aware of the events in previous timeloop, ie. FFVII, and that knowledge affects their actions in this story. These actions, eg. Sephiroth’s simply don’t make sense without acknowledging the previous iteration. It’s not just that the key moments flashed by the whispers need to be prevented - it’s basically every step along the way, taken in the og, that drove them there.
It’s really the same thing with the payoffs too. Any value or meaning anyone will place on Zack’s miraculous survival is based entirely on the fanbase built on him in previous games, and knowing that he is supposed to die. Independently it’s just a hunh? moment here.
3. The game is, despite the developers efforts and claims, quite unfriendly to newcomers. It simply relies too much on the og story being the first version and this being clearly the ”second go”. Not just the the major plot elements, the tacked on plot ghosts and Zack, but even Sephiroth’s proper build up is skipped based on the assumption the player already knows his reputation. You could try argue ”they’ll figure it out” or ”fill the gaps”, yet I could say that about eg. Empire Strikes Back or any other properly marketed sequel too.
To summarize, I think when people claim ”it’s a sequel!”, it’s not derived from it’s exact placement in the game narrative’s concept of time, but how the game’s narrative positions itself next to the other games. You could call the game ”requel” if that helps but I think that’s besides the point people are trying to make.
It’s interesting that in a sense, imho FFVIIR is much more a sequel than for instance Breath of the Wild which would actually work really well as Zelda 1 reimagining, yet has clearly stated to take place at the end of the existing Zelda timeline. Same could be said about Abrams’ Star Trek in comparison - that too requires much less knowledge of previous stories to work, despite featuring many same characters, even same incarnations (old Spock) from previous series.