KindOfBlue
Pro Adventurer
- AKA
- Blue
Console peasant here, why is it an issue that it’s on Epic and not Steam?
From what I read, the Epic game store is less user friendly than steam in a lot of ways, people hate having to use a separate launcher for some of their games, and people resent the fact that Epic buys exclusivity to their platform like this. For normal people who don't care about these things, there's no real difference in how the game actually plays.Console peasant here, why is it an issue that it’s on Epic and not Steam?
Absolutely perfectI just remembered I had found something appropriate for the occasion
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How quick will mods be available? Especially outfit mods? I really want Tifa and Cloud's Advent Children outfits
They didn't change the price after all.Square Enix removed the $69.99 price tag from the Epic Games Store for FF7R. Although they keep the $69.99 tag for their other game Forspoken.
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What other DLC is included in FINAL FANTASY VII REMAKE INTERGRADE on PC?
In addition to the main game and FF7R EPISODE INTERmission, the PC version of the game has all the previously released DLC as standard. It’s the complete FINAL FANTASY VII REMAKE package!
Here’s the additional DLC included:
- The FF7R EPISODE INTERmission-exclusive weapon, Cacstar
- Armor: Midgar Bangle, Shinra Bangle and Corneo Armlet
- Accessories: Superstar Belt, Mako Crystal and Seraphic Earrings
- Summon materia: Carbuncle, Chocobo Chick and Cactuar
Weapons, armors, accessories and summon materia will be available from launch and can be claimed from the Gift Box on the main menu.
Sam Machkovech said:Speaking of Unreal Engine, yes, this is currently an Epic Games Store exclusive. While picking through the EGS install's files, I found direct mentions of "Steamworks," implying that the game could arrive on Valve's storefront after an exclusivity deal expires.
Sam Machkovech said:Worse, the included settings are limited. The "FPS" menu limits players to a few pre-selected frame rates: 30 (same as PS4), 60 (same as PS5's default), 90, and 120. (Nothing higher for the 144 Hz and 165 Hz crowds.) As I've confirmed in tests, this attempt to lock frame rate to a rounded target leads to occasionally choppy performance when the game can't hit its mark. This problem results in something that resembles frame-pacing stutter; it seems the game does not play nice with a variable refresh rate.
At 1080p resolution, my favorite medium-high-spec laptop runs the game mostly at 90 fps, but the frame rate can drop when the camera shifts to an entirely new real-time-rendered scene or when the game renders any particle-filled explosions. In these moments, frame rate stutter is quite severe, implying that some optimization work remains for Square Enix's PC porting team.
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The port seems poised to deliver adequate 60 fps gameplay, which is on par with the PS5, even if its 90 fps and 120 fps modes aren't as optimized as I'd like.
The game is playable on my PC!! Yeees, I will be able to try out mods
I run it with lowest settings and resolution at 1600x900.