Sorcerologist
Pro Adventurer
Or perhaps the game was never in extensive development for as long as you believed and thus never had an astronomical budget.
??? What? We know development began in 2006/2007. There was a good 6-7 year period of split teams, mismanagement, and still releasing/promising bits and bobs of content. I am pretty sure this is well documented.
He's put in charge because he delivers what the executives are expecting. The projects he's being involved have had overall favourable reception from critics and were never outright flops, thus he's a good director indepently of you liking his creative desicions or not.
PS-PS2 era Final Fantasy for Final Fantasy was the best in its genre. Part of the answer to their inability to modernize the series has been to... Kingdom Heartsify it.
It hasn't been as colossal a failure as Sonic adapting to 3D platforming... but I can't help but see some parallels. Why break the formula for more "action oriented" content? Personal tastes comes into play yeah, but there is also a very tangible stagnation in the FF series specifically since transitioning into modern consoles. Is this all Nomura's fault? No. However, is he not one of the biggest creative forces in a company whose flagship series has been struggling for a long time? If SE was truly committed to the level of reinvention that Final Fantasy is specifically known for, then that is the first piece of fat that needs to go. His track record shows that he is better utilized making KH games.
My point is that as long as Square Enix keeps making the same moves that they have been through the last 10-15 years, then all we can do is have lower expectations. I can kinda see that a lot of people here have come to terms with that. But if that means fans are wondering if your games are going to be made at all... that's a really bad thing to be normalizing.
For some reason, Square-Enix has had a tendency to kiddify the sequels to all of their games. Maybe it's the influence of Kingdom Hearts that has made them shy away from gritty material, I don't know, but they seem very averse to creating serious and mature content. See: FF sequels (X-2, the XIII sequels, Revenant Wings, VII compilation), the Mana series, Parasite Eve 3. It's like they're chasing the tripe dragon, the perfect brain-dead and childlike formula that's sure to be a hit. They really don't understand the importance of a good script anymore.
I heard that Final Fantasy XII was going to be a completely different game with Basch as the main character, but SE replaced him with Vaan because they thought a younger character would appeal to their audience more. They decided to meddle in the work of Yasumi Matsuno, who created one of the most popular Final Fantasy games of all time, to do this. I can only guess how the game would have turned out, but it's safe to say that it became more lighthearted and "likable" and less serious as a result of this intervention.
Think of Die Another Day. While Die Another Day was very financially successful, the creators realized that its success was unlikely to be replicated (over the long haul anyways), so they changed course to make Casino Royale instead.