My technical gripes are:
-I can accept losing an ATB due to interruption, but when it comes to spells I would like to see the MP taken when the spell successfully casts instead of at the start of the spell.
This shit here is infuriating and toxic, but especially for Hard Mode. The mode where you have limited MP with no restoration whatsoever.
Like, I get that the game wants you to strategically plan your commands and not button mash but... When you're in the final phase of a boss like Hell House who just spews AoE chair bomb attacks and is charging wildly through the arena at you while you have 2 HP, it's really shitty to fucking have your casting interrupted because the boss has infinite ATB and is able to just stun you out of your animation. This is one element I just feel is completely unfair.
Rufus is especially good at getting you to waste ATB and MP because almost all his attacks have the ability to interrupt spell animation. Certain techniques I've noticed have a degree of armor; certain attacks have higher priority and the ability to pierce the armor, while some moves, like Limit Breaks have armor that allows them to not be interrupted. However...
Limit Breaks offer absolutely zero invincibility frames.
Meaning you can die mid-limit break.
This is the height of absurdity to me. Limit Breaks are by their nature,
desperation moves, so you will more than likely have low HP when preforming one. Yet, Cloud can just get YEET'd mid-air performing Ascension because the boss just refused to back down and flinch while getting impaled through the chest. This is egregiously bad design. It's not like the game gives you any means of just throwing out repeated, raw Limit Breaks. If you get one, you deserve to use it.
The only move players can perform with priority, meaning absolutely no interruption or means of getting killed while doing it, is summoning. I have no fucking clue why THAT is somehow prioritized above all else.
-Setting up attacks just to watch it all get nullified by a cut scene in a boss fight was getting old by the end.
This is pretty dirty too, although I figured out to essentially save my most powerful moves either for the very beginning or the last phase of the fight because of this precise reason. It's like a built in Revenge Value system, I suppose. The game doesn't want you to completely faceroll your enemies so they'll give them a reprieve and let them get a do-over in a sense.
-Tonberry gets a short rang AND a long range instakill?? Ah come on! (ok, now I'm just bitching)
The Tonberry meta is upon us. Respect their knives and lanterns or die.
They're seriously broke in this game, it's not even funny. The minute you find Warding materia, equip it and never let it go. Because it's your only way of resisting instant death in this game. lol so fucked up.
Overall this game is incredible and nigh perfect. But
those 2 issues are truly annoying as hell. The literal fly in the ointment. Other than that, it's a blast and I've enjoyed Platninuming it.