Jairus
Author of FFVII: Lifestream & FFVII: Reflections
Like I said, I understand where you're coming from. And I didn't say that the entire story had to revolve around her. Just that she could be a part of it, is all. Allow for what you don't know and haven't thought of. There are surely ways she could be written as part of the post-Midgar story that could work and enhance both her story and the overall story.It's not really that I want Jessie to stay as she is, like you said, there is story potential there.
It's just that I think the place for that story potential would have been this part of the remake. I think that allowing Jessie to live doesn't ruin her character as much as I think it would greatly detract from the overall experience and impact of the game. I don't think the potential benefits to her character would outweigh those detriments. Btw, did Jessies parents live in the sector 7 residential area? I forget if it was the same plate or a different one.
In general, rewriting something to suddenly include an extra character is rather tricky. Usually characters have a purpose, a reason for being in the story, some role they need to fulfill, etc.
In editing the first thing you do is see if a story still makes sense without a scene, if a scene is unnecessary, you cut it. Characters are similar, you try to avoid spending too much time on unnecessary characters.
And when it comes to bringing back Jessie, we KNOW that she'd be unnecessary past Midgar, simply by the fact that the game has existed before without her.
This can be changed of course, you can rewrite the story to make her crucial to the plot, but it would involve rewriting the entire story around her, and I just don't see them doing that, or wish for them to.
Companies sometimes do that for extremely popular characters, and it rarely works out well I've found. I think if the story had originally been written with Jessies backstory and her parents in mind, there would have been potential there, right now, I think that adding it in retroactively would be too difficult, and too much of a intrusion on the pre-existing story. Jessies backstory serves mostly to make her death more tragic I think, and her father is used as a set up for Clouds fate. That's where it will pay off, not for Jessie.
While I personally don't think Jessie should have been a permanent party member I did really have that feeling with Beatrix in FFIX. I wished for her to be added as a party member for nearly 20 years, and lamented that not making her a permanent party member was a mistake, since she clearly was more relevant to the plot than, say, Amarant. Then someone made an alternate fantasy Mod that added Beatrix as a permanent party member, with skills, a trance, and even added her into cutscenes and I have to say, that really felt like after 20 years my favorite game was finally complete, it felt like it should always have been like that.
I don't think Jessie would feel the same way, I think she'd feel out of place.
It IS a shame that we never got to use her in combat, if we did, then we could easily rely on modders to get her back in. Though I have to admit that if we don't get to fight with Red XIII in the remake, allowing us to fight with Jessie would have been a bit odd, and probably would have upset a few people. It would also make Aeriths death less shocking if we'd have already had a female playable character die before, especially if said female also already had hints of being a potential love interest.
All in all, I don't know man, I get wanting more backstory, I get wanting more Jessie, but unfortunately, I just don't think FFVII: Remake is the best place for it outside of what we've already gotten (and perhaps some flashbacks). I think a spin-off would allow them a lot more freedom to do the team justice without it clashing with the established FFVII storyline.
The problem with a spin-off is that by its nature, Cloud couldn't be part of it, and part of her newfound popularity lies in her interactions with him and how she poked a hole in his hard shell. As for her dad, you don't set up a plot point like that without a plan to specifically resolve that specific point - using her story merely for the sake of other characters makes her come across as nothing more than a tool with nothing of her own.
The remake will NOT be the same as the OG. Familiar scenes and moments will be there, but possibly in an entirely new way and with characters involved who were neither present nor alive for them in the OG (such as the trio in full or part). And you can't say Jessie would feel out of place as a playable member if you haven't actually tried her out yet in that capacity because you have no firsthand experience to tell you one way or the other.
The remake's theme is about defying fate and destiny, so why shouldn't she be given that same chance? They might surprise you with what they do with her if she comes back, so don't be so closed to it.
Says the guy who barged into a club thread and started an argument. And I wouldn't talk about her so much here if I felt like I wasn't the only one who ever would. When other people start doing it, start posting art of her in the fanart thread (not group stuff but individual shots), and start not being so opposed to her being given a chance to be in the series past Part 1, then I won't feel like I have to make up the difference and post about her as much. And your being rude doesn't help, so please cut it out. It only has the opposite effect. Ever.Yes, were the problem and detracting from the threads main purpose.
Not the person who literally cannot posting about the same minor character in every. Single.
Post.
There comes a point where you have to honestly take a long hard look at what your posting mate and realise that maybe the reason people are getting sick and tired of Jessie is 100% down to the fact YOU WONT STOP FUCKING TALKING ABOUT HER.
I hadn't even got to the plate fall scene when the game released and I couldn't wait to watch her lifeless corpse fall to the floor purely because of how much you were posting about her.