If Cloud and Co are able to fight fate and achieve free will, then the mere fact that they can choose the option to fight fate means that they always had free will and there is no fate.
When fate is anthropomorphized, we're supposed to understand that destiny as a concept was only ever a conscious orchestration or tweaking on someone's part to begin with. And usually only in terms of the broad strokes rather than the most minute details.
Of course, it's also entirely doable to think of fate in the sense described above as a colloquialism for such manipulations, with there being a true, immutable concept of fate laying beyond whatever finite (even if divine) orchestrator is involved closer to the ground level.
Also, what is it with this "good enough" mentality? It's ridiculous, why do we arbitrarily have this "one and done" mentality when it comes to games? When I draw or make anything, I don't just do it once and however it comes out, that'll be fine for all eternity.
I try to perfect my craft, improve myself, I erase and redraw and eventually try to make the best version of something possible. Out of the thousands of games mankind has created and thrown against the wall, a few masterpieces have emerged. And I want those masterpieces shined and polished to the point where the effect it had on us is felt 100 times over by our descendants.
There is a saying, about reinventing the wheel, but people didn't just invent the wheel and be done with it, it was tweaked and improved time and time again. Why should a story be any different?
Obviously authors can do whatever they want, but the way it generally turns out when they keep going back to tweak things (e.g. Stephen King, J.K. Rowling, George Lucas, etc.) is they do it in a way that doesn't blend well or that fans at the very least are dissatisfied with.
I mean, this very discussion is a great example of how well such things tend to be received. XD And ironically, you're decrying what the original storytellers did upon revisiting this work while arguing from the position that storytellers should revisit their past work
more. =P
Stiggie said:
If Remake undoes the original, the original is DEAD to me.
It explicitly doesn't, though. Nomura said so before VIIR was released, that it's a separate universe anyway.
Stiggie said:
I've already lost the ability to cry at crisis core since I simply know the ending doesn't happen ...
It does, though, in those universes/timelines where the Whispers' destruction didn't affect that event. This would include both the timeline of the original game and possibly the one we spend most of VIIR in. The space where Zack survives appears to be a third timeline/universe, with an alternate Stamp and an alive Zack.