Shademp
420
Watching Zack survive was a painful experience, particularly the first time. I felt the dignity leave the Remake and instead I was presented with sugar-coated wish-fulfillment that made my ears deaf with the screams of a million fanboys and fangirls who have wanted to see this version of events for so many years. Countless AU fanfics manifested in front of my eyes and the Remake looked like a pandering mess. I felt second-hand grossness on behalf of Remake...and then the game descends even further into madness by showing a scene where Biggs survives. Props to Remake for going lower even when I thought it wouldn't.
FFVII has an on-and-off relationship with its depiction of the finality of death and the emotions therein. Aerith dies but she becomes such a powerful agent afterwards that she might as well be a Force ghost from Star Wars (particularly so in Advent Children). Zack dies dramatically in Crisis Core but the game's pop-song ending injects unreasonable amounts of happiness into it. Angeal stayed surprisingly dead and even his likeness in the final Angeal copies, Lazard and the creature who carried Aerith's final letter, are allowed to die in solemn quiet. But then the extended FFVII universe also likes to revive people who were dead or presumed dead: Tseng, Rufus, Don Corneo, Sephiroth, Jenova, Hojo...and now with FFVIIR, Zack and Biggs.
Remake may try the poignant thing of Zack and Biggs ultimately having to die anyway, and they will try to make us believe Aerith might survive and then she'll die anyway. Some scales might then balance back towards the finality of death, but we'll still have the overall problem plaguing FFVII lore as a whole: Its theme of loss isn't so much a core theme as it is a general guideline...and very little forces FFVII to follow it.
FFVII has an on-and-off relationship with its depiction of the finality of death and the emotions therein. Aerith dies but she becomes such a powerful agent afterwards that she might as well be a Force ghost from Star Wars (particularly so in Advent Children). Zack dies dramatically in Crisis Core but the game's pop-song ending injects unreasonable amounts of happiness into it. Angeal stayed surprisingly dead and even his likeness in the final Angeal copies, Lazard and the creature who carried Aerith's final letter, are allowed to die in solemn quiet. But then the extended FFVII universe also likes to revive people who were dead or presumed dead: Tseng, Rufus, Don Corneo, Sephiroth, Jenova, Hojo...and now with FFVIIR, Zack and Biggs.
Remake may try the poignant thing of Zack and Biggs ultimately having to die anyway, and they will try to make us believe Aerith might survive and then she'll die anyway. Some scales might then balance back towards the finality of death, but we'll still have the overall problem plaguing FFVII lore as a whole: Its theme of loss isn't so much a core theme as it is a general guideline...and very little forces FFVII to follow it.