So I finally played through the PC2012 version to the end. Many observations were made. Here is a pick from that long list, with some stuff I already mentioned.
- Like Prince Lex suspected, the W-Item glitch is still in there. Items can be duplicated at your leisure.
- No "star swipe" (what's good name for it?) after the final FMV. You are immediately brought back to your desktop. A pity, I think. They could have included the star swipe but simply made it skippable via a button press.
- No Sephiroth chorus in the One-Winged Angel theme. At least non that's audible. Sometimes sound effects played at a really low volume, despite my settings being at the loudest volume, so maybe the chorus was there but not audible. I'll have to play again to check.
- Sound effects and music themes are sometimes out of timing or don't play at all. One sound effect when Cloud's sword is charging for the Omnislash attack is never played. Sometimes the wrong theme will be played in one field because the PC2012 version acts very weird with how it loads and remembers music.
Two examples:
-- When Cid is trapped under the oxygen tank, his theme song is still playing. There should in fact be no music here.
-- When Cloud approaches Sephiroth and gets impaled, the reactor theme is playing. The "Theme of Final Fantasy VII" should be playing, but the game forgets this and instead switches to the mako reactor tune.
- Snowboarding minigame has a glitch where sometimes the yellow Time Attack balloons will not load. Restart minigame session until the balloons appear. Additionally, the jump sfx never played.
- Chocobo Racing had a glitch where, about 1/5 to 1/10 of times, it would play at SUPER-SPEED and the race would be over in about 10 seconds.
I could go on and on about the many differences. I have never actually played the PC98 version all the way through, so I don't know how much carried over from that release to PC2012.
Here is one difference I quite liked:
CLICK ->
http://i.imgur.com/xvrB7KU.png
Normally, the field models are not visible at this spot.
PSX:
Seeing only Tifa, Cloud and the rain creates a neat effect in my opinion. I know from modding the PSX game that when you set the screen to fade to black, all the field models become hidden by the darkness. Obviously there is something different here with the PC2012 version.
EDIT: In hindsight it was very silly of me to take all those snapshots of PC2012 when it was at the highest resolution and always on full screen. >__<