cold_spirit
he/him
- AKA
- Alex T
I don't know why everyone is so down about the port, some people (myself included) are really going to benefit from this.
Anyway, this may sound trivial but does anyone know of a mod that gets rid of the character's mouth on their field models. Haha, I know it's a small detail but it's actually really bothering me, Sephiroth just isn't as cool with his jaw hanging open... Any help would be great!
I also want to report that I'm also having an issue with a track looping in that mod. While Opening/Bombing Mission loops perfectly during the opening FMV, it fails to loop when it's played during the first boss battle. I believe the files that are being used here are "oa" and "ob." The issue might be caused by the fact that these two files are exactly the same in the mod pack with no difference between them. It seems that "oa" should be larger because it includes the Opening part of the song. I "fixed" it by replacing the "ob" file with the MIDI version, so I guess things are cool.
Anyway, this may sound trivial but does anyone know of a mod that gets rid of the character's mouth on their field models. Haha, I know it's a small detail but it's actually really bothering me, Sephiroth just isn't as cool with his jaw hanging open... Any help would be great!
I also want to report that I'm also having an issue with a track looping in that mod. While Opening/Bombing Mission loops perfectly during the opening FMV, it fails to loop when it's played during the first boss battle. I believe the files that are being used here are "oa" and "ob." The issue might be caused by the fact that these two files are exactly the same in the mod pack with no difference between them. It seems that "oa" should be larger because it includes the Opening part of the song. I "fixed" it by replacing the "ob" file with the MIDI version, so I guess things are cool.
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