- Another mistaken assumption I just realized: The guard-counter in Punisher Mode is NOT based on timing.
Honestly I have NEVER played an action game where the "use guard to then counterattack" wasn't based on pressing the guard button at just the right time before the enemy attack lands! Over time I thought I observed that FFVIIR was just very lenient as to the timing required, but now I realize you can hold down the guard button for an eternity and you will still perform the counterattack when guarding against a melee attack.
You don't even need to be facing the enemy you are guarding against. You can stand in the complete opposite direction and you'll still do the counter. The only "timing" you have to keep in mind is that Cloud can't guard while performing a sword-slashing combo.
So happy that this demo exists to teach me the game early on instead of having me play the game wrong through multiple chapters.
- Set my PS4 language to Japanese and so I've been playing the demo now with Japanese voices. Wonderful experience.
Here is Barret's JP voice actor singing the victory theme.
- Observed that the leafy/green parts of the Monodrives fade away into spirit energy when defeated, but the needle and the mechanical eye ball just fade away the same way that all machine enemies do. EDIT: Disregard what I just said! I observed wrong. Sometimes it is not obvious that the ball dissolves into spirit energy too.