So FFXIII isn't really that linear
Mako, name a single Final Fantasy main series game that isn't totally linear for the first half of the game. Unless you go back to the original NES series, you can't. But the NES game's still weren't all that non-linear, they only seemed that way because of the bad or vague storytelling. You were rarely given clear directives in the first FF game as I recall, mostly you just wandered around looking for towns and caves and eventually talking to random NPCs would point you north, and you'd go north and hey, Kraken's lair! I didn't like it, it made the story feel disjointed and unevenly paced when the only way I knew what I was supposed to do next was because I was using walkthroughs.
FF has
always guided the player in a straight line from one town to the next cave to the next town to the next factory/castle/tower/cave/whatever, as the plot dictates. FF6 was epic, but the game was fully linear up until the world of ruin, and FF7 was totally linear until the Huge Materia quest, which I may be wrong about. FF8, linear, FF9, linear....to a point. Eventually we get the airship and can go where we like, but it ultimately is
still linear, just less linear, because the plot will still go the same way and we'll have to go to the same locations as before sooner or later. FF8, once I get Balamb Garden I know I still have to go to Trabia and then Balamb and then the orphanage. Maybe I don't want to, but I have to go where the plot says.
Oh sure, we get the big world map where we can roam free and go where we please...that doesn't mean the game isn't linear. FF6, I can go where I like, go through the South Figaro cave again if I like, wander the Figaro desert, doesn't mean a thing because in the end Terra isn't in any of those places, I know she's in Zozo and the plot says sooner or later I'm going to go there if I want to or not. And once I do the plot tells me to go to the opera house and get Setzer to take me to Vector. I don't get a say in the matter. Same with FF7, no matter how hard I wish I didn't have to I'm gonna go to the Temple of the Ancients, watch Cait Sith sacrifice himself, then Aerith runs off and I follow her to the Forgotten City and watch her die.
Final Fantasy only ever gave the
illusion that it isn't a linear path. But it is, no matter how many times you play through the games, you're gonna end up visiting the same locations in the same order and listen to the same storyline be told the same way. A non-linear RPG is like Fallout, where you can go to any town any time you want and do any quest you want at your own pace, and the main plot of the game will wait patiently for you to do it when you want. If I don't want to take out the Raiders for Tandi, I don't have to, I can tell Tandi to go fuck herself and ride out into the wasteland. Final Fantasy, at least the main series, isn't like that. Some subquests are like that, very rarely, but the main plot? Nope.
Maybe the Ivalice or Crystal Bearer spin-offs have that, I don't know, but it sure isn't in the main series. You can drag your feet, do subquests and sidequests, but the main course from beginning of the main story to the end is the same as it was the last time you played the game. I'm replaying FFX and writing a walkthrough for it at the moment. As much as I don't want to, I know I'm going to have to sit through that stupid Blitzball tournament again, lose because I suck at it, watch Seymour and Auron show off, then I have to endure that horrible laughing scene that makes me want to cut off my ears. I don't like it. Too bad, it's how the game goes and I'm stuck with it.
So, FF13 dispenses with the illusions and gives you a literally linear path through the game. I don't like the sounds of it, I admit I like the illusions to an extent, but it doesn't bother me because I recognize the illusion of freedom in the games for what it is. To those of you who
are bothered by the presence of a linear path through the game with no deviation from the course set to you by the plot, I say:
WELCOME TO FINAL FANTASY!
I also liked that they pointed out that linearity is nothing new to JRPGs, much less Final Fantasy, and any nonlinearity is usually false.
THANK YOU!