It's like FF fans can't understand the difference between RPGs being linear in the sense that while you're on a set track, you have a set number of side quests and shit to have "wiggle" room from the plot and exploration. You've got a game like that...
And then a game that physically prevents you from exploring or even backtracking in the first place, by completely doing away with the concept to begin with.
Is the concept of linearity of varying degrees, completely lost to some people? No shit. An RPG IS linear by its very nature. It's not a damn MMORPG. You WILL eventually hit the end, and you WILL go where the plot dictates. But there's a difference between being able to freely backtrack, explore, and break sequence in certain aspects of the plot, and being thrust into a narrow corridor of battles, and cutscenes, until you make it to the end of the chapter, where you then are unable to proceed where you were before. The sheer amount of strawmaning and excuses to the simple fact that FFXIII is the most linear of the series, is silly.
Let it be fucking known from this point on:
No one's saying JRPGS are NOT linear. They are. We know this.
It's the fact FFXIII is the most linear we've gotten so far, and has sacrificed so much content, freedom, and exploration at the expense of said linearity..while also offering absolutely no player interaction with the game outside of battle, that people are criticizing it. It's been stripped down. They literally took all the flesh, meat, and content of an FF and reduced it to its bare essentials. Namely the story, the battles, and the cutscenes. You've got vestigial RPG elements, a few chocobos and mascots, and that's it. It's like FFXIII is a skeleton of what a Final Fantasy is. Why am I paying for a stripped FF on a next gen console, when the format makes itself perfect to have one of the most expansive and content filled games of the series?
Quit trying to mask the legitimacy of the complaint by saying all JRPGs are linear. That's obvious. However, are there not varying degrees of linearity and freedom? FFXIII is on one extreme of the scale than others. And in terms of what it sacrificed to get there, it most definitely seems unjustified. Especially when it took over two years of development.
It's not an illusion. It's called not being as linear. Not all RPGs are developed the same and have the same amount of freedom. Some have more freedom than others, and FFXIII is on the far end of the "can't do shit but what we tell you side."