Tutorial bit: Graphics look rather ehhh... dated. It's mostly static and straight everywhere, no post-processing, lighting, or any such things. Or at least, not noticeably. Or not something that gives the game much atmosphere.
(also post-tutorial) Combat system feels sluggish and wonky, like, either you just press and hold buttons and hope for the best, or mash things. Neither of those options make it feel like an action-RPG, as in, it doesn't feel like I'm in control. Definitely no DMC or GoW or whatever. Will have to see if I get the hang of it.
Game bit: HOW THE FUCK DO I PUSH THE FUCKING CAR WHAT IS THIS GAME WHAT THE FUCK. oh wait there's a tiny hint on the right telling me I should press R2. I had hit all the buttons already, but, did I mention the game felt rather sluggish? R2 only starts an animation after holding it for a second. Activating a vendor usually takes two or three attempts at hitting X. Running never lasts long, although I found out you can jump back to the car pretty quickly. Not that quickly though, map is two menus away.
On a positive note: Impressive music library in terms of size so far. Don't particularly like the regular 'travel' and 'city' music, but idk.
YAY CAMPING SIMULATOR. Cozy little tent for four dudes. One would think royalty would have some money to, idk, get a trailer at least. It's really hard to marry the "prince wossname and his royal retinue / bodyguards are on an epic journey to get hitched" storyline with the "teen friends go on a camping roadtrip in dad's car" looks / feels. I'm probably a pleb that Just Doesn't Get It though.
speaking of, driving is ehhh. Very limited. Physics don't seem any better than Farming Simulator. I can't even jump on a car. Or grab the owner, murder them for their money and steal the car for that matter.
The cutscenes and interactions with other characters are... poorly done. No attempts at lip sync, poor animations, hard to find a link between the actually decent voice acting and the visual story. Feels very unpolished. May just be my shit memory but XIII did that lots better. As did XII. Maybe even X. XIV also does it better. I guess they're trying to go for the 'random event' thing, but really, that's no excuse to be this poor in a series that has focused on good storytelling for so long.
I'm also running into a lot of (side) quests and even a main story quest that seem unfinishable without something pointing out the obvious. A quest marker that points to a guy you already talked to (the description says you have to travel to the next location). A "treasure hunt" quest or two (find this thing, find this dude) that despite searching the area thrice gives no results. That kinda thing. Really annoying. Glad I'm not a completionist, I skipped those for now, the rewards aren't great anyway.
All in all there's a lot of things about this game that feel unpolished or unfinished, as if Square didn't really look at what makes other games in this style good. Or, you know, didn't spend ten years on it. That's probably the cause though, they over-engineered shit like the weather and the outfits of the characters but forgot to polish the character interactions or properly playtest the quests.
I'm hoping they'll fix the quest things at least, but the interactions... yeah that'll stay as they are, they're not going to redo those.