GLADIOLUS SPERGED WITH HIS SWORD
HE GRANTETH HIS MASTER A HEADLOCK
THEN POWERBOMBED A BRO FOR EVERMORE
I don't really like the special eye powers. It reminds me way too much of those Mary- Sue OC's where they all have red eyes and special powers to do almost fucking anything. Mostly the Naruto eyes where they have Neji, Itachi, Kakashi eyes all mixed together.
Ugh.
I don't really like the special eye powers. It reminds me way too much of those Mary- Sue OC's where they all have red eyes and special powers to do almost fucking anything. Mostly the Naruto eyes where they have Neji, Itachi, Kakashi eyes all mixed together.
Ugh.
Now that it's been mentioned, I have to agree that the architecture we saw in that trailer is, for the most part, inconsistent with what we've come to expect from Versus.
Has anyone poasted this yet?
http://gematsu.com/2013/06/final-fantasy-xv-staff-characters-development-detailed
A Final Fantasy game has battles with numerical values (damage counters, as in Final Fantasy XIII and previous games, we assume). Damage is displayed in numerical values and the player has to manage HP and three playable characters, whom he can switch between freely. There is plenty of co-operation and the player will be aware of the activity of characters outside the party. (It seems that all five characters fight and travel together, but the party is limited to three participants.)
I wanted to make an action-based Final Fantasy game. I toyed with the idea of switching to a first-person point of view and making Noctis the only playable character, and even getting rid of the UI completely. But that would have eliminated any resemblance it had to a Final Fantasy game.
Noctis’ level in the E3 2013 trailer is quite high, so he is able to use many weapons and warp freely. Players won’t be able to use all of those skills from the beginning of the game.
The starting point is the Kingdom Hearts series’ simple and exhilarating action feeling. It’s not difficult. Most things can be performed intuitively. I am also considering each difficulty level’s specific operation procedures. Companions support the player with co-operative attacks and respond to situations with autonomous actions. The battles will be varied.
In Final Fantasy XV, it is possible to free-run towards monsters outside the map, as well as ride on monsters and aim at specific parts of their bodies.
There will be flashy situations and boss battles like the Leviathan battle [shown briefly in the trailer], in which it is causing a water tornado and the player is jumping between collapsing buildings.
The feeling of speed is important during battle. The player can freely control the character’s movements, but spectators (people watching, not playing) might lose track of what’s going on.
If you've ever been to London there's a lot of medieval European architecture you can still see interwoven with the buildings and tapestry, it's metropolitan but there's a definite regal finesse to it. And I like that this game has some of that. Some parts of the trailer made me feel like I lost my way while heading to Picadilly and ended up in some of the surrounding locales.
I live near here.
Fuck yeah, Shibuya hipsters in London = Versus.
Tbh London looks a lot more fantastical than some of what's been in the recent trailers.