Story
9
+ Great, well-written and relatable characters, even NPCs receive special treatment. I found that the ending segment elevated the plot even higher.
+ Presentation and voice-acting are top-notch.
+ Attention to detail with solid world-building and lore through major cutscenes and sidequests.
- Pacing has issues during the "down" parts. I can see how someone would lose interest if they still aren't invested in the game, mostly because the gameplay offers little outside combat to entertain.
What would I have liked to see more/changed:
- Party banter was so non-existant that sometimes I forgot I had someone accompanying me.
- Loved Benedikta everytime she appeared on screen, but I feel the game didn't give me enough material to fully sympathize with her internal struggles, which is a shame.
- Hugo's motivation and development were dissapointing, expected much more from him. He appeared much more controlled and intimidating on the first scenes.
- Jill had plenty of opportunities to shine given the amount of screentime but, save for a few moments (which really moved me), she didn't.
Gameplay
8
+ FF's most polished action battle system, super engaging and offers a good amount of build variety.
+ Bosses and hunts can be very agressive with well-designed movesets.
+ The setpieces are one of the best in the industry.
+ On the exploration front: Decently-sized areas, plenty of outposts and towns with many NPCs to discover.
- The potential of the combat and spectacle is diminished by how easy it is.
- Battles become simplistic with a fairly straighforward flow.
- Low replay value. No mini-games or much optional content outside sidequests.
- Sidequests are very archaic in design.
How I would fix them:
- Make Hard Mode available from the start or amp the difficulty on Normal.
- Needed more mechanics to spice things up, such as (but not necessarily): buffs/debuffs, breaking enemy parts, Aetherfloods slowly draining HP, dual combos with guest characters and Torgal, different stagger conditions based on enemy-type, weapons having special attributes, and so on.
- Quests with branching paths and multiple dialogue choices could have gone a long way to engage the player.
- Add minigames to diversify activities. A card game is played in Valisthea, so no reason to not have one. Torgal sniffing around to dig items on the ground. Anything.
Music and Sound
10
+ Absolutely incredible and one of my favorite from the series. Some dungeon tracks sounded a bit generic but the vast majority is high-quality, which is to be expected given the composer behind it. The otherwordly and ethereal tracks were stellar. Rich sound effects.
- They had the audacity to not include the Awakening trailer theme. Bastards.
My Final score:
9
FFXVI got close to be fantastic but a few shortcomings prevented that.