crazyrabbits23
yes.
- AKA
- Alex
Not necessarily. She saw it. Therefore, it would not have been out of place for her to say something about it. And he saved her life. In the OG, the flower had no meaning - that was Nojima's Cloti bias letting Tifa butt into Aerith's moment just she butted into Jessie's moment in the reactor when she asked Cloud about her. There was no need for the flashback. It should've been Jessie's moment alone. And letting Cloud give her the flower (it could've been done in a "whatever" sort way that would've made it more Cloud-style and fit his character) wouldn't have hurt anything and would've given us the chance to do something we couldn't before. Just because hordes of people worship A & T doesn't mean Jessie shouldn't get the chance for something like that, too. And no explanation was given as to why she didn't say anything when she clearly saw it. It's prime flirting material. She should've been at least allowed to say something about it.
Which is irrelevant. The whole point of the OG, at least in the opening, was that Cloud didn't care about anyone or anything until sometime around the second reactor. He's happy to give up one of the few(only) connections he's ever known to bail out... until he realizes the money he would be getting/the job being the same as before, so he stays. As far as I'm aware, he actually has a connection with Marlene in this version because the choice to give her a flower is directly tied to Barret's happiness/the Gold Saucer date, Barret is.... nicer/less authoritative over Marlene in this version, and the plot makes Tifa's role less clear at that point in the game. In the remake, Barret's "happiness"/the garden scene/his role in the ending mission has been changed to a "catch-all" last resort character if you've screwed up happiness enough with both female characters. That in itself is a different discussion, and an element I'm not necessarily happy that they changed, because I find Barret's reflection scene in the garden to be one of the best-voiced cutscenes in the game, one which a sizable majority of players may never see.
Regardless of whether the director had a "bias" or not (and no, I don't believe that), the remake plot is reframed towards plot and progress-based progression with Tifa. The game establishes right from the get-go that Cloud has a long-time connection with this character we haven't seen yet (greater emphasis on their relationship/foreshadowing) and makes it very clear (from what Barret says after they get to the station in Chapter 3) that he knows that Cloud has some type of feelings towards her. You just don't get that with Jessie that early in the game. She spends one chapter being flirty, then goes more towards self-doubt as she wonders aloud about her role in the bombing. If I'm a new player, I won't know this character anymore than anyone else. Giving her a flower takes away from the introduction of two pivotal characters at a critical juncture in the storyline, regardless of whether you think him handing Jessie a flower in a "dismissive" way is warranted or not.
In fact, in the OG, I got more of the sense of Jessie wanting to act as a caretaker for Cloud (the scene on the traincar at the beginning/her role as "Midgar tutorial wireframe lady") instead of a romantic prospect. I'm happy (okay, a bit annoyed) with what they gave for her in the remake, but that's far more than I was expecting, which is to say... not much.
And because I'd like to keep this within the context of the title:
That was also cut, and with it Jessie's one chance to be in something other than her Avalanche outfit. Aerith and Tifa got 3 dresses, but Jessie never got even one - and she could have if SE had allowed her to have an actual flashback to her time on stage to see her in a dress in-game so she'd have had the same chance for that that Aerith and Tifa had.
Aerith and Tifa's dresses are directly tied in to plot/achievements progression. They're tiered by sidequest progression, and based on..................... research, some of them even seem to have different.... physics. That they went out of their way to do this at all is certainly something I didn't expect, but it's symptomatic of the way development appears to have been structured, focusing on "biggest bang for the development buck".
This isn't the same as the OG, where you can just throw in new events and outfits because of 20+ years of fan research and modding. Asking for a side character to have a dress makes no sense in the new version. Jessie's a soldier, not going undercover. Why does she need a dress? And if she does, why should a department go out of their way to design an outfit that's presumably only going to be used for one character and one scene? This goes back to the discussion we had earlier in this thread regarding development priorities and the shift away from the "everything but the kitchen sink" mentality of the 90s.
She never has an opportunity in either the OG or remake to go outside her designated role as the bombmaker, and the plot never gives a reason for why she would want to do this - it's made explicitly clear that she gave up her shot at stardom/success/glamour to fight alongside Avalanche to avenge her father. She has no reason to wear a dress in the slums, Barret never puts her in charge of the infiltration mission at Corneo's, and she's off-screen for long periods of time once it gets past the upper plate area.
Let's say that you get your wish - that she gets a flashback/dress modeled on the Gold Saucer. That means pre-emptively designing a gameplay area/elements that won't be critical for another game... which means possibly designing an area that could be radically changed, and may not have gameplay elements/assets that can be reused down the line. That means designing content over and above the litany of additional material that was given to her in the finished product. That means giving her something that has no relevance to her current role in the game and is never remotely requested by her.
If you want to talk more, maybe we should take it over to the remake frustration thread.
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