SPOILERS Leaked Character Screens (Untagged Spoilers, potentially big implications)

Maidenofwar

They/Them
Also I take it Aerith does not ask Cloud out on a date this time because that would run contradictive to this thing.
 
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Pizzachu

SOLDIER Fan
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pxp

Pro Adventurer
Really hoping all this Zack stuff is fake news.
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It's gonna be really interesting see Red scale ladders and things, but I really don't know how they're gonna animate Cait Sith doing that in later parts! Been scratching my head over that for years!

EDIT: loving the images of characters' weapons on the previous page - any one know what's up with the different coloured Buster Swords though?
 
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Suzaku

Pro Adventurer
So, the "billboard" image dump constitutes some 1200+ UI elements that mostly seem to be used for some sort of story and quest log feature.

Temp images are marked with the telltale red 仮 (kari, lit. "temp") stamp.


This includes large background and header images for each of the game's chapters and smaller screenshots representing each step of the main story, and header images for each subquest with smaller screenshots for each step of the subquests.

The chapter images seem to perfectly match up with the previously listed chapter titles, with 18 chapters in total.

Images are in various stages of completion which seem to indicate that Chapters 9, 10, 11, 14, and 15 were the least complete sections of the game when these images were taken, and feature unfinished versions of the Sector 5 Slums, Wall Market, portions of the Sector 6 Sewers, and the Sector 7 Plate. Everything else looks pretty much finished, apart from a couple Visual Works placeholders for pre-rendered cutscenes in the later portions of the game.

I may go into depth on how exactly the story breaks down and where certain setpieces appear later on, but suffice it to say that the entire game is laid bare here.

Notably, Wall Market seems to have been expanded considerably, and now resembles a sort of "Japan Town" (Wutai Town?) within Sector 6, and seemingly includes a large fighting arena. Other UI elements suggest that Sector 6 is the location of the Chocobo Stables, and that you can use a Chocobo Carriage to fast travel between different areas of the game at certain points.

It seems that the DeepGround enemies are encountered in Chapter 14, seemingly part of a subquest with a Shinra scientist that involves the Sector 5 Slums and the Sector 6 Sewers. The DeepGround Behemoth is a large Behemoth with glowing red seams/cracks all over its body, and the DeepGround Monster slightly resembles a humanoid monster, again with glowing red seams covering its body; it seems that it may come in a couple variants, and perhaps has some sort of additional appendage that resembles an insect arm growing from its back.

Interestingly there seems to be only one image of Roche and he's wearing his SOLDIER helm. It may be that his role was expanded later in development.


Other images are used for other menus, including the character menu, with renders for the playable characters, accessories, and weapons. Notably, Barret has renders both with and without his shades, suggesting that at some point in the story he loses or removes them.

There are images for an apparent character database, many of which are marked with the "temp" stamp.

Most of them are the usual suspects (party members + Turks + Shinra execs), however Kyrie Canaan, Leslie Kyle, and Mireille Dudley from The Kids Are Alright are all featured. Kyrie seems to be involved in quests concerning Shinra propaganda, and Leslie seems to be involved in some of the Sector 6 / Wall Market quests. Mireille is simply a placeholder with the text ミレイユ (Mireiyu) written out.

There are also two new characters, "Madam M," the geisha-style Madam of Honey Bee Inn, and "Andrea," a stylish tough guy who looks like he may be the main bouncer of the Honey Bee Inn. As mentioned before, Roche seems to be absent.


There are several images for the Jukebox, which includes album covers of real game soundtracks as well as fictional ones, which may be placeholders -- notably some album covers made from the various posters appearing in the game, such as for Loveless, Banora White apple juice, Shinra Oil, and Clear Icicle mineral water.


Most if not all the key items in the game are included, though many are placeholder images. Some of the names and images are interesting, though. There is a (temp) Shinra security card belonging to Rowan Rasberry, a "battle report" item that resembles a handheld scanner of some sort seemingly provided by that kid with the eyepiece scouter thing, arena coins and an arena ticket (signed by "M" with a kiss), placeholders for different tiaras and dresses, a "mog club" membership card which seems to be a kid's club, a Limit Break training manual for each of the four playable characters, and a Shinra "ruins" key card.

There are icons for "skill points" and "skill reset."


There are a few images that seem to be for a location database, similar to the character database. Again, most marked with "temp" stamps. Some interesting ones are "Hojo Institute" and "Secret Institute" which are clearly some sort of operating room with robotic surgical equipment.


There are a number of "Manual" images that showcase gameplay mechanics and controls. These include game features with names such as Battle Report, Wall Market Colosseum, Enemy Report, Game Clear, Jukebox, various minigames (box breaking, squats, dancing, etc.), Shinra Simulator, Subquests, Summon Coins, and VR Battles.


There are images for several of the "weapon abilities" and Limit Breaks in the game.


That's pretty much it.
 
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Rose_of_Night

Pro Adventurer
It's gonna be really interesting see Red scale ladders and things, but I really don't know how they're gonna animate Cait Sith doing that in later parts! Been scratching my head over that for years!

EDIT: loving the images of characters' weapons on the previous page - any one know what's up with the different coloured Buster Swords though?
I can't wait for part 2 and the boat
 

Glaurung

Forgot the cutesy in my other pants. Sorry.
AKA
Mama Dragon
You folks had a translation of the novel, right? Or was it edited in english already?
 

Suzaku

Pro Adventurer
Minor followup, map sections, shortened variable names, and corresponding chapters:

  • Chapter 1: The Destruction of Mako Reactor 1
    • MAKO1 (Mako Reactor 1)
  • Chapter 2: Fateful Encounters
    • TOWN8 (Sector 8)
  • Chapter 3: Home Sweet Slum
    • SLUM7 (Sector 7 Slums)
  • Chapter 4: Mad Dash
    • SLUM7 (Sector 7 Slums)
    • TOWN7 (Sector 7)
  • Chapter 5: Dogged Pursuit
    • TNNL4 (Sector 4 Tunnels)
  • Chapter 6: Light the Way
    • PLAT4 (Sector 4 Plate)
  • Chapter 7: A Trap is Sprung
    • MAKO5 (Mako Reactor 5)
  • Chapter 8: <>
    • SLU7T (Sector 7, Seventh Heaven)
    • SLU5B (Sector 5 and 6 Slums)
  • Chapter 9: Budding Bodyguard
    • SLU5B (Sector 5 and 6 Slums)
  • Chapter 10: The Town That Never Sleeps
    • SLU5B (Sector 5 and 6 Slums)
  • Chapter 11: Rough Waters
    • UNDG6 (Sector 6 Sewers)
  • Chapter 12: Haunted
    • GRAV7 (Sector 7 Train Graveyard)
  • Chapter 13: Fight for Survival
    • SLU7P (Sector 7 Pillar)
  • Chapter 14-1: A Broken World
    • SLU5A (Sector 5 and 6 Slums)
  • Chapter 14-2: In Search of Hope
    • UNDG7 (Sector 7 Sewers)
    • UNDG6A (Sector 6 Sewers)
  • Chapter 15: The Day Midgar Stood Still
    • PLAT7 (Sector 7 Plate)
  • Chapter 16: The Belly of the Beast
    • SBIL0 (Shinra Building)
  • Chapter 17: Deliverance from Chaos
    • SBIL0 (Shinra Building)
  • Chapter 18: Destiny's Crossroads
    • HWAY (Midgar Highway)

Main additions seem to be:

Some exploration of the Sector 7 residential area (TOWN7) during Chapter 4 while preparing for the Reactor 5 bombing mission, including securing bikes (from Roche?), having some secret meetings and collecting a keycard, and visiting Jessie's house.

New bike chase sequence during Chapter 5, which seems to be in the Sector 4 Tunnels.

Sector 5 and 6 Slums and Wall Market seem to be expanded and treated almost like a large open world area, where much of the game's sidequests and optional content will take place in Chapters 8, 9, 10, and 14.

During Chapter 14, following the Sector 7 collapse it seems that the process of climbing up to the Plate to infilitrate the Shinra Building is reworked and expanded, with time spent doing new quests in the Sector 5 and 6 Slums area. This also involves newly added Sector 7 Sewers, which seem to be connected to a new section of the Sector 6 Sewers. It seems you also spend some time progressing through the Sector 7 Plate ruins. This chapter is broken into two parts and seems to house the DeepGround enemies, The Kids are Alright tie-in sidequests, and possibly a lot of the other replayable endgame/postgame content.

During Chapter 18, there is an encounter with Sephiroth on the edge of the Midgar Highway, during which he summons a new final boss monster of some sort.

Storywise, the Guardians of Destiny seem to appear at various points but not much can be discerned about them from just the screenshots. There are flashbacks of Ifalna and a young Aerith. It looks like a pale hooded man (This Guy Are Sick?) encounters Cloud at some point and potentially triggers visions of Sephiroth; there seems to be a prerendered cinematic of a vision where Cloud and Sephiroth stand amid burning ruins. It seems that the Avalanche parachuting sequence is part of the Sector 7 Pillar battle, but it's hard to tell. Sephiroth is explicitly seen in the Shinra Building on security cam footage, but doesn't seem to appear directly until you run into him on the highway at the end of the game.
 
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Cannon_Fodder

Pro Adventurer
Minor followup, map sections, shortened variable names, and corresponding chapters:

  • Chapter 1: The Destruction of Mako Reactor 1
    • MAKO1 (Mako Reactor 1)
  • Chapter 2: Fateful Encounters
    • TOWN8 (Sector 8)
  • Chapter 3: Home Sweet Slum
    • SLUM7 (Sector 7 Slums)
  • Chapter 4: Mad Dash
    • SLUM7 (Sector 7 Slums)
    • TOWN7 (Sector 7)
  • Chapter 5: Dogged Pursuit
    • TNNL4 (Sector 4 Tunnels)
  • Chapter 6: Light the Way
    • PLAT4 (Sector 4 Plate)
  • Chapter 7: A Trap is Sprung
    • MAKO5 (Mako Reactor 5)
  • Chapter 8: <>
    • SLU7T (Sector 7, Seventh Heaven)
    • SLU5B (Sectors 5 and 6)
  • Chapter 9: Budding Bodyguard
    • SLU5B (Sectors 5 and 6)
  • Chapter 10: The Town That Never Sleeps
    • SLU5B (Sectors 5 and 6)
  • Chapter 11: Rough Waters
    • UNDG6 (Sector 6 Sewers)
  • Chapter 12: Haunted
    • GRAV7 (Sector 7 Train Graveyard)
  • Chapter 13: Fight for Survival
    • SLU7P (Sector 7 Pillar)
  • Chapter 14-1: A Broken World
    • SLU5A (Sectors 5 and 6)
  • Chapter 14-2: In Search of Hope
    • UNDG7 (Sector 7 Sewers)
    • UNDG6A (Sector 6 Sewers)
  • Chapter 15: The Day Midgar Stood Still
    • PLAT7 (Sector 7 Plate)
  • Chapter 16: The Belly of the Beast
    • SBIL0 (Shinra Building)
  • Chapter 17: Deliverance from Chaos
    • SBIL0 (Shinra Building)
  • Chapter 18: Destiny's Crossroads
    • HWAY (Midgar Highway)
I wonder if we don't have control of Cloud during Chapter 8? Seems like Barret or Tifa might be the party leader then.
I don't care what they do, Deepground will never be canon to me.
Haha, yup! Though I will admit that the best way to use Deepground is to have things from there appear as strong optional bosses.
 

Suzaku

Pro Adventurer
Chapter 8 seems to be unfinished, as it doesn't even have a title and there's only the one header image showing a picture of Seventh Heaven.

I updated my previous post with some minor analyses and hypotheses regarding the new content. It seems to me like they're generally sticking pretty close to the original flow of events, just with some extra Avalanche character building and a lot more sidequests and optional content.
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
How sick would it be, if Shinra's dropping of the Sector Seven plate ends up damaging an entrance/exit to Deepground which ends up freeing the Deepground Behemoth(s) and Deepground Beast(s)?

That would be a hilarious and ironic twist and explanation for their release. The writers' decision to include the characters from "The Kids Are Alright" novella is such a perfect addition to the Remake, I truly didn't expect them to have such good taste or desire to include some of the most grounded and nuanced novella characters in the Compilation. I just didn't see them caring or remembering much about that story, and I'm so glad I was wrong.

Never before have I felt so justified in pre-ordering a game's special edition.
 
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