Recent interview on comicbook.com with Britt Baron, Tifa’s English VA for FF7 Remake.
https://comicbook.com/gaming/amp/ne...lockhart-interview/?__twitter_impression=true
When asked about the love triangle, she had this to say:
I’d love to see what you guys think of this!
I personally never understand the opinion that characters are better when they're not jealous, or the implication that there was something wrong with Aerith and Tifa as they were in 1997. I know she's not really saying that outright, but I do kinda get that vibe, and have gotten them from others as well, which I find a bit weird tbh, but I might be reading too much into it.
People get jealous, it's part of human nature, if anything, people are diminished when that part of humanity is removed. We love, we hate, scheme, we get nervous, jealous, angry, sad, we cry, we laugh, and usually a bunch of those things exist simultaneously, people have flaws.
Especially love is extremely core to the human experience (or atleast, it has been in my life), so I never see a problem with being a "love interest" either. When a love interest is all a character is that's often a boring character, but not all stories are like GoT, with massive casts and a dozen complex storylines that require well worked out, well developed characters. Sometimes a story is told from the perspective of the main character, and is designed to tell a specific story, without muddying it up with with unnecessary complexity or moral greyness. I think it's fine to be a fan of those stories, or not be a fan, but I don't understand the view that there is anything intrinsically wrong with simple stories outside of them perhaps being boring.
Sometimes you just need a "bad guy", some times you just need a reason for Mario to go adventuring that instantly speak to the human heart.
Stories and characters are not like real life, in real life, you have complex real people, and it's wrong to say they exist only to perform a certain task, or to reduce them to a single aspect.
In games however, there is only one person that matters, the player, and all other characters exist for one reason, and one reason only, to elicit a certain reaction of the player. I am always a bit weirded out by this idea that we should treat characters as if they were human, if that creates a better gaming experience for the player, then of course, but as a goal an sich? Nah.
I hate the love triangle because it's simply not fun, but not liking it because women aren't just there to be the love interest and be jealous? I kind of feel like that does a disservice to the characters as they were in 1997, they were never "just love interests", they're strong characters now, because they were strong characters back then. Tifa and Aerith were friends, but also rivals, fighters, but also healers, they were complex, they were always the full package imo, which is exactly why people cared so much about the LTD, because they weren't just "love interests", because they were amazing characters, which is why we SOOOO longed for their happiness.
I didn't fall in love with Cloti because I put myself in Clouds shoes and wanted Tifa. No, if anything I used to not even really like Cloud, I fell in love with Cloti because I empathized with Tifa, because I engaged with her story, her experiences, her struggles, and as Tifa, I felt like that fighting deserved a happily ever after when it's all over.
But then again, I might be overthinking it XD