the last date is definitely a meta commentary on CA/ZA to me because this is not "our" Aerith, although I do think she is linked to "our" Aerith (I have a long arsed theory about this world lol).
I share this suspicion, if only because it struck me as a huge red flag that in Ch. 13, "our" Aerith makes an impassioned speech about how Sephiroth is wrong, about the value of life, and how death is
not a "homecoming." Then once Cloud wakes up, one of the first things she glibly says is "We could call it a homecoming." I found it jarring for her to do such a 180 on this subject (which is like one of the main themes of the game, lol) in the span of a few hours. Though I guess this could just be SENA's wonky translations again.
So yeah, I wonder if Cloud saying "This isn't you" is just the truth hiding in plain sight. Which may also explain why we don't see her POV in the last chapter -- because they're still trying to hide the ball -- and the "Aerith" we/Cloud sees isn't actually her.
Though maybe this is just me trying to cope with bad writing, lol.
This isn’t a fault against Nojima but against the reality that there is obviously way too many cooks in the kitchen here, and this isn’t just down to questionable translations, nor the need to create enough intrigue and mystery to tide the audience over for the next four years for part 3.
It’s against the choice for cryptic mystery over emotional resonance, that also does the characters in the story a disservice.
Tifa was executed brilliantly in Rebirth. I have no complaints.
But they have handled Aerith very inconsistently here as you said and all I can hope for is that it pays off in Part 3.
Yeah, for sure. And SE has been in its "for a dollar, name a woman" era for at least the past decade, so it doesn't surprise me that they dropped the ball on her like this. Which really makes it a miracle how well-developed Tifa has been throughout the ReTrilogy (esp compared to the OG), though they've done a pretty good job with Yuffie as well.
I think the fundamental storytelling problem with
Rebirth is that the devs prioritized the whole meta aspect of it being a "Remake" vs. focusing on retelling the
actual story from the OG (you know....the one that's resonated with people for nearly three decades?). Thus the endings of
Remake and
Rebirth are all about fate and destiny, focusing on whether the two famously dead characters from the OG/Compilation are actually going to live this time vs. the natural end points/act breaks of the OG's story.
The only "oh dear, what are they doing here?" moment I had throughout the entire ReTrilogy development process was when they announced that
Rebirth would end at the Forgotten Capital, and the endless baiting of "Is she gonna die???" in the subsequent months. (That and the obvious troll of a TGA trailer, but that's also a direct consequence of this decision).
Aerith's fate makes sense as the ending of the 2nd act in a story that's about trying to fight fate/change our destinies....but that is not what FF7's story is about?
FF7 is about a bunch of broken people, most of whom have suffered immeasurable loss, many who would be enemies with each other on the best of days, coming together and deciding that the fucked up, dying world they live in is worth saving,
and it's about the personal journey of one man who best personifies this tension -- someone who has been so broken by loss and his own weakness that he's created an illusory world to avoid confronting this.
The natural end of act two / "dark night of the soul" moment for both of these stories takes place at the Northern Crater. Sephiroth summons Meteor, putting a literal ticking clock on the planet's destruction, and Cloud's psyche completely shatters. This is the lowest point possible for Cloud, our party, the entire world -- the real
Empire Strikes Back moment, you can only go up from here.
In the OG, Aerith's death is so effective for two reasons:
1) It's a great narrative twist in that the game wants you to
think that this the end of act 2 moment. Going back to our
Star Wars analogy, you would think the rest of the game plays out like
A New Hope after Obi-Wan dies. The party mourns, but her death gives them the motivation to recommit, regroup and soon defeat the enemy at the Northern Crater and save the world. But the story does
not resolve at the Northern Crater. Instead the stakes escalate, and it's only then the game reveals what it's been all along.
2)
Because so much plot happens in the immediate aftermath of her death, because we don't have time to reflect/mourn, her death feels more realistic and impactful. It's sudden, unexpected, but our reality/the story demands that we keep going.
Rebirth robs her death of the emotional impact from the OG because instead it being a sudden shock -- there's a portentous build-up for an entire chapter. Instead of one impactful goodbye, it's 3-4 different ones with diminishing returns interspersed with a like 15 stage boss fight. (Not to mention forcing us to see it through Cloud's fucked up POV, and the months and months of baity marketing pre-release).
That's also why the ending feels so convoluted and contrived -- it's not the natural act break for either the "save the planet" or the "Cloud's identity crisis" stories. But the game needs to make you feel like it is, so it throws so much shit at the wall that for a second, you might think that the world is actually ending. Except we're at the end of part 2 of a trilogy, and fucking Meteor still hasn't been summoned. And while Cloud is clearly losing it, he's still functioning. These are both escalations, but these are
not the low points.
It's particularly annoying to me because I feel like the game/the devs
know this. There's a reason Ch. 1 is the Nibelheim flashback and Cloud and Tifa fighting about their memories after Sephiroth tries to drive a wedge between them.
This is the heart of the entire story -- and this story is clearly leading to the Northern Crater, where we get a
different flashback of the Nibelheim incident and Sephiroth seems to sever their connection for good.
We hardly get anything about Aerith being a Cetra (or honestly Aerith at all, which I still don't understand) until Ch. 10 of this game, but then Ch. 14 is basically trying to gaslight us into thinking it's been about Aerith all along, but that isn't what this game has been building up to. Ironically by making Aerith's death into this "big" moment, they end up diminishing the emotional impact of said death and bungling her overall character development.
I don't mean to sound like such a hater, because I really loved 90% of Rebirth and thought all the expansions/additions elevated the story from the OG. But it just makes it all the more frustrating that they completely flopped the ending, because the obvious ending to this game has been staring us in the face all along.