True. The irony that the creator of the main source of gaslight , misinformation , mischaracterisation , shitty takes and even more idiotic theories that poisons the FF7 fandom was created by someone that admits never played the games and only watches them on youtube/streamers.The unfortunate truth about shippers and shipping, in general, is that most shippers have not played the games, they just watch Let's Plays and streamers play them and form their opinions through Twitter threads.
This is why I am all for a little bit of gatekeeping; I am not saying anything like you had to play the black-label version of the game on the original Playstation with a Sony Trinitron back in 1997 otherwise, you’re not a fan, but people like these should be kept out of the discussions about any factor of the game not just the love triangle.True. The irony that the creator of the main source of gaslight , misinformation , mischaracterisation , shitty takes and even more idiotic theories that poisons the FF7 fandom was created by someone that admits never played the games and only watches them on youtube/streamers.
A minor concern I have is that splitting FF7’s story into 3, chunky games may actually harm longterm interest. A single, well-paced game is much easier to recommend than purchasing 3 full games for 1 story. The temptation to “speedrun” consumption may make partial consumers more prevalent.This is why I am all for a little bit of gatekeeping; I am not saying anything like you had to play the black-label version of the game on the original Playstation with a Sony Trinitron back in 1997 otherwise, you’re not a fan, but people like these should be kept out of the discussions about any factor of the game not just the love triangle.
Not really. tbh, people consume the Dark Souls trilogy and other video game trilogies back to back those who are interested and hooked will play all the way through.A minor concern I have is that splitting FF7’s story into 3, chunky games may actually harm longterm interest. A single, well-paced game is much easier to recommend than purchasing 3 full games for 1 story. The temptation to “speedrun” consumption may make partial consumers more prevalent.
As a fan, I enjoy this much game in a world I already like. Wonder if it’ll be accessible to people only partially familiar though.
I am 99 percent sure it is going to be the same ending cause all interviews leading up to AC give it away; I fully trust them tbh I was really worried after part 1 cause every YouTuber was like everything is going to change in part 2 and a certain YouTuber spread fake rumors about what was going to happen but Rebirth blew all my worries away I fully trust them now.Besides that, I think it was Kitase who said that a lot of people who played FFVII OG never actually finished it (I guessed they stopped at Aerith's death) so they missed disc 2 which is arguably the best of what FFVII has to offer, story-wise. And it'll be encompassed all in one game for p3 so they do hope that a lot of people are going to play it to get the full experience (but it makes me quite nervous because damn, they have to stick the landing, and I'm not talking about only ships or LT here).
It's not the where (I suspect they will incorporate some of the OtWtaS whenever possible), it's the how that worries me. When I look at Aerith's death scene, this is what I fear because this scene is not about Aerith, her death and her loss but rather what effect loss has on Cloud. I felt sad for exactly 0.2 seconds in that scene, when the materia hit the ground...I am 99 percent sure it is going to be the same ending cause all interviews leading up to AC give it away; I fully trust them tbh I was really worried after part 1 cause every YouTuber was like everything is going to change in part 2 and a certain YouTuber spread fake rumors about what was going to happen but Rebirth blew all my worries away I fully trust them now.
Considering that was their intention with the scene, I think they successfully got the reaction they wanted out of you as a player, but Aerith in the game says It is about Cloud.It's not the where (I suspect they will incorporate some of the OtWtaS whenever possible), it's the how that worries me. When I look at Aerith's death scene, this is what I fear because this scene is not about Aerith, her death and her loss but rather what effect loss has on Cloud. I felt sad for exactly 0.2 seconds in that scene, when the materia hit the ground...
I don't think disappointment was their goal tbh.Considering that was their intention with the scene, I think they successfully got the reaction they wanted out of you as a player, but Aerith in the game says It is about Cloud.
As someone who barely felt much for the OG scene, I felt even less for this one. I got that they shifted the focus, but I felt it was overdone at that point. Like, I get it, Cloud's head is messed up all the way to Sunday. But why hammer that in here, too? In what was supposed to be Aerith's swan song game? Not to mention, the same game that's as subtle as a hollowblock to the face about Cloud's issues.Considering that was their intention with the scene, I think they successfully got the reaction they wanted out of you as a player, but Aerith in the game says It is about Cloud.
Seconded. I'm still worried about how they'll do part 3 cause of this.I don't mind the new events, characters, characterizations. Those are all fantastic. But none of this needs to be explained by invoking FATE. This is why I share your worries about the ending of the Remake trilogy. It has the potential to be incredibly moving. Let's hope SE shows some restraint.
The first time around it didn't really help me that i got kinda annoyed at the Sephi boss rush when i accidentally reset the whole thing after wiping at the final fight and having to do all of it again. Then all the 10 different Aerith fades to the air and wakes up again moments just got overdone and didn't do much for me.As someone who barely felt much for the OG scene, I felt even less for this one. I got that they shifted the focus, but I felt it was overdone at that point. Like, I get it, Cloud's head is messed up all the way to Sunday. But why hammer that in here, too? In what was supposed to be Aerith's swan song game? Not to mention, the same game that's as subtle as a hollowblock to the face about Cloud's issues.
That scene needed to breathe. Regardless of how I reacted to the OG scene, I appreciated that it gave a quiet moment for the party to grieve and let it sink to both them and the player that Aerith really is gone.
I don't think disappointment was their goal tbh.
They could have instead focused solely on Aerith's inner conflict: Does she leave the party to attempt to summon holy on her own? Or does she stay with the party, where Cloud, unwilling to face his own problems, is a liability to everyone? This is a hard to choice to make, and I think it would have improved the story greatly to, instead of having a dream date, have an extended conversation between Aerith and Cloud in the sleeping forest about why exactly she's leaving, her frustration at Cloud specifically (I just think someone should have yelled at Cloud at some point). Explain all the choices leading up to her leaving the party behind to face Sephiroth alone. It doesn't have to be just about Cloud.