Mass Effect Series

Joker

We have come to terms
AKA
Godot
Incidentally, there's a ton of replay value in Citadel, if for no other reason than that the loud and quiet options for the first and second halves of the party are wildly different (there's loud first and loud second, quiet first and quiet second, etc [duh]) and utterly amazing.

possibly the best part? grunt being taken in by the cops and later rambling drunkenly in the shower about how he's sad hanar can't wear sweaters
 

Cthulhu

Administrator
AKA
Yop
You really need to work on that imagination of yours, :monster:

I mean, aliens. A thousand years or whatever in the future. In a different galaxy. So much variety and you're only thinking about dude-on-dude action?

psh. :monster:
 

Lex

Administrator
I'd be pleased with dude on alien dude. Something akin to thane or a male Asari equivalent.
 

Joker

We have come to terms
AKA
Godot
okay so

I worked an overnight last night from 10p-6a

and I got home at like 6:30, right? and I was like OH SHIT IT'S FUCKING N7 DAY MUFUCKA AAAAAAAAAA in my head

so

I come in my room and turn on my monitor and get to browsing and WHAT THE SHITTING FUCK there's no news yet

now, I realize that it's only 7am but c'mon

c'mon

but I think, hey, chill man, it's only 7. you're gonna be awake for a few hours trying to de-stress from work anyway, so what's the big deal? I'm sure SOMETHING will be up before bedtime

it's now 9:30 and there's still nothing and I keep refreshing every few minutes and what the fuck is this bullshit give me that sweet fix I need DADDY NEEDS ANOTHER HIT OF MASS EFFECT

and that's the story of how drugs are bad and how I'm really tired but can't let myself go to sleep yet because n7 day

hopefully we all learned a valuable lesson from this experience
 

Lex

Administrator
Wait, male Shep can't get with Thane? What the hell people!

The first male/male options were in ME3 with Cortez and Kaidan. In retrospect it's probably good that Thane wasn't an option, because he would have been my choice for sure and heartbreak etc.
 

Flare

Pro Adventurer
AKA
Flare
Oh I forgot to mention but I beat ME3 a few days ago :monster:

Okay, I love multiple ending options, I find them cool, but they really made them.... cheaply. And I'm saying this having seen the extended cut!
I just played this really great game, had a blast, was invested heavily in Shepard and the rest, and the ending lasted maybe 10 minutes with only one person speaking the whole time, some weird crash-land on a planet, only brief glimpses of those who've been in your crew throughout the series and only brief glimpses of those who were in you crew this whole game. Not counting the few obvious differences of the endings, that stuff was the same. :closedmonster: (Except for the fourth ending of course, that one was disastrous :wacky:)

My main complaints are the reused scenes through the three major endings, and the lack of properly showing you what the survivors are really doing. Don't give me a picture of them, don't give me just them gazing on some fucking weird planet for no reason, or standing in front of a memorial not saying anything. Show me a bit more depth! I played 80+ hours on this game and I think after making a really fantastic game you guys could've made a really fantastic ending! :wacky:

*sigh*
Well obviously the extended cut is the best they gave the fans for that 'ending'. I really feel that the Citadel DLC is more a proper ending than the game.

Anyhow, I have a lot of complaints with it, as you can see. Just totally didn't do the series justice.

But anyways I'll now mention the four endings and which I liked and disliked (as a side note, multiple endings could've also made them cheapen things; instead of working on one strong ending they split it into multiple cheap endings... then again they reused all the scenes for the originals so never mind :wacky:)

So funny thing, I wasn't very clear on how to do each ending at first. So I ended up choosing Synthesis even though I had in mind to choose Destroy first. This is easily explained by me being partially distracted for the ending, as I was giving Joe live message updates on it because it was fun. :monster: So I didn't pay as much attention as I should and walked straight to Synthesis.

So, Sythesis - It really turned out to be... I guess... a happy ending? Shepard dies to fuse ever life form and seems like it makes everything peaceful. Looks like people are still who they used to be. From a story perspective it was a cool unique ending, one reason why I really liked it. Fusing organic and synthetic life together (even down to the plants!) was a fun concept. On the other hand, I have some misgivings about being one person to decide the lives of everyone in the entire galaxy, but that goes for every ending I suppose.
Also, fusing all life together is a weird option. It's basically agreeing with the machines/Catalyst that the two types will forever be at war, which seems to always be caused by Synthetics, which of course as we know isn't true, as the Geth only ever attacked in self-defense (not counting them controlled by Reapers). Fusing the two types seems like it has some good things and bad things. You just took away the unique individuality of both types, forever. Also it's really unclear how that affects things on personal scales. I think Bioware makes an effort into making it a really good ending by showing everyone working together.
All in all I like the ending, but don't find it perfect/not quite what I wanted.

Next, Destroy - I wanted to choose this first because it felt like the natural choice. We've been fighting the Reapers in ever game, the whole goal has been to get rid of them and stop the cycle. I wanted to complete that goal in the game. Unfortunately it has the nasty side affect of destroying all Synthetic life that currently exists. :closedmonster: So there goes EDI and the Geth race, which I just went through lengths to keep them and the Quarians both alive and to ensure the Geth attained true individuality through Legion's efforts. Not my ideal option with that tacked on.
But the perks to this one is, of course, destroying the Reapers and stopping the cycle, saving most of the galaxy, and it seems Shepard survives the events, the only ending to do so (though of course there's no follow up).

Next, Control - Wasn't a fan of this ending, it seems to be portrayed a bit ominously imo :awesome: Shepard dies but her thoughts and memories live on. Well, that seems nice, but now she's talking about how the other her died and that she'll now use the Reapers to guard the galaxy and help people out... right? I mean, she has Shepard's memories, so... this won't eventually go wrong, right? The old Catalyst was, I mean, so awesome, after all. :wacky:
There's a bit of danger in having the Reapers now around all the time and under control of another Catalyst who claims to want to protect people. You hope she'll be Shepard, but who knows what'll happen as time goes on. Don't want history to repeat itself. :closedmonster: (Also, the ominous feeling could stem from the fact that this was what TIM wanted.)

Lastly, Doing Nothing - Great job Shepard, everyone dies :monster:
Fun inclusion though, and seeing the time capsule Liara left behind, with her image, was cool, but sad. Terrible to imagine Shepard doing nothing at all, and thus ensuring everyone dies.

I liked the first two I mentioned the most, for different reasons. They both have good moments. It's also the only two options my Shepard would have chosen. She possibly would've went for Destroy first though, because of all the unknowns of Synthesis. The idea of everything, from plants to the individual races to the Reapers, basically merging together, is so alien. You can't be sure that you, and everyone else you care for, will be the same after that. But it seems like it works out, and it's pretty cool.

Anyways I liked the choices, I just wish it was done with the same dedication and love that the rest of the series received.
 

Lex

Administrator
That EA thing has multiplayer beta sign-up. (Here)

also

masseffectpre-order2fjgt.png
 

Kuja9001

Ooooh Salty!
AKA
roxas9001, Krat0s9001, DarkSlayerZero
Maybe there will be someone who could possibly replace Tali for me as fav LI.
 

Flare

Pro Adventurer
AKA
Flare
I like that the loyalty missions are more optional this time around.

Also I hope there's a nice big cast of Love Interests to choose from. :awesome:

Also these graphics hnnnnngggg <3
 

Lex

Administrator
Details dropped from GameInformer

Backstory
-Around 2185, at the height of galactic progress, unaware of the impending Reaper invasion (though after Sovereign), several species band together for the "Andromeda Initiative"
-4 Arks, each carrying a different race, are built, housing thousands of individuals to chart a course to Andromeda

More on the Andromeda Initiative:
"Founded in 2176 and launched in 2185, the Andromeda Initiative is a civilian, multi-species project created to send scientists, explorers and colonists on a one-way trip to settle in the Andromeda Galaxy. With powerful benefactors lending their support, the program has grown substantially in scope since its inception. The Initiative&#8217;s ultimate goal is to establish a permanent presence on the seemingly resource-rich frontier of Andromeda, and eventually create a reliable route between it and the Milky Way Galaxy."

-Turians are confirmed in the game
-The Heleus Cluster is noted as having a significant amount of "Golden Worlds", or planets ripe for life
-Each ark is led by a "Pathfinder"
-The Pathfinder, recon teams and others onboard are in cryosleep, unaware of what transpires in the Milky Way after they depart
-You play as either Scott or Sara Ryder, the children of Alec Ryder (pathfinder of the human ark)
-Alec Ryder is voiced by Clancy Brown
-Events at the start of the game occur that pass this role down to you, you are untested and unproven, unlike Commander Shepard of the previous trilogy
-This doesn't mean Mass Effect is Ryder's story from now on, they want the game to feel like a complete story (while teasing other stories that could happen)
-More customization options than previous games
-You can customize your father and your sibling, though not as extensively
-The "Nexus" is basically a forward command center staffed by multiple species that arrives in Andromeda early to pave the way for the Arks
-The Hyperion (humanity's ark) arrives at an incorrect location that's volatile and loses contact with the other arks and Nexus

Inspiration
-The (much improved) Mako of ME1, the loyalty missions of ME2, the multiplayer of ME3

Combat
-Global cooldowns are now replaced by individual timers
-Powers are instead hotkeyed for quick use, no longer pausing to bring up a wheel and aim (you can still pause the combat but it's not how BioWare intends combat to function)
-Dynamic cover system (ala TLOU)
-Still a cover based shooter with a goal to get the player moving around the battlefield more
-Jetpack allows for more movement variety; you can quick dash instead of rolling
-Jetpack has a hover function that allows you to hit enemies seeking cover or survey your surroundings
-Less emphasis on linear, clearly telegraphed environments that tell you a combat encounter is coming (though linear areas are still in the game)
-Game Informer's hands on was positive, feel the game has a clearer identity in combat than previous games
-You still queue up attacks, combos, order your squad, etc
-All key elements are still intact but the studio wanted to encourage more experimentation and wider variety of abilities

-Class system is gone; instead you have full access to abilities from all classes, you can mix and match skills from tech, soldier or biotics
-Goal is to allow players to try different approaches to combat without being locked in at the start
-However, you can still specialize once you invest enough points into a category of skills, you unlock a profile that can get you bonuses for your particular play style
-This is where class names like "Vanguard" (invest in combat and biotics) and "Adept" (invest in biotics) resurface
-Invest in multiple categories and you unlock the "Explorer" profile
-There is a narrative reason that allows you to reconfigure your points throughout the game so that you can try out multiple gameplay approaches without making multiple characters
-You can customize your helmet, chest, shoulders, arms and legs, more extensive than previous trilogy
-Many familiar weapons return, as well as new melee options like swords and hammers

Enemy/Environments/Crafting
-The 'Kett' are the main enemy
-The team wanted players to experience the first time encountering a new alien species vs already having it established in prior games
-Rather than painting them as mortal enemies, BioWare wanted to make them feel foreboding but not ugly as they want you to also empathize with them
-Instead of having "linear slices" of planets that you land on, you explore these planets from the surface to their underbelly
-Critical paths, optional planets, major hubs, loyalty missions return
-Your land vehicle is designated the "Nomad", and the team got special guidance from NFS developers on its handling.
-The Nomad isn't sluggish and cumbersome like the Mako, it's very fast, still boosts and maneuvers much better
-The Nomad doesn't have weapons, you can customize things like its speed and appearance
-BioWare did not want to repeat having things like mineral nodes and multiple identical outposts scattered across planets
-Points of interest include combat encounters, puzzles, narrative beats etc on planets
-One planet, called 'Elaaden', is flagged as a possible habitat zone, however the surface is hazardous (no water, extremely hot); you can be pointed in this direction in multiple ways, for example, a Krogan can request the Pathfinder to find a missing colony ship or you can just choose to land on the planet yourself and see what you find
-On planets, one of your priorities is to scout for drop zones for your crew that drop "forward stations" that establishes a foothold for you
-These stations allow for changing up your loadout, fast travel point, etc
-Planets can have multiple dangers like acid pools, burning wreckage, weather etc that can all kill you
-Most planets have at least one major enemy base
-Planets can have areas, encounters and "super bosses" that are too tough for you to handle at first, encouraging players to come back later
-Since Andromeda is a new galaxy, Ryder can actively scan and discover things in the environments; that gets sent back for analysis and unlocks new technologies for the player
-Scanning and discovering these things also allows you to obtain blueprints to craft weapons and armor for yourself
-You can create a wide array of items, not just ammo types and weapon mods, items that haven't been seen before in the Milky Way (thanks to new alien tech)
-Some plot threads and missions lead you across multiple planets

Squadmates
-Peebee (nickname): Asari squadmate shown in previous footage. Went off on her own after arriving on the Nexus and described as having a "bubbly personality". She's smart and not concerned with social norms and "niceties".
-Liam: Arrived with the Pathfinder, former police officer and described as having a "light attitude", bringing levity to situations

The Tempest (Your Ship)
-Important to harken back to the Normandy as it was a fan favorite
-There are no loading screens as you move through the ship
-Galaxy map returns but rather than piloting a mini ship on a map, it is more immersive, you select a planet, the game gives you sense of traveling towards that planet, and when you back out, you're immediately at your destination
-You don't pilot the ship manually, but it feels seamless as you go from planet to planet and see them from your bridge getting closer in the window
-They wanted a seamless experience from picking a planet to walking down to your cargo hold, hopping into the Nomad and landing on a planet. There is a landing sequence and you get off the ship. No more loading screens and instantly popping up on the surface of a planet.

Relationships/Characters
-There are more relationships in the game than any other Bioware game (as they noted fans make a big emphasis on romance in the games)
-The squadmate with the least amount of lines in Andromeda has more lines than the squadmate with the most amount of lines in ME3
-Due to complications in the awakening process, your sibling won't join you in combat but you can interact with them and build a relationship
-Many of these dealings are optional, and discovering more about the Ryder family is a plot thread
-BioWare is confident the details of this story are what differentiates it from a traditional "hero's journey"
-Loyalty missions return but they are not critical to the ending of the game; you can complete them after you complete the main story path for example
-Emphasis that relationships don't just culminate in a sex scene, but rather characters can just want to get in the sack, while others are interested in long term relationships and others still aren't interested at all. Bioware wanted to capture more "shooting bottles with Garrus" moments in the game, of which there are plenty

Multiplayer
-More evolved and refined form of ME3
-Card based economy where you earn XP and credits
-There are microtransactions but no real world money is required, you can unlock normally
-You still set the map, enemy, as before but you can also activate modifiers that can give you decreased health (for greater reward) or more damage (less reward)
-Bioware also plans to release custom crafted missions with unique modifiers that players can't change themselves
-These custom missions give you a 3rd currency, "mission funds" which allow you directly purchase items and weapons vs the mercy of random card packs; however these items are only available for a limited time in the store and can change often
-In MP, you play as the "Apex Force", a militia strike team from the Nexus
-Different enemies require you to use different tactics (some are shield heavy, some use heavy biotics etc)
-Playing MP will have advantages for the single player but it absolutely does not affect the ending of the game
-New "Prestige" mechanic added: With several types of characters, you earn regular XP and prestige XP. The prestige XP goes into every character of that 'type', for example 'tanky' characters. Earning enough prestige can grant you added health for all tank characters, etc.

Choices
-No more Paragon/Renegade system
-They want more nuance and subtlety and giving the player more opportunity to express themselves
-You can agree or disagree with someone without being punished or cornered into a paragon or renegade choice
-Dialogue option tones: heart, head, professional and casual.
-These don't affect you or sway a meter one way or another, rather they allow you freedom without worrying about unintended consequences
-"Narrative actions" (previously "interrupts) return but rather than giving a "red"=bad or "blue"=good choice, it can say "shoot", leaving more ambiguity to your choice
-Decisions aren't necessarily obvious "right" or "wrong", there are pros and cons to each and you'll just have to play the game the way you want

The future
-Mass Effect: Andromeda leaves the door open for more games (obviously)
-New game+ mode allows you to change your gender if you choose
-BioWare is coy about multiple endings; "it's a suprise", "it's different than the trilogy"
 

Lex

Administrator
OK I'm buzzing now. That's exactly what I wanted from today. I mean I wanted to be shown this, but the list of information is good enough for now. That + trailer + screenshots is alright. They should have done a livestream/ discussion though IMO.
 

Flare

Pro Adventurer
AKA
Flare
Yeah that wall of text just basically made my day :monster: So much good stuff in there I can't even. <3
 

Hisako

&#28040;&#12360;&#12394;&#12356;&#12402;&#12373;&#
AKA
Satsu, BRIAN BLESSED, MIGHTY AND WISE Junpei Iori: Ace Detective, Maccaffrickstonson von Lichtenstafford Frabenschnaben, Polite Krogan, Robert Baratheon

CK

buried but breathing
AKA
CK, 2D, wanker
ME1 was there last N7 day i'm pretty sure but now I can play through all 3 and finally see that extended cut since I didn't have internet when I finally got around to playing the games. Didn't even look at the ME series until 2013. :monster:

also had to change my pants after the trailer and all that juicy info.
 
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Ite

Save your valediction (she/her)
AKA
Ite
PS3 multiplayer still going strong, takes under a minute to find a match typically.
 

Lex

Administrator
The good news is there's news, the bad news is that Mac Walters is still writing Mass Effect.

Anyway, here's him being interviewed. 101 questions and answers about ME: Andromeda.

Try not to let yourself get too hyped, even though that's kinda impossible. Mac Walters has a long history of being a bit of a lying shitlord :monster:

MUCH SPECULATION FOR EVERYONE
 

CK

buried but breathing
AKA
CK, 2D, wanker
No way he can be as bad as old peter moneyleux when he's talking up his games. :monster:
 
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