Mass Effect Series

Alessa Gillespie

a letter to my future self
AKA
Sansa Stark, Sweet Bro, Feferi, tentacleTherapist, Nin, Aki, Catwoman, Shinjiro Aragaki, Terezi, Princess Bubblegum
-"Turian homeworld Palaven"
BEING THE FREAKISH GARRUSEXUAL THAT I AM THIS WAS PRETTY MUCH THE MOST THRILLING NEW THING SAID
 

Hisako

消えないひさ&#
AKA
Satsu, BRIAN BLESSED, MIGHTY AND WISE Junpei Iori: Ace Detective, Maccaffrickstonson von Lichtenstafford Frabenschnaben, Polite Krogan, Robert Baratheon
BEING THE FREAKISH GARRUSEXUAL THAT I AM THIS WAS PRETTY MUCH THE MOST THRILLING NEW THING SAID

Broadening aki's horizons by whoring out her shepard to all the loveliest of man turians available in the galaxy
 

Russell

.. ? ..
AKA
King of the Potato People
Saw this article over on the escapist: http://www.escapistmagazine.com/art...ienced-Points-What-s-Wrong-with-Mass-Effect-2

Well worth reading, this sticks in my mind:

Later, The Illusive Man finds a derelict Reaper. (And in classic Cerberus style, he sent a bunch of scientists on board without ever checking up on them, leaving them to die hilariously in the name of Idiot Science.) He sends you on board to get the IFF.

Remember that one of the great challenges that Shepard is facing is that nobody believes in the Reapers. So here we have one, all of a sudden. Then Shepard boards it and ... blows it up? How about taking a video and putting it up on YouTube, Shepard? How about offering tours?

Remember the whole point of getting the IFF is to go through the Omega-4 relay (Which no-on has ever survived!) and kill the Collectors. But, if our only goal is to kill them, then why go to all this trouble to pass through the dangerous relay and fight them on their home turf? Why not just sit on this side of the relay and spawn-camp them? Maybe put down some mines for good measure.

In fact, why not just blow up the relay? When the game came out, people suggested that Mass Relays were perhaps invincible. But then the Mass Effect 2 DLC came out and gave us a mission where you have to blow up a relay, retroactively making the entire plot of Mass Effect 2 a needless risk and a pointless waste of time.
 

Hisako

消えないひさ&#
AKA
Satsu, BRIAN BLESSED, MIGHTY AND WISE Junpei Iori: Ace Detective, Maccaffrickstonson von Lichtenstafford Frabenschnaben, Polite Krogan, Robert Baratheon
Mass Effect 2 opens with the death of Commander Shepard. This is an inept way to begin a story.

Yes, it would be inept if not for the fact that most sensible players had already emotionally invested in the character for about anywhere between 30-60 hours by the beginning of the story

In the previous Mass Effect, Cerberus was a clueless, fumbling terrorist organization

Both the Illusive Man and Miranda mention that the mooks Shepard encounters is only one facet of what Cerberus is really about

If you select the, "I'm not working for Cerberus" dialog option, Shepard says, "I'm working for Cerberus because [excuse]." It's a ham-fisted mess of circular logic and railroading.

Would you have thought the Alliance would have accepted Shepard back in even if he/she said they weren't working for Cerberus?

thus establishing themselves as bumbling fools

Yeah, Harbinger is the moron of the Reapers and can't control a train set let alone an engineered group of Protheans. So what

Then Shepard boards it and ... blows it up? How about taking a video and putting it up on YouTube, Shepard? How about offering tours?

He has a point, but then again being the assholes they are the council would have probably dismissed it as a hoax because the Reaper wouldn't be there anymore anyway (losing orbit, right)

In fact, why not just blow up the relay? When the game came out, people suggested that Mass Relays were perhaps invincible. But then the Mass Effect 2 DLC came out and gave us a mission where you have to blow up a relay, retroactively making the entire plot of Mass Effect 2 a needless risk and a pointless waste of time.

Yes, let's blow up a relay.

I'm sure no-one's going to miss the entire Sahrabarik star system that will inevitably disappear along with it. I'm guessing this muppet hasn't played through Arrival.

So, my thoughts on Shamus Young? Has some valid points. Mostly grasps at straws. Appears to talk out of arse. Also, good job insulting the writers, and shit a little departure from the norm is always something to applaud in this day and age of gaming, even if it is a miss, you conservative wanks
 
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Russell

.. ? ..
AKA
King of the Potato People
I've still not played ME1 so I can't comment on most of it, but it does bug me that Cerberus didn't shove a minefield in front of the Omega Relay.

They spent a few billion credits on reviving a corpse & building a bigger Normandy in secret, you’d think they could have worked out how to tow the dead Reaper away from a star and fast build a massive minefield.

Their are some plotholes, but they aren’t nearly as bad as this Shamus Young makes them out to be.
 
There were pieces of Sovereign all over and they were able to clean it up without anyone believing it was a Reaper.

I don't think bringing it back would really have worked.

The Omega Relay was the way the Protheans were getting to and from their "home planet" to steal people for some unknown reason. Blowing up the relay wouldn't have done anything but left them more in the dark about what the Reapers were planning and what they were going to do next. They also had no way to know if it would have stopped the Protheans entirely.

Which is why blowing up (or capturing) their base, actually seeing what was inside (human goo machine) was essential for fighting the Reapers that were to come.

If this moron had even played Arrival he would have known that blowing up the Omega Relay doesn't STOP THE REAPERS, it STOPS THE PROTHEANS. Protheans are bad and taking thousands of humans but Reapers want to wipe out all life. Which one do you prioritise to take down especially when you can take down one while learning the plans of the other?
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
http://www.theaveragegamer.com/2011/05/15/mass-effect-3-to-include-all-gay-options/

lolololol

Just don't turn everyone into Kaiden Bioware. I don't want everyone trying to hit on me when I make small talk.

PC Gamer: When you’re fighting the Reaper-ised version of a species, how is that different to fighting the normal versions of them?

Casey Hudson: It’s quite different, that’s where we’re putting a lot of our fun new special activities, around these new abilities that they have. So we’re giving them heavier melee stuff that they might do, or one of them is able to suck back the health of the enemies you’ve killed around it. So as you’re killing enemies next to it, your squadmates are working on this character, and it’s able to suck in the health. You start thinking about tactically, “is it better to work on this character first, or fight the guys first to get them all cleared out? Because it’s going to suck their health if I try and fight them both?”

So they have special abilities that their origin species don’t have, but it’s always kind of hinting back at what that species is good at.

PC Gamer: You guys were talking about a Reaper creature with a sac that bursts if you shoot it, and smaller creatures come out – do you have any other favourite examples of location specific damage stuff like that?

Casey Hudson: Yeah, I think two of them. One of them is the Atlas that you saw, so it’s the big kind of mech thing. The cool thing about that is obviously once you see it moving, you get more of an idea of what it’s about – it’s a massive, heavy thing that’s got a huge cannon on it. But it’s piloted by a Cerberus trooper that’s on the inside – you can actually see him in there, and if you concentrate on the little glass shield that he’s behind, if you can take that shield out. Then you can damage the guy that’s in there, and then you kill the guy and the machine’s dead. Or likewise if you kill the machine, then the guy can hop out and you fight him. So there’s some fun stuff in there in terms of fighting a machine that’s actually piloted by a guy.

And then the sac thing, that’s where the Reaper-ised Rachni has a few of these sacs on him, so as you’re fighting him – in terms of location based damage – you really don’t want to hit one of those things, because then it unleashes the little creatures that are inside that scuttle along and try and climb up you. Those are a couple of the more fun ones.

Casey also told us Tali will return as a full time squad member, and that there’ll be no new love interests in the third game. We’ll have another chunk of Mass Effect 3 details tomorrow. You can subscribe to all our Mass Effect 3 news and previews if you use an RSS reader.

http://www.pcgamer.com/2011/05/15/bioware-on-tactical-targeting-in-mass-effect-3/
 

Alessa Gillespie

a letter to my future self
AKA
Sansa Stark, Sweet Bro, Feferi, tentacleTherapist, Nin, Aki, Catwoman, Shinjiro Aragaki, Terezi, Princess Bubblegum
12148623
princess butterface wants back in me3
 

Hisako

消えないひさ&#
AKA
Satsu, BRIAN BLESSED, MIGHTY AND WISE Junpei Iori: Ace Detective, Maccaffrickstonson von Lichtenstafford Frabenschnaben, Polite Krogan, Robert Baratheon
man that face


it's like a well-sculpted potato
 

ForceStealer

Double Growth
Mass Effect 3 plays like a shooter.

Sure, Mass Effect games have always looked like shooters, but they've never really played like them. Yeah, you pointed and shot at things, but the less tangible particulars of combat have always eluded BioWare's sci-fi epic. Gunplay in Mass Effect was a clunky exercise in behind-the-scenes dice rolls, RPG-style. Mass Effect 2's battles weren't the chore they often were in the original, but they weren't what anyone paid the price of admission for. The cover mechanic was limited in comparison to dedicated third person action games, and guns lacked any sort of oomph.

My playtime with Mass Effect 3 was set on the Salarian homeworld of Sur'Kesh. Ostensibly, my job was to escort a Krogan princess offworld. But in practice, my main job was kicking Cerberus ass across a science station, and Shepard was more equipped than ever to get the job done.

A host of seemingly small additions have changed the way Mass Effect 3 plays. Basic character movement is more responsive for starters, more animated. Guiding Shepard around is less of a struggle than it's ever been. Aiming also felt snappier, and guns have the punch now that they've always lacked.

These changes alter the way you can move around combat zones in Mass Effect 3. Previously, firefights in Mass Effect were mostly static affairs. You'd find a good sized bit of cover and fire away, or throw abilities at your enemies hoping they'd never really get in close enough to make Mass Effect or Mass Effect 2's unwieldy combat controls a liability. If you were a Vanguard, you might risk your life to use your powerful charge move, but it was an awkward maneuver that missed as often as it hit. But Mass Effect 3's revised movement and aiming make Shepard viable at variable ranges in a way he never was before.

Moving and shooting, a previously suicidal maneuver that most players outgrew within a few hours of Mass Effect 2, isn't just an option now - it's a good choice. Cover is still important; it's also been revamped from the last game, easier now to traverse and use dynamically rather than finding a point to set up at and pray that enemies don't close the gap. But BioWare wants you to mix it up in close - something made obvious by the revised melee system.

The awkward melee shoves and slaps of past Mass Effects are gone. Formidable melee punches and attacks specific to each class have taken their place. The Soldier Shepard I used delivered some solid, fast punches that knocked enemies back without causing me to double over like I had shattered every bone in my hand. But the real new addition to close quarters combat is the instant melee kill - hold down the B or Circle button and Shepard will wind back to deliver a killing blow unique to his class, in this case a tech-blade in my Soldier's wrist armor. Shaped similarly to the energy-based armor used by Sentinel classes in Mass Effect, it cut down enemies in one hit. Other classes have their own heavy melee attacks - Adepts have blades of psionic energy that they use to cut down their enemies in close, for example.

Then there are the grenades. Mass Effect 3 sees a series debut for actual, round, conventional grenades. This adds yet another combat option to the game that changes the way Shepard can engage with enemies, and adds a new tactical wrinkle to flanking and other maneuvers.

All of these things combine to provide a shooting experience that, honestly, feels a bit surreal in a Mass Effect game. As I made my way to the Krogan princess on the other end of a science platform with my teammates Liara and Garrus, there was a point in the demo where Cerberus operatives stormed the opposite end of the corridor. The platform had the standard smattering of cover objects between us and the Cerberus forces, but there was also a passage to the right that flanked to the other side. Ordering Liara and Garrus to use their abilities as a diverson, I stuck to cover and ran to the corridor. I made my way to the end and blind-tossed a pair of grenades into the other side of the room.

As the explosions rocked the Cerberus personnel, I swung around the cover and quickly popped a pair of enemies with my assault rifle. Then I dashed forward, sprung over a bit of cover, and took out another Cerberus agent with a pair of quick melee strikes, then ducked back into cover and made my way around to the remaining enemy's rear, cutting him down with Shepard's tech blade.

It all felt like a different game, like a different series even. Where Mass Effect 2 felt like a slightly tighter Mass Effect combat-wise, Mass Effect 3 is in an entirely different space. The familiar elements that need to be there are intact - powers and talents are still in the same menu wheel structure, and weapon types remain unchanged. You're not going to select an assault rifle and be shocked by its looks. But you will be taken aback by how well it works. I was. And now the wait to play Mass Effect 3 until 2012 is that much harder.

Source

I guess I counted among the leery of the purported focus on shooter-ing up Mass Effect. Mostly because I'm significantly more keen on RPGs than I am on shooters. But if Uncharted proved anything its that I am more than capable of digging a third-person shooter.
I like the class-specific melees myself, that sounds like fun (psionic blades? Hell yes). And a greater variety of ways to tackle a certain battle was something that could have been improved on, so this all sounds good and alleviates some apprehension for me.
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
Derp, ME2 already "shootered" up Mass Effect's gameplay significantly.

Nothing new here.
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
All they did was improve what they already had with the aid of vets of the genre.

I don't know what people were expecting them to do besides that. ME has always been part RPG and part Shooter.
 

Zee

wangxian married
AKA
Zee
They seem to be bringing some of the RPG elements that were absent in 2 back into 3, so I wouldn't be too worried.
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
The Reapers have come to Earth. This is how Mass Effect 3 begins. The first two titles in the series were building towards an epic war with the ancient arbiters of doom and that war has finally come. Good thing the galaxy has you, Commander Shepard, professional Reaper killer.

Mass Effect 2 focused on gathering the best mercenaries in the galaxy for a suicide mission against the Collectors. Mass Effect 3 is a survival mission. You must rally the various races from around the galaxy to your cause to reclaim Earth and save every form of life from extinction. Fail, and everyone and everything dies. No pressure. It won't be easy. This is full blown galactic war and to many, the battle appears hopeless. How can any army possibly defeat the Reapers? Forget about earning the trust of individual allies -- you must unite warring factions to one purpose. Returning to Earth with anything less than a galactic armada would mean failure. In Mass Effect 2, you helped Jack deal with her past and tracked down Samara's daughter for a family reunion. Here, the stakes are higher and the importance of each mission is going to be greater.

One example of these unifying missions comes about halfway through Mass Effect 3. Shepard and crew have journeyed to the Salarian homeworld, Sur'Kesh, to rescue a Krogan princess. Yes, she's crazy hot. The princess in question is the key to uniting a divided Krogan homeworld. Mordin Solus is assisting (it is his home planet after all), and naturally the Krogan clan leader Wrex Urdnot has quite an interest in the princess.
Find out how Mass Effect 3's combat has changed.
But wait, is that team even possible in your version of Mass Effect 3? This is where the branching paths of the first two games begin to really affect the final battle against the Reapers. What if you killed Wrex in the first game? What if Mordin died at the end of Mass Effect 2? What if you gave thumbs up to the Genophage? It's unclear how these choices affect the missions -- maybe losing Mordin just means another character is there in his place -- but in some cases the differences should be significant.

Mass Effect 3 Executive Producer Casey Hudson says that "all things contribute to the war effort." Meaning every major decision from the first two games has an impact. The relationships you've built, and those you need to build going forward, matter.

With the Krogans, you might have murdered one of their own. You might have further doomed their species to extinction. Now you must ask them to help you save the galaxy. Awkward. But there are other decisions that should have an impact. Did you kill or spare the Rachni Queen in Mass Effect 1? When Sovereign attacked the Citadel did you sacrifice or save the Council? At the end of Mass Effect 2, did you destroy the Collectors' experiments or save them for (then ally, now enemy) Cerberus? Thinking about all of the decisions made in the first two games and if/how they impact Mass Effect 3 illustrates the scope of the trilogy. This is something we've never seen before.

The separation between someone who played Renegade versus Paragon in the previous games makes the large scale of Mass Effect 3 all the more interesting. Renegade isn't the traditional "evil" you see in games with morality. Often times, it's about self-reliance. Many of those decisions show a Renegade Shepard as being direct, uncompromising, and perhaps trying to prove that humans don't need help from anyone else to survive in the galaxy. For some species, that brash mentality can earn respect. For most, it likely shows that humans are under-developed savages who should be destroyed by the Reapers. I've got to imagine a few things my no-nonsense Queenie Shepard did are going to come back to bite her in the ass.

If you didn't play any of the downloadable content, Mass Effect 3 assumes the events happened. You get a little more out of things if you played Lair of the Shadow Broker and Arrival. But either way, Liara is the new Shadow Broker (think queen of all mercenaries) and Shepard has been arrested and is on trial on Earth at the start of ME3Mass Effect 3 might be about big-scale battles and the fate of all worlds, but there's still time for love. There's an epic battle for Shepard's heart, after all. If you were suave in Mass Effect 1 and 2, then you have two love interests, both vying for you as worlds are about to end. This love triangle will be resolved by the end of Mass Effect 3, so look forward to walking off into the sunset with Liara. I mean, seriously, who else would you want to be with -- Kaidan?

Regardless of how your love life turns out, the Reapers need to be taken down. With a galactic armada at your disposal, that should be doable. All you have to do is convince the galaxy humanity's worth saving.
Sur'Kesh, to rescue a Krogan princess. Yes, she's crazy hot.

WHAT
 

Joe

I KEEP MY IDEALS
AKA
Joe, Arcana
The only thing I took from this that I was happy about, was the fact that there is a Korgan Princess.
The fact that there is a female Krogan.
The fact that Bioware aren't ignoring the females of other species completely.
The fact that I can find me a hot Salarian gal and chow down.
 

Hisako

消えないひさ&#
AKA
Satsu, BRIAN BLESSED, MIGHTY AND WISE Junpei Iori: Ace Detective, Maccaffrickstonson von Lichtenstafford Frabenschnaben, Polite Krogan, Robert Baratheon
idk, more RPG elements for me and less shootery is my taste.

The Mass Effect series has always been an RPG-Shooter hybrid at its core. You want something that plays solely as a shooter? Go find any other sci-fi shooter on the market.

I mean I don't mind them making the shooting "tighter", but what I really want is a balance. In hindsight, both Mass Effect 1 and 2 lacked balance between the two types of mechanics. Here's to hoping they even it out in 3 rather than dedicating the game to only one end of the spectrum.
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
No they didn't. In both games you spent almost just as much time running around and talking to people, exploring and buying shit from shops and upgrading your characters, as you did shooting things. You've just always done a bit more shooting. ME is a shooter at its core after all, and complaining about an increased focus on its core gameplay is silly.

What they've both been lacking is polish.
 
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