Well I'm glad I got to kill the Illusive Man. I understand you can talk him into doing it himself, but I apparently didn't have a high enough score in either direction - though frankly, I wanted to kill him.
How long has he been Indoctrinated? All of Mass Effect 3? Longer than that? Just toward the end?
The whole going-back-to-Earth sequence was pretty awesome. That absolutely massive fleet coming through the relay was pretty sweet. I still keep that complaint about the entire series - the complete lack of any ship combat. We're constantly told how awesome the Normandy is, and it certainly looks good, but how many times have we even seen it fire it's main gun? The fact that we have this badass ship in orbit never seems to come up. I mentioned this before, but the most glaring example to me was Zaeed's loyalty mission, when the enemies fly off with what we need and the team stares at it dejected as it flies away...Do we not have a frigate up there? I think they could take'em.
There was another mission when you raid a collector ship and they tell you the Normandy's gun isn't powerful enough to breach some door so you have the take the long way around. Bullshit! The Normandy destroys the Collector ship at the end in like 2 hits!
I understand that's not the kinda game they were going for, but if Assassin's Creed of all games can make such a compelling naval combat game, I think Bioware could have let you do some stuff that made all of Garrus' calibrating worthwhile. Seriously, he's constantly working on a gun that, over the course of several years is used less than 10 times. (Might even be less than 5, but not being as familiar with the 1st game, I'll give it the benefit of the doubt.
Anyway, I really did like the gameplay and upgrading and such that is there. I have to wonder how you could ever have enough money to buy and upgrade everything. And how do you upgrade things to level 10? Each gun I got to level 5 was taken off the list.
Also, when you walk around their little forward base in London...holy crap was that emotional talking to everyone. I even didn't hate Kaidan for a minute or two. And Shepard's conversation with Garrus...holy crap. Let's just say I was glad I live alone at that part. When she tells him if she's at the bar in heaven and he's not she'll be watching. Ugh, my throat gets tight just thinking about it. Probably the closest I've ever come to being a shipper, I want those two to be together. (And then their goodbye at the end when she loads him back into the Normandy. Shit...)
I was less experienced with Liara since I didn't play much of ME1, but I really came to like her at the end of 3. She was pretty useful in combat too. Their final chat was also emotional...but what did she do to Shepard there? She and Garrus really do feel like Shepard's best friends, as they seem to have been around the most.
Being able to have a final chat with people who weren't there was also great.
So...yeah...that ending. Everything I heard was absolutely 100% accurate. The game really is fantastic and keeps getting better and better until those catastrophic last 5 minutes. Also totally accurate was the assertion that while you watch the ending and immediately after, it doesn't seem THAT bad. Weird, but okay. But the longer you sit on it, the worse it gets. I still feel really deflated about it.
There's really nothing new I can say, it's all been articulated pretty well - the fact that it's melancholy isn't the problem, it's that in addition to not making much sense, it runs counter to every theme in the series. Not the least of which is choice.
I also very much like what Splintered posted here back when you guys all beat it
which I stayed up entirely too late reading how your actions in ME3 disprove everything that kid tells you about why the Reapers do their thing. I admit I like the touch that the first Reapers were made into them against their will by this AI they designed to solve the problem - but that's all the more reason you should be able to shut it down or whatever. Why do the options all suck so bad?
By the way, I understand all the endings are the same, why do the Mass Relays get destroyed if you choose to control the Reapers? (I chose destroy.)
On a more subjective note, I don't much care for open endings (yes that goes for FF7 too). I like epilogues, ESPECIALLY if it's a character driven story. Tell me what the hell happened to all these people I just spent so many hours getting to know intimately! I know you can make it so that Shepard lives, but they still show you nothing about what happens. Especially her with Garrus the bastards. But even if she doesn't, give me something you dicks.
Ugh. I'm just repeating what everyone already knows and said, just...what a shame. Assassin's Creed III's ending, while unsatisfying, didn't leave me feeling so dejected because I didn't really care about the characters in the present. But I just feel lousy about this one.
It truly does put a severe damper on replay value. But then Lex said in no uncertain terms that he didn't think he could play ME again earlier in the thread and look what he's doing now