Man, fuck you guys the Mako was hilariously awesome.
I dunno. Mayhaps it's because quite a few people here started off with the Playstation 3 ME2 and so use
that as the standard? ME2 felt vastly more linear (in both plot and level design) and I guess people are cool with how that affects the story when that's their earlier experience of Mass Effect.
But to be honest I felt initially extremely underwhelmed by the design choices made in my first playthrough of ME2, because the level of customisation and the freedom in ME1 had been mostly removed. There were no real choices in modding weaponry since there was no real modding diversity to choose from - just a bunch of upgrades that you'd be simply disadvantaging yourself by not choosing to apply them, and class-based restrictions to ammunition.
Planet exploration was mostly optional in Mass Effect 1 and besides the main questline planets you weren't required to go down there and explore unless you were an achievement hunter. Quite a few planets were frustrating and boring but it mostly came down to the actual design of the map (and the Mako lol) and less to do with the concept. On the other hand, planet scanning in ME2 is basically mandatory since the rewards you net from it are required for credits and upgrades to your weapons and (most importantly) the ship. Granted you don't need to scan
all the things but in my opinion the player has to do it frequently enough that it becomes just as boring as the Mako driving - minus the spectacle of discovering new places in the Mass Effect universe. But immersion = different strokes for different folks, I guess.
Personally I think the driving sections actually broke up the monotony of constantly traversing along rooms with nothing but cover-based shooting - not to mention the cover-based shooting wasn't entirely required in the first game in the first place. It's really beating a dead horse by this point but in the transition between Mass Effect 1 to 2 they really took out some of the
role-playing from the role-playing game, and what disappoints me is that they didn't seem to have the guts to improve on what they had, rather than just throw away the premise entirely.
It's all pretty moot though since ME3 brought some of that back. More refined level design, more creative character metagame in terms of powers and weaponry, and just more customisation and
variety in general. I really still would like for them to give the universe a more open feel so that the player isn't always traversing a tiny part of the sci-fi setting - but in a way that isn't frustrating or absolutely required.
Also for all of ME1's flaws, starting ME2 as the inital experience lacks the emotional attachment to the characters that a player would have gotten throughout the 40-or-so hours playing ME1, so the very beginning of the game has much less of an impact than another player who was so familiar with the old Normandy and it's crew. The comic is great but it's a really pale substitute for the actual game itself, imo.