NEW TRAILER: State of Play May 2019

Ariga

Sephiroth's Best Friend
@Nandemoyasan I'd say it looks more like Fringed Loosestrife, but great catch!

My numbness at this new trailer is slowly being replaced by curiosity and moderate hype, now that I'm going over the trailer frame by frame (thanks Cloud_S for the link!). Let's just say I'm getting old and my brain is rotting away but because of how quick the edits are in this trailer it is difficult for me to enjoy in normal speed. To have any chance of enjoying the detail of the battle scenes you really need to do a frame-by-frame check of this teaser trailer.

Going by the frame count based on the link provided by Cloud_S.

300:
Aerith looks way more meditative and dreaming in this iconic sequence compared to previous iterations of it. In the OG and in CC she looked more temporarily distracted by the leaking mako/lifestream, while here it looks like her spirit is very much riding the thoughts from the lifestream, despite the rumbling noises of Midgar.

340 & 650:
Appreciating the new designs for the Shinra grunts/infantrymen. At normal speed I definitely missed the military-green style grunt at frame 650.

386:
Kinda hoping that the way these two grunts are ignoring Barret and running straight towards Cloud is a reference to what happens in the original game if you follow Barret quickly enough. This would be a low-key humorous moment that shows Square isn't afraid of being various degrees of silly.

387 - 457:
One of the defining aspects of the OG was how cutscenes and gameplay would blend together, sometimes with low-poly characters being imposed over the pre-rendered movie that was playing. The way that the battle HUD remains even during this cinematic firing of missiles from Guard Scorpion reminds me of that marriage between cinematics and gameplay. Sure, button inputs are locked during this battle cinematic but I still appreciate this aesthetic choice.

It's interesting how minimalistic the HUD is. It doesn't spell out "HP", "MP" and "LIMIT" for the character stats/gauges. Simply spells out the numbers and assumes (correctly) that you always know which is what.

533 - 588:
As has been mentioned, the attention to detail with the countdown is wonderful. Great reference to looks of the timer in the original game. Seeing Cloud climb at 561 - 588 is a nice reminder that the same environmental interactivity from the OG is still being preserved here.

589 - 674:
Looks this is the winding tunnels on your way to Mako Reactor #5, as also hinted by Tifa's presence in the party. The hovering robot foes appear to be new designs. They look a bit like the red saucers if those could fly. These hovering robots also remind me of the hovering enemy "Mono Drive" from Mako Reactor #1 by virtue of, well, hovering. Mono Drive always looked weirdly organic to me for what is supposed to be a mechanical foe. I can imagine the thought process behind the creation of the new hovering robots: "Those Mono Drive thingies look a bit out of place. What should we use instead for hovering robots? I know, let's take the red saucers from the Compilation of FFVII and make them fly!"

The hotkey/shortcuts HUD at 637 - 674 looks juicy and reminds me that I am looking forward to this modernization of FFVII.

732:
Chest hair. Good choice.

808 - 937:
There are moments here where I think Cloud's face looks especially Japanese. This is neither good nor bad, it's just a thing I like to notice with Final Fantasy cutscenes: When characters, even if ever so briefly, change from looking vaguely asian to very outright Japanese. For a moment I actually felt like I was looking at the love child between Tetsuya Nomura and Gackt. :wacky:

964:
When I was pondering the trailer while at work today, this particular region of frames stood out in my mind as a sore spot. Why? Because the sheen of Aerith's face reminded me of the constant sheen from the 3D models in Mobius. Retroactively my memory was rewritten to think that the entire trailer looked like a Mobius crossover event. I certainly did not like that thought! Upon revisiting the trailer I'm glad to see I was wrong. While the lighting on Aerith's face does look somewhat unnatural, I think it also works to a positive end: It makes Aerith look otherworldly, like a subtle reminder of her angelic/holy status. No, I'm not talking about the misperception of Aerith as "pure", but rather the fact that she is the last living Cetran and that Zack referred to Aerith as an angel when they first met.

1050:
Loving the design choice to have Aps's back horns glowing mako(?) green. It makes me speculate on Aps's possible origins as a mako experiment. Perhaps one of Hojo's discarded experiments, acquired by Don Corneo via his ties to Shinra?

1079 - 1113:
These frames make me gush. You think back to how this moment before you face Aps plays out in the original game. While the situation felt moderately spooky, I for one never felt threatened or like the characters themselves felt particularly endangered. But in this Remake sequence things are different. The seriousness of the situation is reflected in the facial expressions and body language of both Cloud and Aerith. Maybe it's because of my limited visual imagination, but rather than stripping away the power of "imagination" that limited graphical fidelity may promote, this Remake sequence enhances the scene with colors of expression. Beautiful.

Also the thought that Cloud was in drag only minutes before this scene makes me squee with delight. He is so goddamn pretty here I hardly dare imagine how pretty he'll be in a dress.

1114 - 1171:
More gushing. The way that Cloud launches towards the enemy after the attack button has been pressed is so reminiscent of the original game. While the OG accompanied Cloud's "launching" animation with the sound of quick footsteps, I believe that the animation itself was very minimal with Cloud essentially gliding over to his foe like he does in this here Remake footage.

True to form Aerith has the highest max MP of all three characters. I wonder what Aerith's AI is up to though. Her staff is glowing but is she charging up for a magic spell or is she attacking with her magic-boosted staff? I certainly hope she isn't just flailing in the air uselessly.

1262 - 1367:
Now this is fascinating. The enemy looks like a mutated, overgrown Head Hunter. There is also suspicious biological fauna littering the environment. Is this the Shinra HQ after Jenova has broken free? If so it's a wonderful re-imagining of that sequence.

1368 - 1474:
Idiots attacked while its tail was up. Amateurs.

1629:
I was expecting Sephiroth to sport the Amano-inspired pauldrons, as seen in the "key visual art" for FFVIIR from years ago, but here it's back to OG form. Thankfully the OG pauldrons fit my preference. I dislike the idea of Sephiroth showing up as a visual hallucination in any of the reactors even if we as the player only gets to see Sephiroth's back at this point. Before you leave Midgar it is important that Sephiroth remains a name (or shall we say, remains a memory? :awesome:) and not a visual figure. Sadly I don't think that the developers of FFVIIR will trust to player patience in this regard. They may be irrationally afraid that some players may not want to play through the game unless they see Sephiroth within the first half hour.

1661:
Cloud's sweat. Cloud's beautiful sweat. ...My sexuality is a Clouded mess right now. :wacky:

All I thought when you said about Barret's chest hair being a good choice was "Please don't give Sephiroth chest hair, Square Enix."

Good analysis, though.
 

Ariga

Sephiroth's Best Friend

pxp

Pro Adventurer
Hmm, I can't really see it, I'm afraid. Sure, her eyes widened a little bit, but that could have been anything, really. Would be good if they did subtle things like that, though.
Agreed. I mean can it really be said the sword caught her attention? She’s leaning forward and looking upwards into his eyes a second or two prior, not the other way round.
 

Kain424

Old Man in the Room
His machine-gun dance made me laugh.

But I don't know. A big, boisterous black dude sounding like a big, boisterous black dude seems spot on to me.
 

Cloud_S

Pro Adventurer
I wonder if the differences are related to just the quality of the video file itself. Especially when it comes to video compression and the max YouTube trailer resolution being 1080p vs. the game itself almost certainly running at 4k, if you're screen capturing anything from the raw game output vs. pulling out those frames that were rendered in the trailer's resolution after whatever you get from the video conversion. That seems most apparent in the Cross Slash image, since you can see the motion blur effect just being a part of the swing of the attack, and other things like the little light blooms from the sparks.




X :neo:

Maybe so when there's no other difference aside from increased clarity, but for the one of Aerith, Cloud and Barret, and Cloud at the end there's better detailing on the hair and shadows. Not to mention Aerith's smile in the non-trailer frame, even though it's the same exact frame.
 

ForceStealer

Double Growth
I was being selfish, I wasn't being bummed for Beau Billingslea. I personally wanted to hear his performance on Barret's whole arc.

And let's not kid ourselves, if EVERY actor changed, it's almost certainly a pay/union issue. Not a quality one. But that doesn't mean different actors can't do a good job either, and that is obviously all I care about as well.
 

Wolf_

Pro Adventurer
The thing that concerns me the most is the fact they haven’t revealed in character order. The pessimist in me is thinking square is due a fuck up and it’s going to be Tifa’s design. I can see E3 now.. *Shows trailer with Tifa and waits for applause* “...we have badly misjudged this..”
 

Kain424

Old Man in the Room
I love Tifa. I really hope her design is good.

So... are Cloud and Sephiroth's voice actors the same as before or different?

Hard to say. They could be the same actors playing the scenes a bit differently, or maybe the voice actors sound a bit different after all these years, or they could be temporary actors filling in for the trailer, OR they could have recast. They are close enough to the original actors that it sounds similar. So who really knows until they announce it?
 

pxp

Pro Adventurer
The thing that concerns me the most is the fact they haven’t revealed in character order. The pessimist in me is thinking square is due a fuck up and it’s going to be Tifa’s design. I can see E3 now.. *Shows trailer with Tifa and waits for applause* “...we have badly misjudged this..”
What do you mean they haven’t revealed in character order? They have haven’t they?
 

pxp

Pro Adventurer
Also as I’ve said quite a few times, they’re trying to mirror the OG where Cloud, Barret and Aerith were revealed first. So I knew Aerith was next and I’m sure Tifa’s next too :)
 

X-SOLDIER

Harbinger O Great Justice
AKA
X
Someone pointed out on tumble that when Aerith first bumps into Cloud, what grabs her attention is not Cloud, but Zack's sword.
Her face. </3

WELP. THERE GO ALL MY FEELINGS INTO A MILLION PIECES.

This is the kind of thing that makes me know I'm gonna REALLY love playing this game a TON of times. All the little details man.

Maybe so when there's no other difference aside from increased clarity, but for the one of Aerith, Cloud and Barret, and Cloud at the end there's better detailing on the hair and shadows. Not to mention Aerith's smile in the non-trailer frame, even though it's the same exact frame.

Question: Is the comparison image pulled using the same frame from the Japanese or the English trailer? Due to the fact that we've seen that the dubbing is language-specific, those scenes are going have little discrepancies around the mouth based on the dialogue being spoken. The fact that the difference is specifically a subtle little smile is likely the result of the differences in the EN/JP performance capture – especially because the only difference is around her mouth.

I'll try and look more closely at the hair/shadow details on the other ones though.



X :neo:
 

AerithLives

Pro Adventurer
They've absolutely nailed Aerith. It's off to a good start!

Here is hoping it's not more Square Enix doing amazing trailers and over hyped brilliance, followed by a flat game with an incoherent storyline (like they always do).
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