Cthulhu
Administrator
- AKA
- Yop
A few remarks:
One: No actual console shown; fail. But then, the fact that only a few days ago some pictures surfaced of just the prototype implies they're right in the middle of the design process.
Two: Lol, 'cloud gaming'. This basically means an infinite source of income for Sony, since every minute playing will cost you (and bring them) money directly, nothing going to retailers (both new and secondhand retailers). But, that's the direction things have been going, I guess; first with DLC (non-transferrable added content, also sold for secondhand games), then with online passes (see: DLC, only more expensive and required to unlock a significant portion of the games), and recently with threats of completely re-sellable games.
Streaming games is even better for Sony and similar publishers, since the player definitely will not own a physical copy of the game. Second, the more someone plays, the more Sony will earn. There's a few people on here that spend hundreds of hours playing a certain game.
But, that's on the assumption it'll be a per-hour / per-period deal, iirc current game streaming services charge a flat monthly fee. In this case, I think they'll either go for a flat monthly fee plus a per-game unlocking charge, or a flat monthly fee per game. I doubt they'll go for a single price strategy.
Also, this'll bite them in the ass if their services go down again.
Three: Hardware. The chip will be an AMD/ATi combined CPU / GPU chip, x86 processor architecture for much easier development than the Cell processor, 8 CPU cores (that's high-end consumer products), and 8 GB of shared memory (that's memory shared by both the GPU and CPU, but that's okay actually, even high-end PC GPU's don't have more than 2 - 3 GB of graphics memory, very few games actually use it, and the rest of that memory will be usable by the games and probably some background services / applications, but those will / should be a lot less memory-intensive than PC's, plus Sony has complete power over those, so they could set heavy constraints if need be).
Also, the whole thing (gpu/cpu) is in a single chip/package, which should help with bringing down production / assembly costs and power usage.
I have more confidence in this thing hardware-wise than I did in the PS3.
One: No actual console shown; fail. But then, the fact that only a few days ago some pictures surfaced of just the prototype implies they're right in the middle of the design process.
Two: Lol, 'cloud gaming'. This basically means an infinite source of income for Sony, since every minute playing will cost you (and bring them) money directly, nothing going to retailers (both new and secondhand retailers). But, that's the direction things have been going, I guess; first with DLC (non-transferrable added content, also sold for secondhand games), then with online passes (see: DLC, only more expensive and required to unlock a significant portion of the games), and recently with threats of completely re-sellable games.
Streaming games is even better for Sony and similar publishers, since the player definitely will not own a physical copy of the game. Second, the more someone plays, the more Sony will earn. There's a few people on here that spend hundreds of hours playing a certain game.
But, that's on the assumption it'll be a per-hour / per-period deal, iirc current game streaming services charge a flat monthly fee. In this case, I think they'll either go for a flat monthly fee plus a per-game unlocking charge, or a flat monthly fee per game. I doubt they'll go for a single price strategy.
Also, this'll bite them in the ass if their services go down again.
Three: Hardware. The chip will be an AMD/ATi combined CPU / GPU chip, x86 processor architecture for much easier development than the Cell processor, 8 CPU cores (that's high-end consumer products), and 8 GB of shared memory (that's memory shared by both the GPU and CPU, but that's okay actually, even high-end PC GPU's don't have more than 2 - 3 GB of graphics memory, very few games actually use it, and the rest of that memory will be usable by the games and probably some background services / applications, but those will / should be a lot less memory-intensive than PC's, plus Sony has complete power over those, so they could set heavy constraints if need be).
Also, the whole thing (gpu/cpu) is in a single chip/package, which should help with bringing down production / assembly costs and power usage.
I have more confidence in this thing hardware-wise than I did in the PS3.