This is actually pretty huge news. That means Nintendo's rights to the Gamecube games either expired or they sold them back to Capcom.
The Gamecube REs (REmake and Zero) are my favorite in the series, but because the Gamecube wasn't as successful as it could have been, the sales weren't as strong for the games, which is why Capcom decided to go the Resident Evil 4 route from then on (the title that was allowed to be multi-platform.)
This means that we could get the elements back that people want, if the sales are good--actual puzzles, inventory rationing that is relative to the game, significant threats to provide the horror element, speed runs that test memorization, etc. I know this is Capcom, but they probably will be keeping their eyes on sales like they did back then because they know RE4 isn't cutting it anymore and the series is dying.
And the Gamecube games were damn gorgeous, I would still be okay with RE2 and 3 remakes.
REmake for the GameCube was the best in the series IMO.
It really captured the creepy atmosphere and fear and going around corners of the original but with stunning graphics.
I think the gamecube was the most powerful graphics wise of it's generation (better than PS2), but it got stuck with the Nintendo-Is-For-Kids stigma and didn't do as well as it should have, which is a shame.
The problem with the RE4 format is that they deviated from it in some negative ways in RE5 and 6. RE6 makes up for it with an interesting, intertwined narrative structure and an effort at adding some level of complexity to the plot but at the same time there's a ridiculous amount of empowerment.
Co-operative play between 2 empowered playable characters removes a fair bit of the sense of danger. I think its most apparent when most of RE5's more tense moments involve sections where Chris and Sheva are separated and progress through sections on their own, or in claustrophobic situations where enemies are liable to take huge chunks of health at a time or outright kill you (like RE4 and the games before it, who'd have thought?)
Capcom wants to make a tv show ala Shield that may or may not happen:
Inspired by the Resident Evil franchise, ARKLAY is a new scripted survival horror series that delves into the mysterious homicides of Raccoon City.
When Detective James Reinhardt is thrust into a series of bizarre homicides, he unravels the city is hiding a dark conspiracy. Learning a fatal virus is connected to it all, Reinhardt discovers it's already coursing through him. With time no longer on his side, he must solve the conspiracy to save his own life.
Holy crap. I'd watch that in a heartbeat! Looking at other reports, it sounds like they are going more down the Gotham route. Connections to the overarching mythology, and maybe even a lead-up to events of the original RE.
Heck, I'd take anything to erase the movies out of my mind...
“The first Resident Evil takes place in a mansion, and with Revelations taking place on a cruise liner, so you have many stages that were set in closed locations, but Revelations 2 will take place on a lonely island located somewhere in the distant sea. We’d like to make it into something we can call ‘Resident Evil Island’,” says Anba.
“The place is much wider than the cruise liner, so there’s plenty more we can set up than what we had in the previous game,” adds Kawata.
With the other image shown that depicts what appears to be some sort of jail, it looks like the island could be something similar to Alcatraz Island, but Kawata says that it’s not completely a prison island, and there will also be other facilities as well.
Resident Evil: Revelations 2 will be released in early 2015 for PC, Xbox 360, Xbox One, PlayStation 3 and PlayStation 4.