Resident Evil 4 is probably my favourite video game period, and Resident Evil 8 is a wonderful ode to its legacy. From the item management, the combat, the weapon progression, its European aesthetics... I know there are rumors that 4 could be remade, but I really feel that what 8 delivers satiated any curiosity that a 4remake could offer, without encroaching on the space it has carved out in my mind.
In terms of story/writing, I think this falls below 7. 7 is probably the tightest the RE series has ever come to having the full package of narrative+character writing. As much as I love the villains in 8, the Bakers are much more complete characters than The Four Lords, or really anyone else in the series.
That said, every single main boss in Village gives you just enough to leave you wanting so much more. It's probably the facet of the game that's my biggest criticism, but also what's keeping me wanting to play it over again. I want to spend more time in these amazing environments, with the characters we only get a taste of. All of them are incredibly charming villains, with distict motivations that unfortunately never get much of the spotlight. We also only ever see them interact together just the one time.
The boss fights are really not much to write home about, though I've heard hardcore mode corrects some of my issues with the difficulty. I was kind of disappointed that the Dimetrescu daughters were just copy pastes of the same character/boss fight. I would think they'd at least have some distinction in their personalities, or maybe a wildly different environmental tactic to take them down. They may as well have been the same being that revives multiple times.
The actual boss character designs were freaking cool as hell though. I was pleasantly surprised that only 1 of them fell into the glowing orange orb cliché (and even then it wasn't completely derivative of the standard RE fleshblob). The aesthetics of this game are an
amazing blend of classic gothic-horror movies/TV/games. The vampire Dimetrescu has a boss design that invokes the first Dark Souls' Gaping Dragon, Donna Beneviento being a giant Saw/Annabelle/creepy doll puzzle house that's a very clear nod to PT/Silent Hill, Moreau being the most RE-esque boss that pays homage to The Island of Dr Moreau/The Creature from the Black Lagoon, and Heisenberg being a blend of Breaking Bad, Tetsuo the Iron Man, and mecha kaiju. Visually, this is easily my favourite RE game to date.
Oh, and Mother Miranda is totally a Jenova being filtered through the mind of Guillermo del Toro.
I spoke a lot about the villains in this game, but the stand out of the cast is definitely... Ethan. Ethan is the Frankenstein's monster that ties all the disjointed field of references for this project together. It's surprising to say because he doesnt amount to much more than an audience-insert character in 7. He still is that everyman, but RE8 puts in work to make Ethan the most sympathetic protagonist of the series. This is still
Resident Evil ofc, so I don't wanna gas it up too much, but there were points in the game where you could really tell they were taking cues from James Sunderland in Silent Hill 2. Ethan isn't as cool, or may have as many corny one-liners as Chris, Leon, or Jill... but idk who you are if you don't relate to him more than the typical franchise badasses.
The game goes down the sad-dad trajectory that's getting a bit tired in the modern era of video games, but it works fine for a Resident Evil lens into that trope. The plot is still campy as hell and definitely not meant to be taken
too seriously. That said, I sure as hell wasn't expecting to be as sad as I was when Ethan said goodbye to Rosemary
Technically, this does still feel like a ps4 game. The haptic triggers really add to the feel of combat if you're using a ps5 control. They are a bit weird to get used to, and lagged my shots more than a few times. I think RE8 is still massively outclassed by The Last of Us 2 on a technical level, but it's so short that I don't feel actively guilty thinking about the amount of labour that would have needed to go into the level of detail it has, cuz TLOU2 is truly something else entirely
The game is by no means perfect, but I really feel they were successful in putting a little bit of everything for anyone who's a fan of Resident Evil, and survivor horror in general.