Yeah, I get you. But then I have to ask this: Once Kefka decided that he was just going to kill her, why didn't he just go ahead and do it? She didn't have backup this time.
It was just her -- one middle-of-the-road magical being -- against him -- the supposed source of all magical power on their world. Even if he had to Limit Break to actually get ahold of that immense power, once he did, she'd be done.
...Because she's the hero, and she was able to win cause she was stronger? I mean, it's not that hard to accept. How was Cloud able to defeat Sephiroth in ACC? It's the same thing.
Obviously the game wouldn't state it. None of the games have ever taken the time to itemize the gameplay elements and then identify which out of all of them should and shouldn't be taken as part of the story.
So why should we automatically assume something is not apart of it and parse it from the rest of everything else? Unless it's radically incongruent (i.e. breaking the 4th wall, defying internal thematic/world logic) how can you just say its not part of the story too?
Terra's been half-Esper since her game, and transformed during that story. As well, Cecil goes from Dark Knight to Paladin within Dissidia's story, sometimes from one cutscene he appears in to the next one. He also does it during the game's opening after blocking a blast CoD meant for Cloud.
By that very logic then, the EX Burst of all the characters would be acceptable and part of the story. Kefka's had his transformation since his game and transformed during the story. He even *partially* transforms into it when attacking with Havoc Wing. And I don't think you can say that the attacks are only gameplay, seeing as how we see the characters using their gameplay attacks within cutscenes of the story itself.
Neither of these transformations are dependent on the gameplay, just as the story itself isn't. As far as "reality" goes, the story always comes first and gameplay second.
So then again, by that logic, there's no reason to discount the EX modes of any of the characters because they appeared in the storylines of each of the characters' original games. They're part of their characters' story.
Several Limit Breaks from FFVII have been established as "real," but we're still waiting on Satellite Beam. And I think we always will be. XD
Satellite Beam is just gimmick illusion. All it is, is just Barret firing a blast of energy from the sky from his gun. It's not so much as the attack doesn't exist, it's just that it's illusionary and gimmicky. That's all.
But he doesn't have to go into a Limit Break to access that power. He casually uses it in DO scene 40, generating Cloud's sword, then Squall's, and then Zidane's weapons in rapid succession.
Obviously Bartz would really be able to perform his EX Burst attack, but we know that because of what he did in the story.
So then what's...the disagreement? You've just accepted that he'd be able to do it, and it wouldn't be inconsistent based on the story. XD
But those feathers only appear when he's making an entrance in the gameplay. In the story, you never see feathers when he teleports in or out, so you can't really use another element of gameplay that isn't consistent with the story as corroboration for an element of gameplay that's being assessed for application to the story. Know what I mean?
Why are you parsing the gameplay and story separately, when they're both completely consistent? The game itself is drawing the gameplay moves, features, and abilities into cutscenes (such as the characters fighting each other with the same moves they have in gameplay) so why are dividing the two? You only have to divide the two when there's a clear inconsistency. When the storyline itself is corroborating the moves in gameplay as existing within the story, there's no reason at all to throw it all out.
As for the wing, in the first place, I don't think Sephiroth needs to go into a Limit Break to pull it out. He seemed pretty calm when he generated it in Advent Children.
Sephiroth is capable of limit breaking, since he even is stated to have one. And I'd say that he too limit breaked (or at least did something equivalent to it) when he finally got serious in terms of his wound inflicting on Cloud. The mode where he donnes the wing in Dissidia (whatever you want to call it..Ex mode, limit break, etc) is pretty much that form itself. So again, why say it doesn't exist and isn't part of the story, when it is in line with the story in the first place?
But that's once more just the EX mode making use of something that was already in the story, and which the character doesn't seem to require a Limit Break/Trance to perform within the story.
So if each EX Mode is using something that's consistent and present in the story, showcasing it, and never stating it as just being an excluisve gameplay element, incongruent with the story, we should doubt it? Why?
For that matter, when Cecil uses the attack in his DO, he doesn't have Deathbringer out, unlike the EX Burst, so the EX mode isn't entirely consistent with the story there either.
Even if it were, though, Cecil's not doing anything in the EX mode that the story hasn't already shown us he could do. It's nothing on the order of accessing power great enough to rip the world apart, despite not even an inkling of such ability ever being demonstrated in the parts of the story where it would be useful.
You're missing what I'm saying. Yeah, of course he doesn't have to limit break to class change. But to do it
while in combat and in-between attacking, while also using his unique ability which is only accessible while in Ex-Mode, is pretty much an obvious nod to his EX mode. That's all it is.
You
really think they would have Cecil flying around in the air as he does in his EX burst (something he's never been shown to do in any other cutscene in the whole game), fighting, transforming between each attack, and then at the end, performing the final move of his EX mode, and not have Cecil's Ex burst in mind in terms of their intent and portrayal? You're kinda holding me to an unreachable standard here. I've just shown a pretty heavy nod to him Ex Bursting within the story against Golbez.
Just because he doesn't use the Deathbringer, doesn't change the fact he's doing something entirely unique within the story, that parallels his Ex Burst almost completely. The fact he doesn't use that weapon would be a result of them never changing the models of the character's weapons within the cutscene. If you look at all of the moves and references in that scene completely, you'd see that he's fighting in ways that mirror his Ex form.
All of the villains have powers that have the capability of ripping the world apart. Sephiroth's profile even says he has more than enough power to do so. So again, that's not inconsistent at all.
But for the purposes of gameplay, she can't perform that specific attack otherwise. However, simply because she can't do it in gameplay -- where the player has an interface with a limited number of commands for her and a limited number of ways to give her those commands, and where the developer has a need to provide variety while also taking mechanics like HP into account -- that doesn't mean she has the same limitations in "reality."
Oh of course. She definitely doesn't have that restriction in the story. I never said she did. What I'm saying though, is that, that cutscene doesn't imply the lack of existence of her Ex mode ability. Which is junctioning to Griever. She could do either one.
It makes sense in that it adds variety to gameplay, just like Satellite Beam. What I feel wouldn't make sense, though, is if some techniques these characters can use any time they want in "reality" can only be used in gameplay via EX mode while simultaneously counting EX mode as "real."
Do you see my dilemma?
Okay, I see what you're saying. But Ex mode is pretty much the equivalent of limit breaking, and most of those forms and abilities are pretty much what happens when the characters have their backs against the wall. If you analyze it that way, it makes sense. Or you can look at it as the characters themselves personally having a preference as to when they want to use their abilities and when they don't want to. Ultimecia doesn't have to junction herself to Griever every single fight, for example.
Why does Terra not fight all her battles in her Esper form? Because that would expend a lot of energy, and it would make controlling her powers even more difficult. Why does Cloud not fight in his limit break form all the time, with the Ultima Weapon? Because expending that much spirit energy all the time would tire him out and waste energy, and while Ultima Weapon is a better weapon, he prefers to use the Buster Sword (Zack's memento) because of personal preference.
You can explain their limit break/overdrive/etc forms that way. They're really not that hard to explain. I see what you're saying about how it'd be a dilemna but you can easily chalk it up to either character choice, or practicality. You can't constantly fight every battle at full strength, otherwise you'd tire yourself out endlessly.
By the way, watching the game's opening again, Squall definitely doesn't have the Lionheart. It's just the Revolver with blue energy coursing around the blade. The energy even disperses into little clouds several times during the clash, revealing the naked metal of the Revolver, only for Squall to channel more energy into it for the next strike:
The Revolver's handle is also visible during the entire sequence.
Aside: Screenshots of Squall's battle with Seph makes you appreciate how intense it was, despite its duration.
Ahh okay. My mistake then. And yeah, it was a pretty epic looking clash. I love that part, so much. XD
In SI, he doesn't come back for the same reason he did in FFII, where he had become the King of Hell. He came back because of Chaos -- the same reason all the other villains came back for another round in Shade Impulse, and the same reason the Emperor kept coming back throughout Dissidia, despite being the villain killed the most times throughout the story.
Also, the Emperor doesn't have his King of Hell form in SI, which he had from the moment of his resurrection onward in FFII. And I doubt it was beyond the developers ability to give him his demonic form in the cutscenes if they'd wanted to. Just look at Chaos.
For whatever reason, they don't change the models or anything, in any cutscene of Dissidia, even when it would make sense to. So I dunno if it was a space thing, or laziness. So I wouldn't be too sure of if it were within the developer's ability. My main point though, was that they referenced his iconic transformation from FFII, which in turn is also referenced in his EX Mode.
While we're on the topic, the increased power the Emperor has in SI is a result of his plan with Jecht and the crystals, not because he's the King of Hell again. The SI chapter summary doesn't identify the Emperor as being newly resurrected from Hell as its king -- just that he has been resurrected from there. And the point of bringing it up seems to have been to emphasize his "ruthless ambition."
That's true, but I just thought I'd point out a nod to his original form from FFII.
Exdeath has the natural ability to manipulate the Void. That's something he always had. It wasn't a power-up the way the Warring Triad was for Kefka or the additional sorceress powers were for Ultimecia.
And ExDeath has the natural ability to turn into a giant tree XD
That's something he's always had.
And I don't think junctioning herself to Griever is an additional sorceress power Ultimecia had. She was always said to be capable of controlling or creating Guardian Forces. That didn't have to do with her Time Compression plan.
Why does this always come back to Kefka? XD
That's in gameplay, not the story. Some of these characters never even fight each other in the story -- Kuja and Sephiroth being an example -- and then some of these battle quotes are just there for humor's sake. For example, Tidus asking the Emperor, "What's this 'Ungaahh' business?" (don't know why they changed it from "Uboar," but whatever).
How do you know they never fought in the story? It's entirely possible, nay, probable, that some time within the previous cycle or during a time we do not see, Kuja and Sephiroth could've crossed paths. Kuja is shown to be easy to annoy, and more than willing to pick a fight with even his own comrades. Why would the developers go through the trouble of writing unique lines of dialogue that express and showcase the personalities and relationships between the characters, if they didn't want us to take them into consideration? I'm really failing to see how you can just discount them, when authorial intent is clearly there in terms of looking at them for their relationship between characters.
I don't think any of us think that Tidus actually said this to the Emperor when they fought during his DO.
Uh, knowing Tidus. I definitely he did. XD Why wouldn't he? That's so Tidus, it hurts. Look how he speaks to Seymour in FFX. It's his character.
But that's something that was also part of the story in OK's original game, yes?
Yes, and it appears here as well.
That happens in gameplay, not in the story. I don't see the need to explain it.
Character unique attacks are apart of the story. Warrior of Light uses Rune Saber in his showdown against Garland. Kefka uses Ultima against Onion Knight. Cloud uses Braver against Sephiroth. Sephiroth uses Sudden Cruelty against Cloud. Golbez uses Cosmic Ray against Cecil. You can't argue that their attacks are only gameplay and not part of the story, when every character's attacks are showcased in the story. How does that make sense? You can't just pick and choose which attacks are part of the story, and which aren't, man.
It would be rather ridiculus if he could use it any time, wouldn't it? Both in terms of variety in gameplay, and in logic. This is Cloud's ultimate attack -- the one that took out Sephiroth on multiple occasions.
If he could just use it any time, it would be neither consistent with the story, nor that sensible if it had to be watered down so that it didn't end every fight within 10 seconds.
Exactly. And that's where my explanation earlier comes into play. You can't fight at maximum strength each and every fight. It'd be a waste of energy. Cloud would be exhausting himself, and not even taking his own advice. So that, coupled with his preference for using the Buster Sword, makes perfect sense as to why he's not just wielding the Ultima Weapon or Ex Bursting/limit breaking every single time.
When I said that Cecil can use Darkness outside of his EX mode anyway, my meaning was that it's always been his standard ability as a Dark Knight. It wouldn't be dependent on a Limit Break.
Also, as I mentioned earlier in this post, Deathbringer isn't present during the cutscene in DO IV. Neither is the Mythgraven Blade. Nor does anything about the scene really suggest that Cecil is performing a Limit Break.
Ahh I see. But in terms of Dissidia, that's his strongest, inherent skill which he uses when he's at his maximum strength.
And while those two weapons aren't present in the scene, that doesn't discount everything else he's doing which mirrors his Ex Burst. That's still part of his ability.
For that matter, Cecil takes the Darkness pose at the beginning of every fight as well. So it's not like the presence of the pose in a DO cutscene and the presence of the pose in Cecil's EX Burst is a unique connection.
No..not really. He only takes that exact posture from FFIV when doing his Ex Mode attack, Darkness. When he starts a fight, he takes a similar stance when summoning his weapon, but it's not that exact stance.
I've never disputed the presence of Limit Breaks/Trances in the stories. They're obviously there. This is about the specific manner in which EX modes are used in the gameplay of Dissidia and how applicable they are to the story of the game.
Okay, maybe I misunderstood you, and for that I'm sorry....Because I agree with you here. I don't think there are little blue, crystal bells that always conveniently appear in a fight between two people. No, I don't think that at all. Nor do I think grabbing said bells is needed to limit break. But I'm just saying that the unique transformations and skills each character is depicted as having in this Ex Mode, is applicable and part of their story and character. Because they're all based on their inherent abilities/transformations/etc.
When we see Firion go into what's obviously his Trance during the story on two occasions, it's quite different from what happens when he performs his EX Burst, isn't it? There's no blue aura around him or the weapons like we see in the story. Not to mention, in the story, the weapons don't all become Blood Weapons, as in the EX Burst.
I don't think that's his trance/limit break at all, actually. All he's doing in those cutscenes is using the attack "Weaponmaster." It parallels it perfectly. His weapons get that same magical blue aura, and move telepathically as they do in each cutscene.
Anyway, my opposition to accepting the EX modes so readily is this: I've always strictly adhered to the idea that gameplay mechanics weren't to be taken as part of the story unless the story itself seemed to invite them in.
That was applicable back when FF games were turn based, not to scale, and had grossly inconsistent portrayals. But games today don't have that problem, especially an action game as Dissidia where there are things that are consistent.
Not to mention the WTF Factor of accepting that Kefka had the power of the Warring Triad in Dissidia. In addition to all the inconsistencies we've got in play here when trying to make the battle mechanics fit neatly with the story of Dissidia, we've got one extremely glaring plot issue to reconcile in the form of Kefka not annihilating Terra once he was actually trying to.
Not that hard to accept. It's not the same scale of power as it was in FFVI since he only is capable of tapping into it as a limit break. But it's still him being able to fight as a form, stronger than he was as just a Magitek knight. He has achieved power greater than what he had before.
And really, why are you acting like Terra's abilities are so grossly inadequate when compared to Kefka? She's an actual Esperkin, who was probably the strongest character in terms of raw magical power, in FFVI.
I haven't seen anything from the Ultimania Alpha. Does it not otherwise reference gameplay at all?
Nope, not in their initial storyline profiles. It's not a strategy or game guide, all it does is serve to introduce the characters and their stories, since it's only an "Ultimania *alpha." It speaks of their fighting style at most and what to expect, but it's an introductory guidebook that just outlines how they are in their story/game and what they can do. But it's not a really a strategy guide at all. Here's an example.
Kefka Palazzo
*Concept*
"Trick Star"
His magic follows irregular patterns, and he mainly focuses on irritating his opponent from a distance. Because he exaggerates every motion there is a lag time between his attacks, and due to this slowness he is poor at close quarters combat. His strategy is to play with his opponents, looking down at them with contempt as he makes them fools in his personal game. Incidentally, the motions of his attacks aren't the only odd thing about them, since many of them also have strange names.
*Position and Personality*
With his comical conduct, Kefka was a Magitek Knight that combines childishness with brutality. Unlike Terra, his magical powers were artificially injected, a process that destroyed his mind. Kefka keeps his head down amidst the other troops of Chaos, clearly watching out only for himself, as he is focused on exploiting Terra's weaknesses for his own gain. Although he often does not appear to make sense, his eccentricity still generally accepted amongst the forces of Chaos. The voice actor was allowed to adlib his lines.
*EX Info*
EX-Mode Effect: Appears as he did at the end of the game - as an angel in a loincloth who had absorbed the power of the Warring Triad.
EX-Mode Bonus: Changes the patterns of this magical attacks from two bounces to three (Described as "The magic travels along the ground, stopping for one burst and then flies after the opponent) However, it becomes even harder to predict where it will go. While in the air, you can press X to glide.
EX-Burst: "Light of Judgment"- He draws upon the power of the Warring Triad, smiting his opponent from above with a beam of light, causing a grand explosion.
*Three buttons are displayed for you to memorize the pattern you must input to invoke the spell. Should you make a mistake, instead of "Light of Judgment," the opponent will be swallowed in a weaker explosion, "Forsaken."
Terra Branford
*Concept*
"Magic Master"
A mage who uses magic high above the standard of other characters. Not only good for long distance attacks, she also has plenty of short-distance attacks. While magic is fundamentally a long range, as opponents approach her, she is also capable of switching to short range on the fly. Though she is a little slow while moving. Her girlish voice and movements are part of her charm, right down to the way she appears to put effort into her magical attacks.
*Position and Personality*
Terra is a young woman born from the union of Esper and human. Not only does she store a huge amount of magical power in her body, but she is also well-versed in the arts of swordplay. Because she grew up in an unorthodox environment, she does not express her emotions well and is unsure about her future. She also has problems controlling the power of her Esper-self.
*EX Info*
EX-Mode Effect: Tranforms into her Morphed/Tranced form from her original game. She glows with a white and purple tinged light, and her Esper-self seems covered in fur.
EX-Mode Bonus: She will cast her spells twice in a form of "Dual Cast," and is able to glide. This is described as this being when "The power of her magical attacks is at its height."
EX-Burst: "Riot Blade" She hurls ice at her opponent, and then lets transparent blades of magic fly from both of her arms.
*Two gauges appear, one for the left directional button and another for the O button. The number of blades she attacks with and thus the power of the attack are dependent upon how full the gauges are.
They do challenge the limits of plausibility, however.
I don't really think so, dude.
That's really more of an easter egg, if anything.
I wasn't saying it had anything to do with Trance. I was making the point that there is a precedent for references showing up in gameplay while having absolutely no relation to the story.
Well that's true, but that's not always the case.
By that argument, shouldn't the sorceress powers from across the ages have permanently become Ultimecia's once they were dead and she absorbed their powers?
Considering how that essentially makes her a universal god, I think the creators decided that wouldn't really work, and thus she was given her other form, which was more inherit to her, and within the realm of plausibility. That's just their choice in terms of creating the game.
Even without the additional energy likely gained from absorbing chunks of the universe, she would have had ridiculus power at that point -- and Squall didn't have a pre-ordained time loop on his side in Dissidia.
So you've kinda answered your own question, as to why they didn't
I got the impression from the
FFIX Ultimania translations posted here that Kuja couldn't Trance on his own because he didn't grow up like normal creatures. Perhaps he had gained the necessary emotions by the time of Dissidia, though.
That's what I'm thinking, too. And it makes sense, and is plausible.
In any case, I'm not disputing that Kuja should be able to Trance -- just whether he should have the ultimate power-up he had in FFIX, the way you're saying Kefka should have his ultimate power-up from FFVI.
If Kuja just has a Trance, but not the same Trance, then Kefka gets his power-up and Kuja doesn't -- thus, leaving us with another inconsistency like we have with Ultimecia.
It's not really an inconsistency. It's more like, creator choice. Why do you think they chose to make Sephiroth his one-winged form from AC, instead of him being Safer Sephiroth? In the end, it's creative discretion. There aren't any real rules for them to follow.
But shouldn't the power she gained still be hers if Kefka gets to keep his? She, after all, absorbed it and made it her own just as he did.
Well, I'm sure Ultimecia felt that way too. It's really just creative choice, man.
I just don't see a difference. You could maybe make the argument that she shouldn't have gotten to keep the power she drew on from the universe at-large, but why not that of the other sorceresses?
Well, I've been explaining this change from an out-of-universe perspective. But in terms of the storyline, you could explain that as Chaos's own discretion. Remember, he is the one who's pulling these villains from their respective universes, and resurrecting them to fight for him.
Sure, she was beaten down and her energy depleted by the time she died, but Kefka was fought and killed as well. So why would he have this amazing power and his allies wouldn't?
Well, in terms of the story, Chaos probably felt that Ultimecia's power at that time was simply two great. Because as you've explained and pointed out, that almost puts her on the same level as Chaos himself.
Interestingly enough, Chaos's encounter quotes kinda hints at him feeling his power is superior to hers.. "Time does not exist in chaos."
Fair enough. That should put them on a different level then.
Which really only further begs the question in my mind of why he couldn't provide her with her ultimate power-up if Kefka got his.
Well in Dissidia's setting, where pretty much, all the remains of existence had been shattered and combined into the single twisted world we see them interact in...a power such as hers would pretty much be capable of doing the same thing Chaos was trying to do. She's one of the strongest villains, in terms of her universal Time Compression form. If she had that power in Dissidia...and was capable and allowed to use it, do you not see the existential clusterfuck that would occur? She would exist as a singularity in the universe, and time would stop. That would make things even more screwy than they are now.
But we'll let that one go. I've provided enough examples already, I think, of inconsistent power-ups across the resurrected villains.
Hey, you've only given me two! Kefka, and Ultimecia. And I've explained them. In-Universe, and out.
Kefka's power isn't at the same level as it was in FFVI, seeing as how he's only able to use it as a last resort. It's not the same as FFVI. As for why Ultimecia not getting her final form, it's just creator choice, or in terms of the story, Chaos not wanting her to have it.
All of those are demonstrated in gameplay only. And Tidus references -- also in gameplay only -- the Emperor's laughable death cry, which he wasn't there for previously.
That's not inconsistent at all. You don't think Firion and Tidus ever talked about their previous experiences against the villains? Tidus told Firion about Jecht, why wouldn't Firion talk about the Emperor and humorously mention the sound he made as he fell? That's how he'd know about it, and it's rather funny. There's no need to automatically discount it as an inconsistency at all.
Actually, those are all part of the story and reflected within the EX mechanic. There's things that the EX mechanic adds, though, that weren't in the story (Deathbringer, Mythgraven Blade, Boko, etc.).
They were in their original story however, and by that alone, that validates them. I don't see any reason at all to discount them, if they're validated by having appeared in the previous story.
Therein may be one of our problems. I look at the story as existing first and then look at the gameplay to see what it reflects of that. I don't look for the story to reflect anything of the gameplay.
If there's consistency, it's because the gameplay has utilized something from the story.
You don't think it can work both ways? Dissidia is a perfect example of that! A majority of the gameplay examples reflect aspects of the original story for all the characters. It doesn't have to be either/or.
It wouldn't. She's half-Esper in Dissidia because she was half-Esper in FFVI -- not because Dissidia, which came out many years later, gave her an EX mode where she transforms into an Esper.
Exactly. They match up and they've made the gameplay reflect the story. There's no reason at all to doubt this.
How do you know he doesn't has it? In almost every depiction of Squall ever made, he's referenced as having the Lionheart. It's even named after him. Why would he not have his Lionheart in FFVIII, and here in Dissidia? Why do you see that as not making sense? It's more than plausible that he obtained it. That's pretty much what the creators of the story are saying. They've never said anything to the contrary.
Not Satellite Beam or the fact that Meteor takes weeks to hit. The latter's speed is part of the story, while Satellite Beam just isn't part of the story period.
Satellite Beam is just illusion, just like Supernova, man. It's not that much of an inconsistency. They've had attacks like that many times.
But that's just the thing -- they don't have those powers! Kefka has his, but not Exdeath, Ultimecia or Kuja? Sephiroth probably doesn't even have his given that he was able to commit suicide -- one gets the impression that he was revived in his original body.
And if Ultimecia and Kuja did have their powers, there's no reason they should have lost. Same with Kefka, truth be told.
Creator discretion. Or Chaos discretion. In terms of the story, that's Chaos's choice as to how he resurrects them and allows them to manifest their powers. They're tied to him and his existence. There's no real set rule in terms of who has what.
You're missing my point in bringing those up, but just because I'm a pain in the ass by nature, I'm going to pull out this quote. XD
The Aletap Rumors of FFXII said this:
"The undying phoenix is said to call back souls from the heavens, but to win the attention of such fabled bird, you must give up a feather as an offering. The best are the downy feathers of the tail... hence the term phoenix down, see? Mark well that not just any feather will do. Depending on quality and size, the blessing received varies greatly. Displeased? You get what you pay for." - Kirrik, Pugilist
EDIT: I doubt if we'll come to an agreement on this, but it's been fun to discuss nonetheless. I hope you see where I'm coming from.
You're not a pain in the ass, you just have a differing viewpoint. And we're discussing it ^^ I think we've made some progress since I better understand your position and where you're coming from.
Well that rumor right there from FFXII, is a rumor about how Phoenix Down works, but several games and stories refer to it as only bringing you back to consciousness. That's what it even says in FF Tactics. When you get KO'd, you're near death. And if you don't apply the Phoenix Downs in time, you actually, fully die. That's what makes sense.
What you quoted right there, is just rumor. And creatively, I think it's a tongue-in-cheek nod, to how players think that Phoenix Downs literally raise the dead, in terms of gameplay.