That's silly. Just because one game is connected to it, that alone isn't enough to convince anyone that 'what the hell, let's assume ALL the games are too'! Something can be one but not the other.
Yet, what points to it being otherwise? Given all the references to these characters' pasts (Dissidia Ultimania, Dissidia website, in-game profiles, dialogue within the story itself), what is there to suggest that FFVII isn't part of Cloud's past, VIII part of Squall's, etc.?
It's obvious even without looking at the developers' comments, but should be even more so when you do.
As for that quote about Dissidia not being directly tied to any of the games these characters come from, obviously that was said before the game came out and before its Ultimania did as well. Given that the later quotes refute it, I'd go with the newer ones.
Furthermore, the game itself proves that wrong with regard to FFI at the very least, if not also FFV.
I'd agree that it's not "directly tied" to the rest of them in the sense that it's altogether dependent on them; as well, it doesn't impact them in any way.
But, really, the creator intent is obvious here, and is repeatedly made evident by the game itself. It's not like Kingdom Hearts, where the settings and histories are completely different, and where you have developers commenting that it's all an alternate universes.
Besides, it's not even like Dissidia influences the plot of any game but FFI. It's not a big deal that it's canon.
Laubholz said:
That is a decent point, but little to do with Dissidia itself.
Agreeing with Mako here. Has everything to do with Dissidia itself given that the very concept in question -- the Interdimensional Rift -- plays a
huge part in Dissidia's plot.
ShikamaruNara said:
Taken from this one could figure that the characters as we know them now started out as just conciousnesses, then the Great Will gave them shape and as much power as he cared to give them.
I have to agree with Mako again. The Great Will didn't bring those guys here. Both the Chaos Report you quoted and the opening of the game itself state that Chaos and Cosmos dragged them there.
As for the drifting consciousnesses in question, those may well be the unfortunate residents of the worlds that got squished together. But it's definitely not the heroes and villains.
ShikamaruNara said:
But it seems that's not the case, Dissidia Ultimania apparantly states that nearly everyone retains all powers they had at the end of their respective games (or two years later and five minutes into for Sephiroth and Garland respectively) and over the last 12 conflicts the good guys and the bad guys more or less evened out.
If that is the way of it, I would have preferred clear mentions of how the Choas side Aizenstomped the Cosmos side in the first conflicts. that's the problem I have with it.
If I'm understanding you correctly, the issue you've taken is that the heroes -- who once defeated these villains -- have lost to them in previous rounds of the Dissidia conflict. Is that correct?
If so, I'd just point out that the heroes had help when they beat these guys before. And we know Terra is one reason they lost the previous round anyway.
But your comment here raises a good point: If it can be established that Dissidia is a continuity clusterfuck, then I'd say it's more than fair to not treat it as in-continuity. But I'd still say it's canon as far as the developers are concerned -- which is really what the word "canon" applies to anyway.
Besides, establishing that it
is such a clusterfuck would be a hard sell anyway in a game where the premise involves a host of dead villains being brought back to life.
If something like Kefka and Terra still having magical powers seems too outside continuity for you, then alright. It doesn't bother me, though, given the aforementioned resurrected villains, as well as the idea that all these worlds have been mashed together. Not to mention that the two gods were clearly capable of taking elements from different periods in time and combining them into one place.
So you've got Squall and Ultimecia -- both from the same world, but different eras -- fighting in this conflict, while you also have the duos of Tidus and Jecht along with Cloud and Sephiroth -- same universe, different eras -- fighting.
I can't really see any continuity issues that jump out at me.
Aside from Terra, one other thing I've heard brought up is Cecil switching between Dark Knight and Paladin. I don't see that as a problem either -- if Cecil
really wanted to conquer his darkness completely, would he spend the rest of his life hiding from it and denying what is part of him? Why wouldn't he try to negotiate a balance between his own light and darkness?
For that matter, such a balance is a key element of Dissidia, and is something of an ongoing theme from SE lately. That fit right in thematically.