Considering this is SE first try on a next gen console, I'm willing to let this slide. They might not be so lucky next time.
Actually...it's not. The Last Remnant and Star Ocean 4 say hi.
From what I've seen, the in-between gameplay is as repetitive as any other game's in-between map-wandering battle parts.
No it's not. FFXII's gameplay was pretty damn intense especially with how it had combat take place in the real world and in real time.
...That's another thing. What the hell happened to the promise of combat being in real time and on the overworld, that was promised when the game was first announced?
And the other characters didn't get much more. If you're name wasn't Cloud, Tifa, Kadaj, or Rufus, you really didn't get that many lines.
...It's still more than one single line of dialogue. Even throw-away, movie only characters spoke more than one of the main party members of FFVII who's backstory and character was pretty important in the original game. Disproportionate dialogue.
Actions speak louder than words. If a character, hardly spoke, but demonstrated themselves with actions, they can still do just about everything you listed. AC just never gave the characters other than Cloud and a few others much of a chance interact with each other.
That's not necessarily true, and most movie directors and screen writers would tell you that well written dialogue and direction is one of the most important aspects that present a character and their importance to a store. Actions are important but in a medium that is a fusion of visual and aural stimulation, forsaking one form of presentation is basically showcasing half a character. Unless their a mime, mute, or animal, if they talk..they need to talk to convey their character traits and interaction with the characters.
And tbh, the movie would have been better if Cloud just stopped talking and grew some balls.
Well he does at the end once his issues are resolved, and tbh, if he didn't talk at all, people like you would still be complaining about him not saying enough and being boring/emo.
Which brings up characters like Cid, Barret, and Yuffie. Sure they had more lines, but the one line Red had was a hell of a lot more important than most the other three's lines.
"There are still children with the stigma."
...How the hell is that an important line?!?! He's stating the obvious!
Barret's hilarious teasing of Cloud and announcement of where he's been for the past two years, Vincent's explanation of the remnants of Sephiroth, Yuffie's comical jab at Cloud's character when he goes it alone against Kadaj, and even Cait Sith telling her to shut her damn mouth had just as much, if not more relevance than Red XIII stating the obvious of Denzel still having a big black mark on his head. There was no significance or importance to that line XD
The characters were introduced during a battle scene. That doesn't give them much of a chance to talk.
Yet they still managed to have more than one line of dialogue. That's pretty funny.
Let's make a checklist:
*Towns - exists, but aren't really open to that much exploration
*People - exists, but don't interact with the characters
*Explorable Environments - exists, available eventually
*Items - exists, a PS3 trophy is devoted to collecting all the items and weapons
*Weapons - also exists, see "Items"
*Character Customization - exists, the 3D sphere grid thing and I do believe there are accessories
*Optional Bosses - exists, hunt-like missions
*Optional Dungeons - not sure about this one, but I think some of the missions have these
For the town to be relevant, it has to be explorable and inhabited, otherwise its just graphical filler. It's not serving the function of a town in an RPG.
The people exist but again, you don't interact with them, and the ones you do are few and far between, and you only really talk.
The explorable environments exist but are few and far between.
The number of items are smaller than in previous installments. And I was under the impression there are no weapons. Just upgrading your current weapon.
The customization system of characters is a joke. It's basically a sphere grid except you don't control where the development leads, or how you build the stats. Which in the end is just basically the computer growing the characters how it wants. There is no customization.
Hunts don't count as optional super bosses because they are not super. It'd be the equivalent of saying all the rare marks of FFXII were optional bosses. They aren't. They're unique, moderately difficult palette swaps of monsters. I'm talking about the equivalent of Yiazmat or Omega Mk. XII. Are all the hunts in FFXIII that difficult and powerful?
Oh, and I wasn't talking about the replay option; I was talking about the "choose the best attack" button. You can take the easy way out, but some people prefer to strategize alone.
Ahh that one. Same criticism applies.
I've played the DS version of III and watched some of VI, but that's it. I've been thinking about getting IV, but I don't really play my DS, and I have games like Fire Emblem: Shadow Dragon and Kingdom Hearts: 358/2 Days which I've been playing instead.
I seriously recommend trying out the older FFs. If for no other reason, than to see how the series evolved and to see its roots. It's interesting and you can find them for dirt cheap, or even play them online via roms and emulators.
But the ones with immersive stories were followed by the ones with less compelling plots. From VI on, they've consistently had great storylines, rather than SE throwing a title in there that didn't give as much spotlight to the story.
But they never sacrificed gameplay either. They treated it as just as important.
FFXIII still has FF's RPG elements, they're just not as in the forefront as before. And, to be completely honest, I've a lot people saying that this wasn't noticeable while playing.
The RPG elements are vestigial and forced. And I'd question how long those people have been playing FF games, RPGs, or if they've been playing any other games in their gaming history.
I'm waiting for SE to release a statement that says: "Sorry guys, but we cba to do that stuff."
LOL they pretty much already did.
Yeah, it's lazy and it doesn't justify their laziness, but they didn't just hand us the game and not give us a reason. As far as gameplay goes, the plot excuses that, and it pulls off the whole "people against the world" spiel they said earlier.
They could've done that and still kept it as an RPG. Look at Vagrant Story, one of the best action RPGs ever done by S-E. You don't have a single town and very, very few NPCs, but it still lends itself to its RPG roots by allowing you to talk to your party members, buying items, exploring the vast world you're in, and having one of the most unique battle systems ever.
And it was a PSone game. It blows FFXIII out of the water.
Maybe they care more about their brooding heroes in Versus than their lesibians in XIII?
FFXIII Versus is already going to be more of a game than FFXIII. Actual Airship flying, Airship battles, a fully explorable map, fully explorable cities, and an actual action RPG battle system that requires more than button mashing...I'm thinking Nomura's direction is whats needed. Because KH has more of an FF RPG feel than FFXIII does.
I'll be honest, I can't come up for a response for this atm. Maybe I'll be assed later, when I'm not getting yelled at to go eat dinner.
LOL okay.
[quoI'm still excited for the game itself, but I'm becoming increasingly less excited about the fandom.[/quote]
Well I'm sure the fandom will be nice...it just looks like the only thing people are mostly excited for here are the lesbians though. Which I find rather odd...and tbh, kinda sad. Because I sure as hell hope it has more to offer than that.
I said simply, which means I don't just take just gameplay into account. We're at odds here, but I want more than just gameplay. I used to play FE just for the gameplay, and I hated it. Once I started following the story, it was so much better for me.
I just don't get this divide between gameplay and story. I'm used to gameplay being an avenue for the story to tell itself and unfold. You play and your actions progress the story. Not just...Play...watch cutscene...play..watch cutscene, etc. That's what annoyed me about DC. You finished one chapter. Saw the cutscene. Rinse. Repeat.
Damn, these tl;dr are like fucking marathons. I should have conditioned for this shit first.
LOL