Max Payne
Banned
- AKA
- Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
Since Mako keeps directing me to this thread, I suppose I will have my say.
FFXIII isn't really doing anything that hasn't been done before this generation when it comes to 3d architecture and visuals. The biggest leg the game has on any other is the artists that modeled the characters(Even though RE5 has incredible character models). Most Western studios are still behind Japanese when it comes to artistically modeling characters.
Naughty Dog built Uncharted 2 within a bloody year, and managed to put together some of the most beautiful and artistically stunning environments that I've ever seen in a game, with hand painted textures. They did this on a console that developers have cited difficulty with on several occasions as well.
SE's XIII team cited the difficulty of working on HD consoles several times, this isn't exactly anything new. It's also likely that SE couldn't take putting the game off any longer and opted to avoid a similar situation like XII's. If building HD assets is so hard for them, then they should hire artists that have a wider experience with HD consoles and their tools of development. Then again I haven't kept abreast with SE's current financial situation so they just might not have the money for that sort of thing. Pooling all their resources into one project might have helped with that.
Still one of my favorite experiences. It's the same with Midgar, has there ever been a more depressing place to live in an RPG? They didn't pull that off by forcing the player through a series of linear locales with nothing but monsters to kill.
Yeah, dated is the word. Those scenes look "awakard" because of the animation, not the game's assets. If ME2 falters in any way it's the animation, which at times can look robotic and stiff.
FFXIII isn't even pushing the envelope like most FF games have in past, perhaps as a direct result of the team's troubles with HD consoles.
Let's take a look at some screens shall we?
Mmmm, delicious jaggies,flat textures, and dull lighting marring otherwise great character modeling. Gotta love that water back there too.
Now here's a screen of FFXII with boosted resolution and anti aliasing.
FFXII holds up pretty well, though it suffer from much of the same issues, being an older title. I'm not saying FFXIII looks terrible or anything, it looks better than several games do, especially in certain locations that I won't mention for spoilers. It really does shine in those areas, but I've never really been able to say an FF game just looked "good" and not "phenomenal" at it's time of release.
Now don't get me wrong, I'm going to play FFXIII and I'm sure I will like something about it. But I will not deny that they took a big step down in quality compared to past games as far as I'm concerned. I've watched the story from beginning to end and I seem to have outgrown the variety of cliches and stereotypically anime characters(Snow is so painfully shonen, with his constant "You gotta believe" bullshit which completely justifies Lighting's assbeatings) directed towards 13 to 17 year olds. Then again FF games never had mindblowing writing, it was always more about the adventure than anything else.
At this point I'm most interested in the battle system and art direction. I don't mind linearity, all FF games are linear. Even Mass Effect and Dragon age are pretty damn linear, with many of your choices being superficial at best. I just like exploring these worlds and interacting with their people. Doesn't stop them from being awesome.
With Kitase admitting that this is one of the issues they're facing with an FF7 remake, I am a bit worried. Here's hoping Nomura proves me wrong with Versus, after how great BBS(gameplaywise, plot is still a trainwreck) turned out.
I don't blame SE for trying something different, I just wish they didn't take out a lot of what makes FF appeal to me in the process. I don't really want an RPG with LESS content. I play these game to immerse myself in another world, not for throwaway entertainment akin to what you get from most films. I think I could forgive FFXIII for diverging so much from the beaten path, as long as it doesn't become the standard for future iterations in the franchise. Cuz frankly for all my bitching, few RPGS have the same magic FF games do, I don't really want them taking the risk of losing that magic.
Sorry for going on so much folks, I just needed to get that out.
This isn't really true for this generation of games, Star Ocean 4, save the weird artstyle used for the faces looks fantastic both technically and artistically when it comes to the towns and environments featured therein. Lost Odyssey was no slouch either, and it featured beautiful visuals too, and plays exactly like an old school FF title, sans having an overworld.Star Ocean and the Tales series, despite being good games, do not have
the graphical quality that FF games have.
FFXIII isn't really doing anything that hasn't been done before this generation when it comes to 3d architecture and visuals. The biggest leg the game has on any other is the artists that modeled the characters(Even though RE5 has incredible character models). Most Western studios are still behind Japanese when it comes to artistically modeling characters.
Animation and special effect data does not take that much room, especially with the numerous compression methods that cause little to no loss of quality, that coupled with being on a bluray makes it all the more clear. If it was an issue of disc space they they could have easily omitted many of the CG cutscenes which were reported as being uncompressed. They should have rendered all of the cutscenes in-engine like most current gen developers have. At this level of 3d quality Cgi cutscenes are a relic from a bygone age of development and serve little purpose past being unnecessary pretty. The graphics of the game are certainly good enough that they don't need prerendered cutscenes in the excess they are present in this game.The way that SE renders cutscenes and even the battle sequences (how fast paced they are isn't easy to do) leaves very little room for them to render something that takes up as much space as towns.
Not exactly laziness, but moreso the willingness to go the extra mile for the sake of quality.You either do the work, or you don't. Ubisoft built a completely free roaming version of Venice and Florence within 2 years, and not once did they complain or blame the hardware for whatever issues they may have had. Are a few barely interactive towns with a handful of npcs really so difficult?It's not simple "laziness";
Naughty Dog built Uncharted 2 within a bloody year, and managed to put together some of the most beautiful and artistically stunning environments that I've ever seen in a game, with hand painted textures. They did this on a console that developers have cited difficulty with on several occasions as well.
SE's XIII team cited the difficulty of working on HD consoles several times, this isn't exactly anything new. It's also likely that SE couldn't take putting the game off any longer and opted to avoid a similar situation like XII's. If building HD assets is so hard for them, then they should hire artists that have a wider experience with HD consoles and their tools of development. Then again I haven't kept abreast with SE's current financial situation so they just might not have the money for that sort of thing. Pooling all their resources into one project might have helped with that.
Broadening a game's scope and allowing a player to connect with the world on a deeper level isn't worth the effort in an rpg now? Wow. Part of what made me love old school FF games was the exploration of all these unique locales each with their own art direction and personality. I remember when I first came upon My Blue Heaven in FF8. This strange little tower out in the middle of nowhere with such eerie music.SE doesn't halfass towns, as nice as it would have been to have them it just wasn't something that was really worth the effort.
Still one of my favorite experiences. It's the same with Midgar, has there ever been a more depressing place to live in an RPG? They didn't pull that off by forcing the player through a series of linear locales with nothing but monsters to kill.
I'm sorry what? Mass Effect 2 has dated graphics now?The awakward makeout scenes in ME2 were sort of odd to me because of the outdated looking in-game graphics.
Yeah, dated is the word. Those scenes look "awakard" because of the animation, not the game's assets. If ME2 falters in any way it's the animation, which at times can look robotic and stiff.
WRPGS have been pretty damn popular since D & D was played on table tops. Morrowind had a fucking huge following a couple years ago, same with Neverwinter Nights. Just not so much with the FF crowd. They're just that much more popular these days as they've evolved so much that they have much broader appeal now.In defense of FFXIII, it has been years in the making. WRPGs are at the top of their game now, but back when FFXIII was first being developed they weren't nearly as popular as they are now (if I recall, I'm too lazy to double check my dates and remember).
FFXIII isn't even pushing the envelope like most FF games have in past, perhaps as a direct result of the team's troubles with HD consoles.
Let's take a look at some screens shall we?
Now here's a screen of FFXII with boosted resolution and anti aliasing.
Now don't get me wrong, I'm going to play FFXIII and I'm sure I will like something about it. But I will not deny that they took a big step down in quality compared to past games as far as I'm concerned. I've watched the story from beginning to end and I seem to have outgrown the variety of cliches and stereotypically anime characters(Snow is so painfully shonen, with his constant "You gotta believe" bullshit which completely justifies Lighting's assbeatings) directed towards 13 to 17 year olds. Then again FF games never had mindblowing writing, it was always more about the adventure than anything else.
At this point I'm most interested in the battle system and art direction. I don't mind linearity, all FF games are linear. Even Mass Effect and Dragon age are pretty damn linear, with many of your choices being superficial at best. I just like exploring these worlds and interacting with their people. Doesn't stop them from being awesome.
With Kitase admitting that this is one of the issues they're facing with an FF7 remake, I am a bit worried. Here's hoping Nomura proves me wrong with Versus, after how great BBS(gameplaywise, plot is still a trainwreck) turned out.
I don't blame SE for trying something different, I just wish they didn't take out a lot of what makes FF appeal to me in the process. I don't really want an RPG with LESS content. I play these game to immerse myself in another world, not for throwaway entertainment akin to what you get from most films. I think I could forgive FFXIII for diverging so much from the beaten path, as long as it doesn't become the standard for future iterations in the franchise. Cuz frankly for all my bitching, few RPGS have the same magic FF games do, I don't really want them taking the risk of losing that magic.
Sorry for going on so much folks, I just needed to get that out.