DrakeClawfang
The Wanderer of Time
I don't say this just to sound like I didn't listen to a word, but I'm highly suspicious of anyone who complains about the lack of Vaan and Blitzball in a game.
We think many reviewers are looking at Final Fantasy XIII from a western point of view. When you look at most Western RPGs, they just dump you in a big open world, and let you do whatever you like... [It] becomes very difficult to tell a compelling story when you're given that much freedom.
[It] becomes very difficult to tell a compelling story when you're given that much freedom.
...So how much more does it take for people's bullshit meters to finally just go into overdrive? Christ, Toriyama is a nut cup.
I still have hope for Versus.
Agito? mweh.
We think many reviewers are looking at Final Fantasy XIII from a western point of view. When you look at most Western RPGs, they just dump you in a big open world, and let you do whatever you like... [It] becomes very difficult to tell a compelling story when you're given that much freedom.
Three words - FALLOUT, DUMB SHIT!
My faith in FF13 just took a big hit. How the hell do you use that lameass excuse to justify linearity?
XFD
Well, back to Mass Effect!
"B...but...you're supposed to unequivocally love JRPGs and everything we do with them! W...why would anyone possibly derive any entertainment from any other genre?! Instead of going outside our cultural comfort box to find out, we'll just continually strip away fun peripheral aspects to our games that gamers used to enjoy very much! Please, please accept our extremely watered down modern games! Please!"
Mass Effect isn't really open world either. 1 and 2 are both pretty goddamn linear, but give the illusion that they aren't by giving you a shitload of realestate, spoken dialogue, and events to play with.
It's content that matters here.
That's true, but from a Japanese perspective, a game with the structure like Mass Effect is probably stroke inducingly open ended.
It's still pretty damn inaccurate.
Isn't that a matter of perspective?
Mass Effect isn't an open world game. It's not really all that open in general. You're still being guided down the same pathway, you just get to make a few choices as to how you do it.
Western RPGs have managed to tell linear stories in open world games with no issues, so why is Japan an exception? If anything it shouldn't be so hard for a culture that can be so creative when they work at it.
Absolutely, but that's because we have the perspective of playing games that are far, far more open world. But like I said, it's a perspective thing a little bit too. Mass Effect isn't an open world game compared to say, Oblivion, but it definitely has far, far, more open world elements than a shitload of JRPGs.
where there's a very "GO HERE DO THIS" until the very end of the game,
the concept of having about a dozen shit you can do on dozens of planets and three huge cities instead of following that invisible line at any point in the game, can be very open ended to someone without that perspective.
ME does this to a degree too.
It's not like these games are available only to the west man, they've been available to japan for ages too. I'm not looking at this at any perspective that shouldn't be available to any dedicated gamer.
Shouldn't be, since these games are available to any gamer that ain't too close minded to play the games.